安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






you need to make another door with the same ID leading back to the first map. if thats not what your referring to then im not sure what you mean.
the description is sufficient enough.
Your load times are below an hour?
*me who cant even count my addons and gets load times of 5-10 minutes per map.*
sad computer-in-need-of-upgrades-during-a-chip-shortage noises
...did you just give me 11 different awards? Well, thanks. ^^
the ID is just how you link one door to another in a different map.
for example: I place a door with the id "dog" in gm_construct, and then set it's destination to "gm_flatgrass". then, when i press E on the door, i will end up in gm_flatgrass. Next, i place another door, and put "dog" as the ID again- but this time, i set the destination to gm_construct. when i press E, i will end up at the door that i placed in gm_construct.
The ID can be anything you want, in other words. it just links the doors together across any map. dog goes to dog, football goes to football, spaghetti goes to speghetti... etc.
the way you choose what map it goes to is via the "destination"