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报告翻译问题






However the placing of Markers will still show the whole number so it's still possible to get the number even if it's a bit more cumbersome.
I don't see why that would break it, unless Arma Handles restarting missions in a broken way.
I'll note it down but I won't be updating this mod for quite a while.
I saw that you put down it should work with just about anything, but I wanted to double check if anyone else has used these two before.
(Not to say you need 500+ hours to learn UI, It was just difficult enough for me that I left it until I had no choice)
It's Not actually that difficult once figure out a couple things but it works differently enough to normal scripting that it can be quite a Hurdle to begin with.
I suggest Unpacking my SimpleGrid.pbo and having a read of "fn_SimpleGrid_postInit.sqf" and also "simpleGridUI.hpp".
The Function handles all of the Information on Screen and the hpp File is the actual UI Elements on screen.
What is UI. [community.bistudio.com]
How to make UI. [community.bistudio.com]
The ace azimuth&elevation is not showing up in the artillery sights...
This prevents it being used by units that have artillery computer turned off, using rangetables. :(
Which makes it less attractive to some units, which is very unfortunate.
Youre the one who knows the most about getting a number related to the weapon direction, and displaying it on screen.
Could you help me with that? I would also directly add you in "created by" on the mods page. :D
In singleplayer, when using ace, look through a mortars/howitzers sight, on the upper right side it should display EL: and a four digit number. Thats what i mainly need.
It unfortunately doesnt display when remote controlling. :(
As it would make people unable to join the server in todays mission. Sry xD
This returns true
if "" is in "Thing1, Thing2"
I want this because it will return false
if "" is in ["Thing1", "Thing2"]
It shouldnt take me longer than 5 minutes to fix.
No matter if primary/secondary/launcher.
I personally dont mind it too much, but other players say it impacts their immersion if it pops up in a low tech setting when shooting launchers. Maybe you could add a check if the launcher slot is selected?
I'll try to stress test my Conditions and see if I can get to the bottom of this.
Apologies for the inconvenience of having a Random UI on your Screen XD.
(Please not update instantly as people couldnt join the current mission :P)
(Could you add a third option for "grit definition for markers" being 10 Digit & ASL ?)
Right now I am looking at a Mere 29 Lines (without whitespace and comments) to determine if the player is using a Drone, Vehicle Turret or Hand Held, probably another like 5 lines to add Checks for the Laser being On.
I don't want to Jinx it but I likely will have the whole mod rewritten by tomorrow or the day after.
I don't often use Artillery since my Group is small so I am unsure exactly what you need.
That would allow teamleaders to call in firesupport more fluidly without always having to carry an extra vector (additional to the designator) and having the microdagger screen covering part of the screen. Also it would make the AR-2 more usefull.
Again, awesome mod you made!
Is it possible you include that? Would be extremly helpfull for our forward observers.
And secondary, could you include it in the strider (fennek) commander camera?
We use a nato reskin of it, and the markers would be extreeemly usefull, giving us more situational awareness when driving/dismounting. :D
ill cook something up on my own though, i dont think it should be much of an issue after the update they pushed a while ago. anyway thanks for fast reply.
While I would like to support vehicle turrets it's not feasible since I rely on modifying the UI which is not manageable since it would have to be done for each individual vehicle with unique UI for each Seat with a Laser Designator.
Whether I find a work around that will let me do this easily or not remains to be seen, I suggest you try to cook up something yourself for Vehicle turrets for the time being.
Sorry I couldn't be more help.
basically checking for both
laserTarget player
and
vehicle player laserTarget (vehicle player unitTurret player)
just curious because if this already does that I might as well use this mod, else ill probably just make a script to achieve the same functionality.