武装突袭3

武装突袭3

Simple Grid Designators
66 条留言
Fluffy  [作者] 7 月 25 日 下午 4:44 
When I made the UI for this I was still fairly inexperienced with handling UI so if you are playing on something smaller than 1080p there is a chance it might be cut off, my apologies.

However the placing of Markers will still show the whole number so it's still possible to get the number even if it's a bit more cumbersome.
johnthepirate601 7 月 24 日 下午 10:41 
the mod doesn't show the last digit of the grids, may be a monitor size problem.
STONKS JTAC 2024 年 9 月 4 日 下午 12:57 
no dont worry, it was a mod that was breaking this one
Fluffy  [作者] 2024 年 8 月 29 日 上午 7:35 
You restarted? as in singleplayer mission restart mission?
I don't see why that would break it, unless Arma Handles restarting missions in a broken way.

I'll note it down but I won't be updating this mod for quite a while.
STONKS JTAC 2024 年 8 月 27 日 上午 10:17 
so... i downloaded this mod, used it, worked, then restarted a mission i've made, and it literally stopped working.. the UI doesnt show up in ANY laser designators..
Fluffy  [作者] 2024 年 1 月 29 日 下午 7:00 
My Mod fundamentally doesn't work with Rangefinders it's only things that have Actual Lasers that can be used to Guide in GBU's and the like
Shadow 2024 年 1 月 29 日 下午 6:23 
Hi, this is a great module. I have some questions and I hope to wait for your answer. I want to use it in the rangefinder and I also wrote the Rangefinder string in the CBA setup but it doesn t seem to work. Hope to get a solution
Fluffy  [作者] 2024 年 1 月 8 日 上午 4:03 
There is probably a way to do it but this mod hasn't been made in a way to easily facilitate that.
Turkey 2024 年 1 月 7 日 下午 1:54 
Could this be added to rangefinders by any chance?
Fluffy  [作者] 2023 年 10 月 24 日 上午 6:02 
I haven't used both together but It likely should work, the UI for my Mod is completely separate, The only thing is you will be able to mark using each Mods options so just keep that in mind
Shy 2023 年 10 月 24 日 上午 5:03 
So, did want to ask, would this mod possibly work with the Turret Enhanced mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1623498241&searchtext=turret+enhanced
I saw that you put down it should work with just about anything, but I wanted to double check if anyone else has used these two before.
Fluffy  [作者] 2023 年 10 月 17 日 下午 9:23 
Feel Free to add me and see if you can catch me Online when you are working on it, I will normally try to answer a question if I know it or look into it when I don't.
Fluffy  [作者] 2023 年 10 月 17 日 下午 9:20 
It's not really a easy subject to explain, even with a decent amount of time scripting for Arma 3 it took me well over 500~ hours of modding to even attempt UI stuff.
(Not to say you need 500+ hours to learn UI, It was just difficult enough for me that I left it until I had no choice)

It's Not actually that difficult once figure out a couple things but it works differently enough to normal scripting that it can be quite a Hurdle to begin with.

I suggest Unpacking my SimpleGrid.pbo and having a read of "fn_SimpleGrid_postInit.sqf" and also "simpleGridUI.hpp".

The Function handles all of the Information on Screen and the hpp File is the actual UI Elements on screen.

What is UI. [community.bistudio.com]
How to make UI. [community.bistudio.com]
Ascent 2023 年 10 月 17 日 下午 4:47 
Hey Fluffy, i finally finished my mod, but have a major problem.
The ace azimuth&elevation is not showing up in the artillery sights...
This prevents it being used by units that have artillery computer turned off, using rangetables. :(
Which makes it less attractive to some units, which is very unfortunate.

