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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2993442344&tscn=1732311159
I would really appreciate it if you took this into consideration.
Thank you
RPT after throwing a frag
15:01:09 Error in expression <)];
};
};
} ELSE {
for "_i" from 1 to (_count / 2) do {
_speed = 100 + (random>
15:01:09 Error position: <_count / 2) do {
_speed = 100 + (random>
15:01:09 Error Undefined variable in expression: _count
15:01:09 File Pir_frags\Functions\PiRfrags.sqf..., line 29
15:01:09 Error in expression <r (((agltoasl _this) select 2) < 0) or (PiR_frags_on == 0)) exitWith {};
para>
15:01:09 Error position: <PiR_frags_on == 0)) exitWith {};
para>
15:01:09 Error Undefined variable in expression: pir_frags_on
15:01:09 File Pir_frags\Functions\PiRfrags.sqf..., line 1
Con is that for it to work it's still linked to Project Injury Timer and such though the medical is gone, Players and AI will still have a chance to just straight up die after a certain amount of time or actions such as just being shot once unless you disable injury into death settings, and it's uses a more resources then this
AI when knocked unconscious, when woken up have weapons put away and remain prone. @Stray and @Ostross have reported this before...
Addon options, you can adjust everything to your liking
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2172423762&searchtext=injury+animation
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2792557185
Check your additional mods