安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Impossible without massive modifications that are beyond my ability.
@Douez
no, bug with the mod i havent figured out yet, it Should only be when not actively aiming
im waiting for Mem Goddess to take this mod over aswell, since shes taken over run'n'gun and both mods benefit from being updated by the same person
Is this due to an incompatibility with another mod ? Because I don't see which one could be causing this problem.
its part of VE
thats an MVCF problem, best reported to the author
Also anybody knows why pawns dont get melee damage bonus by their stats and skills? Now its just weapons base damage, but in 1.5 some cyborg pawns achieved triple or more DPS depends on stats n skills
log:
https://gist.github.com/HugsLibRecordKeeper/d4e6691c0868d55528a1b9ccb299995f
That is indeed the case. But here's the thing, on top of this. There is also an old graphical bug where if you activate any mod that has sheath your sword compatibility files. The off-hand will become invisible regardless wether your in active combat or not. And this is will happen even when you don't have sheath your sword installed.
For some reason when i have Dual wield active once my pawns are done aiming they let out a endless torrent of bullets at an insane rate of fire with no cooldown or re-aiming. Is it the dual wield mod itself or dual wield acting up due to a weird interaction with another mod
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2854006492
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaagh!!