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报告翻译问题
Прохождение на «Реализм — Эксперт»
5/5
https://youtu.be/gNRip2idI3o?t=1288
We left it in, didn't change it.
Hi.
Finding information and help for L4D authoring tools is close to impossible, where most of your questions are never answered and you spend most of your time discussing off topic on l4d authoring forums and mailing lists. Now I can design and map pretty good for my own standards, but i'm not a programmer and not an investigator. if one needs to be those in order to make maps for l4d then i guess i'll have to call it quits. :)
If you know how to solve the problems you see in the campaign then by all means, contact me and ill give you the VMFs and assets and you're more than welcome to finish/fix Dead Echo.
val
From the "Game Maps" web site.
Timelord and myself obtained permission in October 2019.
Blessings were approved in August 2021 and October 2021.
I took a look at the navigation mesh for map 3, and the problem seems to lie with the door that you open up for the middle of the event. If you load it up in versus and take a look at the navigation mesh (sv_cheats 1; z_debug 1; z_show_flow_distance 1; z_show_flow_delta 1), you'll see for the first team the nav flow works fine, but when it loads up the second round, all the navigation is at -9999/-9999 until you get to that door.
The inconsistency between rounds may mean that there is an entity of some kind that is only doing what it is supposed to at the beginning of the first round, but not OnMapSpawn via a logic_auto or some other linked entity.
Finale area is also very open, with very little spawns for the special infected team, or hazards for the survivors, making it very survivor friendly.