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报告翻译问题






but its as close as I can get
I see I can currently make it ignite nothing, would be awesome to have it on creatures only :p
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2533294453/3049482570180679191/
It is hard to read in the comments.
../mods/workshop-2533294453/scripts/modifications/kaichou_firebreath.lua:61 in (upvalue) FireBreath (Lua) <57-63>
../mods/workshop-2533294453/scripts/prefabs/kaichou.lua:49 in (local) fn (Lua) <40-55>
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
../mods/workshop-2533294453/modmain.lua:57 in () ? (Lua) <56-58>
=[C]:-1 in (method) CallRPC (C) <-1--1>
scripts/networkclientrpc.lua:1303 in (global) HandleRPCQueue (Lua) <1284-1353>
scripts/update.lua:42 in () ? (Lua) <33-135>
../mods/workshop-2533294453/modmain.lua:57 in () ? (Lua) <56-58>
=[C]:-1 in (method) CallRPC (C) <-1--1>
scripts/networkclientrpc.lua:1303 in (global) HandleRPCQueue (Lua) <1284-1353>
scripts/update.lua:42 in () ? (Lua) <33-135>
[13:47:39]: [workshop-2189004162 (Insight)]: A crash has occured.
[13:47:39]: [workshop-2189004162 (Insight)]: Title: WARNING!
[13:47:39]: [workshop-2189004162 (Insight)]: Text: [string "../mods/workshop-2533294453/scripts/modific..."]:20: attempt to index field 'burnable' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2533294453/scripts/modifications/kaichou_firebreath.lua:20 in (upvalue) spawnFlames (Lua) <2-24>
CanUseTouchStone = function - scripts/prefabs/player_common.lua:187
updatecomponents = table: 00000000743ED010
xpgenerat
[13:47:39]: [string "../mods/workshop-2533294453/scripts/modific..."]:20: attempt to index field 'burnable' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2533294453/scripts/modifications/kaichou_firebreath.lua:20 in (upvalue) spawnFlames (Lua) <2-24>
../mods/workshop-2533294453/scripts/modifications/kaichou_firebreath.lua:50 in (upvalue) flames (Lua) <48-55>
../mods/workshop-2533294453/scripts/modifications/kaichou_firebreath.lua:61 in (upvalue) FireBreath (Lua) <57-63>
../mods/workshop-2533294453/scripts/prefabs/kaichou.lua:49 in (local) fn (Lua) <40-55>
SetGymStartState = function - scripts/prefabs/player_common.lua:48
Transform = Transform (0000000027F32A30)
last_death_shardid = 1
IsNearDanger = function - scripts/prefabs/player_common.lua:17
actionreplica = table: 00000000743E7A20
event_listening = table: 00000000743EBDF0
wallupdatecomponents = table: 0000000055C31340
actioncomponents = table: 00000000743E7FC0
IsActing = function - scripts/prefabs/player_common_extensions.lua:857
lower_components_shadow = table: 00000000743E8240
GetMaxMoisture = function - scripts/prefabs/player_common.lua:237
OnPostActivateHandshake_Server = function - scripts/prefabs/player_common_extensions.lua:891
shuomabuff_indicator = 316179 - shuomabuff_indicator (valid:true)
killtask = PERIODIC 316176: 3.000000
q_system = table: 000000006E426B40
deathcause = tallbird
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:1029
mynetvarCameraMode = net_tinybyte (0000000055C48F90)
pendingtasks = table: 00000000743EBC60
ShowHUD = function - scripts/prefabs/player_common.lua:1389
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1401
sg = sg="wilsonghost", state="idle", time=0.73, tags = "idle,canrotate,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1379
ApplyScale = function - scripts/prefabs/player_common.lua:1486
ScreenFlash = function - scripts/prefabs/player_common.lua:1471
SetGhostMode = function - scripts/prefabs/player_common.lua:843
ShowActions = function - scripts/prefabs/player_common.lua:1383
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
self (valid:true) =
_PostActivateHandshakeState_Client = 0
EnableLoadingProtection = function - scripts/prefabs/player_common.lua:988
inlimbo = false
findpigruinstask = PERIODIC 316176: 2.000000
deathclientobj = table: 0000000079F5DF80
SetCameraDistance = function - scripts/prefabs/player_common.lua:1409
CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:805
skeleton_prefab = skeleton_player
player_classified = 316177 - player_classified (valid:true)
playercolour = table: 0000000055C2F1D0
last_death_position = (-278.66, 0.00, 123.17)
DynamicShadow = DynamicShadow (0000000027F32D00)
MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:816
AnimState = AnimState (0000000027F32B80)
icon = 316180 - globalmapicon (valid:true)
../mods/workshop-2533294453/scripts/modifications/kaichou_firebreath.lua:20 in (upvalue) spawnFlames (Lua) <2-24>
inst = 316176 - kaichou (valid:true)
distance = 1
offset = 0
scale = 1
x = -278.67126464844
y = 0
z = 123.14126586914
fire = 319782 - firesplash_fx (valid:true)
scaling = 0.2
angle = 3.0409929418345
nX = 0.10043011435275
nZ = -0.99494411507938
x1 = -278.57083129883
y2 = 0
z3 = 122.14632415771
ent = table: 00000000704F82B0
_ = 1
value = 316184 - cutgrass (valid:true)
../mods/workshop-2533294453/scripts/modifications/kaichou_firebreath.lua:50 in (upvalue) flames (Lua) <48-55>
inst = 316176 - kaichou (valid:true)
length = 3
i = 1
../mods/workshop-2533294453/scripts/modifications/kaichou_firebreath.lua:61 in (upvalue) FireBreath (Lua) <57-63>
inst = 316176 - kaichou (valid:true)
../mods/workshop-2533294453/scripts/prefabs/kaichou.lua:49 in (local) fn (Lua) <40-55>
Looks like a dragon warrior who knows her fire
I won't be able to tell why it crashes if there's no log, it could be a mod conflict from your mods.
We're currently working with several Hololive mods. Personally, I want to keep them as surprises, all those we have in plan are popular members.
Are we allowed to ask for hints on which future projects you have planned, or are those a secret?
It is kinda expensive because it's strong so only use it when necessary.