安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






added gradient mask defs
the chance can be set in the mod settings of gradient hair mod
Pretty much every npc is spawning in with *wild* hair. Which, while cool, kinda takes some of the fun out of it. )=
you can even make your own mod with other pack of textures and they will work too, when you do it the same way as in this mod.
yes. all pawn will have a chance to initially get gradient hairs. the chance and which one will get them is controlled by gradient hair mod.
You need both Character Editor and Gradient Hair mod, because Gradient Hair mod self does not load any other textures and this mod is a Texture Pack only - it has no code.