Youre the one who knows the most about getting a number related to the weapon direction, and displaying it on screen.
Could you help me with that? I would also directly add you in "created by" on the mods page. :D

In singleplayer, when using ace, look through a mortars/howitzers sight, on the upper right side it should display EL: and a four digit number. Thats what i mainly need.
It unfortunately doesnt display when remote controlling. :(
Fluffy  [作者] 2023 年 9 月 1 日 上午 8:02 
An odd request but sure, I want to add the Vector's Bearing and Range from one Target to another as well and that might take me some time anyways.
Ascent 2023 年 9 月 1 日 上午 7:56 
Could you do me a favor, not update it for the next 5hours even if you find a fix.
As it would make people unable to join the server in todays mission. Sry xD
Fluffy  [作者] 2023 年 9 月 1 日 上午 7:48 
The laymen explanation is the CBA setting is a string when I am trying to read it as an Array.

This returns true
if "" is in "Thing1, Thing2"

I want this because it will return false
if "" is in ["Thing1", "Thing2"]
Fluffy  [作者] 2023 年 9 月 1 日 上午 7:45 
Oh don't worry I am planning to fix it today, I just need to fix up how I am handling the Array and all of those problems will go away.

It shouldnt take me longer than 5 minutes to fix.
Ascent 2023 年 9 月 1 日 上午 5:46 
I need to correct myself, it wasnt the drone, it was as you said having no magazine in the weapon.
No matter if primary/secondary/launcher.

I personally dont mind it too much, but other players say it impacts their immersion if it pops up in a low tech setting when shooting launchers. Maybe you could add a check if the launcher slot is selected?
Fluffy  [作者] 2023 年 8 月 31 日 下午 5:17 
Oh my Goodness, I may have a lead on what the issue is, My goodness I am dumb, The Array in the Addon options that you fill in with the Magazines is not handled correctly, Not sure if it will fix the issue, however it's still a major problem that means weapons with no magazines loaded (Including Normal Firearms) pass the check XD.
Ascent 2023 年 8 月 31 日 下午 3:23 
No apologies needed, this mod literally saved my virtual live more than once today! :D
Fluffy  [作者] 2023 年 8 月 31 日 下午 2:31 
Interesting, thanks for telling me, I will try to reproduce it myself and see if I can fix it, Ideally with the way the conditions are it shouldn't cause an issue since for the Drone you need to be in both the Gunner Seat of the Drone (Actively Controlling it) in the Camera and have a Laser Designator on that specific Turret (Meaning that the Pilot seat of the Drone doesn't count since it doesn't have a Laser).

I'll try to stress test my Conditions and see if I can get to the bottom of this.
Apologies for the inconvenience of having a Random UI on your Screen XD.
Fluffy  [作者] 2023 年 8 月 31 日 上午 10:25 
If you could also double check you are running version 2.1.1, You can tell by hovering over the Icon on the Main Menu at the bottom of the screen
Fluffy  [作者] 2023 年 8 月 31 日 上午 10:22 
I am unable to replicate the issue can you confirm if the issue persists with Vanilla Weaponry?
Fluffy  [作者] 2023 年 8 月 31 日 上午 10:06 
I'll look into it, I genuinely have no idea why it's showing since one of the conditions literally needs laser batteries as a Magazine of the current player weapon T^T I hate this game
Ascent 2023 年 8 月 31 日 上午 10:01 
Bug report: It displays the info section even in iron sight and other scopes of weapons.
(Please not update instantly as people couldnt join the current mission :P)
Ascent 2023 年 8 月 30 日 上午 8:52 
Absolute legend.
Fluffy  [作者] 2023 年 8 月 30 日 上午 8:49 
Version 2.1.0 Release :D
Fluffy  [作者] 2023 年 8 月 30 日 上午 8:41 
Just testing now, I can make it an option like the Timestamp
Ascent 2023 年 8 月 30 日 上午 8:23 
Incredibly usefull update :D love this mod!

(Could you add a third option for "grit definition for markers" being 10 Digit & ASL ?)
Eughenos 2023 年 8 月 30 日 上午 4:27 
Wow!
Apricot_ale 2023 年 8 月 30 日 上午 3:43 
looks amazing update!
Fluffy  [作者] 2023 年 8 月 30 日 上午 3:05 
Running Final testing now, new Version should be up in around 5-10 minutes if all goes well, With even more Images to show it off :D
Ascent 2023 年 8 月 27 日 下午 12:56 
Dont worry doesnt have to be quick, i know how hard it is. :D
Fluffy  [作者] 2023 年 8 月 27 日 上午 10:42 
Easy :steamthumbsup:

Right now I am looking at a Mere 29 Lines (without whitespace and comments) to determine if the player is using a Drone, Vehicle Turret or Hand Held, probably another like 5 lines to add Checks for the Laser being On.

