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																									报告翻译问题
							
						
 
											




At some point I will simplify the map and see if it runs better. Wanted to see what HWR was capable off, and it is pretty good for starting out developers to make a space game showcase ideas and stories.
My rig is.
nvidia GTX 970
Ryzen 7 2700X
32gb ram
NVME 2tb drive for games.
Shipyard needs to be at Negron supply station. This should trigger PDA Buttress (Marine frigate) to appear next to the station. You should then be asked to dock Buttress with salvager and go into the Negron expanse to look for the dreadnaught. If this has not happened make sure that shipyard is as close to the station as you can get. If still not working let me know I shall investigate.
See slide for changes.
Liked making this mod.
Revisited this mod and have started to add the end of mission stuff in. Will streamline the story and shorten the intro. Thanks for the nudge.
Looking forwards to HW3!
Pacing is tight as the demo is introducing a lot of ideas other than bashing the shit out of fleets.
Story driven narrative where the environment and purpose are cornerstones.
Motives and rewards for exploration, discovery and construction. I want the player to feel that they are treading new ground, vulnerable yet capable, the ability to operate independently and with purpose.
The level design can only take the player so far. In this case the story is fundamentally about an expedition into the inner rift and the keeper zones which would take many levels to flesh out properly.
Also pacing is going to be slower then say a multiplayer game as this is story driven single player game play.
I can stretch out or shrink timers and events in the demo if you feel they need adjusting.
V1.4 escalates the conflict between protectorate and the enclave whilst finding new opportunities to get to the next level.
demo intro 40 min of game play.
See dev slides for additions.
demo intro 20 min of game play.
enjoy!