Ravenfield

Ravenfield

Enhanced Health System [EA26+]
171 条留言
Ciaco_Fasti 8 月 18 日 下午 11:17 
ok thanks
RadioactiveJellyfish  [作者] 8 月 18 日 下午 10:42 
Higher balance values means it takes a lot longer to start ragdolling when falling. It's a vanilla behaviour.
Ciaco_Fasti 8 月 18 日 下午 10:28 
the height where you start ragdolling gets somehow changed with this mutator
. 6 月 5 日 下午 3:11 
Hello! I was wondering if you had plans on making it so the option that caps max health and/or balance could be turned off.
I ask because the max health option of this mod conflicts with the max health of classes from the mod "Extended Classes (16 Classes)", meaning that none of the classes will have whatever amount of max health one may set them to, and instead will use the max health of this mod.
I don't know how to test for balance but I think it's fair to assume the max balance setting of the mod might conflict as well.

Of course, it's not your issue or obligation, I can live without the compatibility. But I wanted to ask anyway just in case.
ravenfield guy 5 月 28 日 上午 8:29 
we still need team-based health changing (being able to change health of each teams)
Remiot 4 月 26 日 上午 10:36 
game is actually so much better with this mod
Lilmadastro 4 月 1 日 下午 3:59 
You can stay on EA29-EA31 until this issue is fixed and then the health mutator is saved :D
RadioactiveJellyfish  [作者] 3 月 23 日 下午 9:50 
EA32 broke a lot of mutators. We've informed Steel of the issue and hopefully it'll be fixed soon. For now stay on Stable branch.
Lilmadastro 3 月 23 日 下午 5:49 
This is a warning to those who re using this. It will completely stop working on EA32.
ravenfield guy 2 月 22 日 下午 8:58 
:GDIcon:
ravenfield guy 2 月 22 日 下午 8:58 
it's good but i wish you can change health of teams
RadioactiveJellyfish  [作者] 2 月 10 日 上午 12:23 
It has to be disabled or else the mutator breaks. There's a conflict that happens if this and hero armor are active at the same time.
Stand_Up 2 月 9 日 下午 11:57 
allow to a choice to turn on or off hero armor , don't just disable it
Nietabs 2 月 9 日 下午 10:54 
bro updated his mod on my birthday (no one cares yes :steamhappy:)
RadioactiveJellyfish  [作者] 2 月 9 日 下午 9:00 
Fixed in 5.0.1
usaMi 2 月 9 日 上午 3:01 
the screen effect options do not work anymore
Karl 1 月 19 日 上午 4:55 
other*
Karl 1 月 18 日 上午 6:52 
Like olther people are saying, I have "fade to black on death" off yet it still fades to black
usaMi 2024 年 12 月 15 日 下午 1:54 
vignette couldn't be disabled please fix
jaydenbrunner54 2024 年 12 月 7 日 下午 4:21 
I foiud a bug with this mod i have the fade to balck off but it's still fades to black can you ples fix
Electro lightning 2024 年 12 月 5 日 下午 11:16 
Thanks!
RadioactiveJellyfish  [作者] 2024 年 12 月 5 日 上午 5:06 
Hmmm, suppose I could yeah
Electro lightning 2024 年 12 月 5 日 上午 3:41 
Can you separate bot settings into eagle and raven ? I want to edit eagle hp with this mutator and leave raven hp to other class mutator
theodoric260880 2024 年 11 月 29 日 上午 12:19 
i turned off turn screen to black but still blacked out, why?
tourists233 2024 年 11 月 26 日 上午 6:30 
This was enough
RadioactiveJellyfish  [作者] 2024 年 11 月 26 日 上午 6:00 
I can add a "No HP Regen when knocked down" setting sure, but that's all I can do in regards to compatibility with that mod
tourists233 2024 年 11 月 26 日 上午 5:45 
Can you add compatibility with "EasyRevive"? Do not return blood when bleeding
creole09 2024 年 11 月 14 日 上午 7:59 
W
April068 2024 年 11 月 9 日 下午 7:18 
Wow!
RadioactiveJellyfish  [作者] 2024 年 11 月 7 日 下午 7:46 
New update lets the mutator work on bots. It's disabled by default but can be enabled in the mutator settings.
RadioactiveJellyfish  [作者] 2024 年 7 月 27 日 上午 8:24 
No, but I recommend having it on anyways unless it's conflicting with something else.
sizinpen_dzh 2024 年 7 月 27 日 上午 7:50 
will it be broken if i remove the damage core
RadioactiveJellyfish  [作者] 2024 年 7 月 25 日 下午 9:58 
It uses events from Damage Core to have better compatibility with mods like Player Armor. It also needs it for a project I've been working on that also has to do with damage.
sizinpen_dzh 2024 年 7 月 25 日 下午 7:51 
still wondering why it has something to do with the damage core
dr. kleiner 2024 年 7 月 9 日 下午 9:18 
hp back inside
Kaizen 2024 年 6 月 14 日 上午 7:35 
health keeps returning to 100 after getting ammo from any modded bag if im right
RadioactiveJellyfish  [作者] 2024 年 6 月 4 日 下午 9:32 
By design, it only affects the player
kingjulz1416 2024 年 6 月 4 日 下午 7:48 
It seems the mod doesn't affect any of the bots, is this by design, or a bug?
RadioactiveJellyfish  [作者] 2024 年 5 月 5 日 上午 2:31 
Care to elaborate?
<{]=(|Dark Matter|)=[}> 2024 年 5 月 4 日 下午 9:09 
does not work
RadioactiveJellyfish  [作者] 2024 年 2 月 26 日 上午 9:48 
Could cause a lot of issues as a lot of other things like the regen values rely on the set max HP value in this mod, but I'll see if there's anything I can do.
Parazilla 2024 年 2 月 26 日 上午 6:48 
Can you make the max health optional? I want to use the classes mutator for different max health and i want the regen.
RadioactiveJellyfish  [作者] 2024 年 2 月 11 日 下午 5:56 
The stim pack is from this mod lol. The voice mutator is the Jason Hunter one I made a long time ago.
silly_cat2356 2024 年 2 月 11 日 下午 12:37 
Where did you find the voice mod? lemme know please
silly_cat2356 2024 年 2 月 11 日 下午 12:35 
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE what is the voice mod your using called. oh and stim pack mod as well plez :)
RadioactiveJellyfish  [作者] 2024 年 1 月 31 日 下午 3:48 
Oh, odd. I don't remember removing it. I'll double check.
usaMi 2024 年 1 月 31 日 上午 11:14 
Is the quick throw animation option gone? Couldn't find it in mutator options
GarfieldIsKing 2024 年 1 月 25 日 下午 3:06 
cool
SnowCloak 2024 年 1 月 21 日 下午 5:01 
Think i figured out what was causing problems with the bandages, seems to be a compatibility issue with a class mutator that I was using.
RadioactiveJellyfish  [作者] 2024 年 1 月 21 日 上午 7:53 
It's always nice to come back to old projects and update them with new things I've learned. That and EHS is going to be part of another project of mine hence the recent updates.