I don't want to Jinx it but I likely will have the whole mod rewritten by tomorrow or the day after.
Ascent 2023 年 8 月 27 日 上午 10:31 
Idk, i personally need pure for our artillery, but marksman likely need both.
Fluffy  [作者] 2023 年 8 月 27 日 上午 9:30 
I am quite literally in the middle of Rebuilding the mod, in what way do you want the Elevation shown, ASL Difference between the Observer and Target? or just the Pure ASL, maybe both?

I don't often use Artillery since my Group is small so I am unsure exactly what you need.
Ascent 2023 年 8 月 27 日 上午 9:03 
Thank you :D!
That would allow teamleaders to call in firesupport more fluidly without always having to carry an extra vector (additional to the designator) and having the microdagger screen covering part of the screen. Also it would make the AR-2 more usefull.
Again, awesome mod you made!
Fluffy  [作者] 2023 年 8 月 26 日 下午 9:15 
Elevation should be fairly simple to add, the Fennek Camera I am unsure, right now the mod has been built in a not so great way in terms of compatibility since I made it so long ago (Before I even knew how to make UI's) so that may need to wait for when I overhaul it which should allow me to make it compatible with most if not all Vehicles and Designators Alike
Ascent 2023 年 8 月 26 日 上午 4:47 
Absolutly incredible mod! But one thing is missing for accurate firesupport: elevation!
Is it possible you include that? Would be extremly helpfull for our forward observers.

And secondary, could you include it in the strider (fennek) commander camera?
We use a nato reskin of it, and the markers would be extreeemly usefull, giving us more situational awareness when driving/dismounting. :D
Ascent 2023 年 5 月 19 日 下午 1:22 
Dont worry, cute voice tbh xD
Fluffy  [作者] 2023 年 3 月 20 日 上午 4:35 
Getting the Laser target of vehicles wasn't very difficult prior either, My specific implementation of Simple Grid modifies the UI on the Designators and Drones as to show the Coordinates, doing that for each Vehicle is the issue not the Laser target itself
MIJAMIJAMIJA 2023 年 3 月 20 日 上午 3:50 
nah they recently updated the lasertarget thing, you can list it for all vehicle turrets by pretty much doing what i put down there.
ill cook something up on my own though, i dont think it should be much of an issue after the update they pushed a while ago. anyway thanks for fast reply.
Fluffy  [作者] 2023 年 3 月 20 日 上午 3:25 
This mod has never supported Vehicle Turrets, this mod only adds said Features to the Listed Drones and hand Held Designators.

While I would like to support vehicle turrets it's not feasible since I rely on modifying the UI which is not manageable since it would have to be done for each individual vehicle with unique UI for each Seat with a Laser Designator.

Whether I find a work around that will let me do this easily or not remains to be seen, I suggest you try to cook up something yourself for Vehicle turrets for the time being.

Sorry I couldn't be more help.
MIJAMIJAMIJA 2023 年 3 月 20 日 上午 3:11 
have you made this work with the new sqf update to laserTarget to support vehicle turrets?

basically checking for both

laserTarget player
and
vehicle player laserTarget (vehicle player unitTurret player)

just curious because if this already does that I might as well use this mod, else ill probably just make a script to achieve the same functionality.
Fluffy  [作者] 2022 年 3 月 25 日 下午 4:11 
You should be able to delete them like a normal marker.
DartRuffian 2022 年 3 月 25 日 下午 3:52 
Is there not a way to delete markers made with the mod?
Fluffy  [作者] 2021 年 10 月 19 日 下午 3:18 
:scCatgirl::steamthumbsup:
Eughenos 2021 年 10 月 19 日 上午 5:56 
Nice mod FLU! I am so happy to help you in a some way. <3
Porluso 2021 年 9 月 3 日 上午 8:47 
SITREP: Good news testing this mod with mine and both are compatible.