边缘世界 RimWorld

边缘世界 RimWorld

Dual Wield [Dev]
427 条留言
Ogliss  [作者] 4 小时以前 
@Ruggedgolem
Impossible without massive modifications that are beyond my ability.

@Douez
no, bug with the mod i havent figured out yet, it Should only be when not actively aiming

im waiting for Mem Goddess to take this mod over aswell, since shes taken over run'n'gun and both mods benefit from being updated by the same person
Ruggedgolem 18 小时以前 
Just wondering, but is it possible that my pawns with more than two limbs can equip more than 2 weapons? Or is that impossible?
Douez 10 月 6 日 下午 4:20 
There's still this bug where I can't see the secondary weapon.
Is this due to an incompatibility with another mod ? Because I don't see which one could be causing this problem.
Izanami 10 月 5 日 下午 2:49 
@Ogliss Yeah I tracked it down. Was absorbed into another mod. So notified them of the issue. Thanks for the help.
Ogliss  [作者] 10 月 3 日 下午 8:44 
@Izanami
its part of VE
Izanami 10 月 3 日 下午 8:12 
@Ogliss Don't have that mod installed. I'll figure it out.
Ogliss  [作者] 10 月 3 日 下午 7:35 
@Izanami
thats an MVCF problem, best reported to the author
wangbin1930 10 月 2 日 上午 7:43 
One-handed weapon dual-wielding provides some benefits
ionizedJackal 9 月 28 日 下午 4:24 
i found a bug no one reads the comments all of this has bin reported guys
ShadowV2 9 月 28 日 上午 11:51 
i think i have a bug where only one of the weapons is vissible.
Command Wanzer "Bloodking" 9 月 27 日 下午 6:27 
It seems that the endless aiming bug is caused by using the continued version of run and gun. Using the temporary update version does not cause this problem.
Rassmond 9 月 25 日 下午 2:46 
Have this bug with endless aiming or something when white sphere grows endlessly and pawn unresponsive. have Simple Sidearms too.
Also anybody knows why pawns dont get melee damage bonus by their stats and skills? Now its just weapons base damage, but in 1.5 some cyborg pawns achieved triple or more DPS depends on stats n skills
月吟裔德格 9 月 24 日 上午 11:26 
Oopy 9 月 23 日 上午 9:19 
Thank you so much Ogliss!
Miyamotowaka Yamaguccimane 9 月 23 日 上午 4:37 
@razorstrike this mod is just a little broken at the moment :alina_cry:
razorstrike 9 月 23 日 上午 12:00 
heyho anyone happens to know what causes the endless aiming bug?
truecore 9 月 20 日 下午 5:35 
Only way I've figured to fix the dual wield eternal aiming bug is to down my own pawns using character editor, then anaesthetize. Only when they're unconscious will they stop aiming. It is a death sentence in battle.
Command Wanzer "Bloodking" 9 月 19 日 上午 2:37 
Wether the mod actually have sheathed swords in game is irrelevant. The important thing is that that active mod has an sys.dll or sys.patch file in its folder. If there is, then dual wield will bug out.
CloakerM8 9 月 17 日 下午 3:45 
I'm not using any mods that sheath swords and I still have no visable secondary weapons
Bro Feel Good 9 月 17 日 下午 2:34 
@Megamax same thing, I'm having the eternal aiming bug, how'd you fix this?
Douez 9 月 15 日 上午 5:38 
@ionizedJackal Thanks, I missed that. :RoflOwlcat:
Command Wanzer "Bloodking" 9 月 14 日 下午 4:44 
The mod makes seems to refer to a similiar but different issue. The mod maker indicates that if a pawn goes to active combat. The off-hand weapon will appear as normal.

That is indeed the case. But here's the thing, on top of this. There is also an old graphical bug where if you activate any mod that has sheath your sword compatibility files. The off-hand will become invisible regardless wether your in active combat or not. And this is will happen even when you don't have sheath your sword installed.
ionizedJackal 9 月 14 日 下午 2:50 
if you guys go to page 3 the maker of the mod says there is a problem with the 2nd weapon not showing and that he will get it fix soon
Megamax 9 月 14 日 上午 10:09 
nevemind i think i found the problem
Megamax 9 月 14 日 上午 10:08 
Im having an different problem
For some reason when i have Dual wield active once my pawns are done aiming they let out a endless torrent of bullets at an insane rate of fire with no cooldown or re-aiming. Is it the dual wield mod itself or dual wield acting up due to a weird interaction with another mod
Douez 9 月 14 日 上午 9:44 
Me too I see just the main weapon
Command Wanzer "Bloodking" 9 月 14 日 上午 4:25 
To anyone that miss it. Ill just copy-paste my older comments in the discussion page
Command Wanzer "Bloodking" 9 月 14 日 上午 4:23 
It seems the old graphical bug caused by sheath your sword compatibility files is also still present. It would be appreciated if this is fixable, but considering this bug seems to persist even before 1.5. i guess its just something that needs to be greatly informed.
CloakerM8 9 月 14 日 上午 12:11 
Is the mod supposed to show both weapons in 1.6 because I only see the main gun
тетеря, блин 9 月 13 日 上午 8:07 
Hazex Vorstar 9 月 13 日 上午 12:28 
Thank you!!
GGKTH 9 月 12 日 下午 5:20 
finally
Elijah 9 月 12 日 下午 4:34 
Thank you for the update
Cyrus 9 月 12 日 下午 4:32 
Bless! 🙏
blackendpizza 9 月 12 日 上午 9:51 
easily one of the most S tier Rimworld mods.
YYYYY 9 月 12 日 上午 8:36 
god thanks you
NoPixPlz 9 月 12 日 上午 7:38 
Thanks for the update! I had to take time off work to start these runs. Double the guns, double the stabs, double the mayhem!
림슝좍 9 月 12 日 上午 4:04 
remove the Hugslib
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaagh!!
Rock Hyrax my Beloved 9 月 12 日 上午 12:28 
Amazing work!
Command Wanzer "Bloodking" 9 月 11 日 下午 9:00 
ah i see, the off-hand weapons only appear if the colonist is aiming the weapon.
koraidonfan19 9 月 11 日 下午 8:14 
Nevermind it works
koraidonfan19 9 月 11 日 下午 7:58 
No mod settings
mugi-tea 9 月 11 日 下午 7:48 
god mod! very thanks of v.1.6 update! :)
Command Wanzer "Bloodking" 9 月 11 日 下午 7:21 
hmm. I guess the fact that off-hand weapon do not graphically render even when in the absence of conflicting mods is what you mean by not as 'pretty'. But indeed, i can at least still equip them.
Nowhere 9 月 11 日 下午 2:34 
Do you think it's possible to remove the Hugslib dependency? Run & Gun no longer requires it on 1.6.
Dr. Kaine (Shadow Gamer) 9 月 11 日 上午 9:50 
Hell yes, thank you for updating! My game was truly missing this mod.
Dora 9 月 11 日 上午 9:04 
Yippee :steamhappy:
Quilava 9 月 11 日 上午 7:20 
Let GOOOOOOOOOO!!! :angry_seagull::angry_seagull:
ZX Zero 9 月 11 日 上午 6:15 
Nice :steamthumbsup:
Ogliss  [作者] 9 月 11 日 上午 6:04 
update pushed, when i have time i will look into fixing that last issue