Imperator: Rome

Imperator: Rome

Rise of Empires Redone [OUTDATED]
19 条留言
AntraxNL 8 月 2 日 下午 1:16 
still works fine atm in mp with mate passed atleast 100years works fine
curcket 2 月 3 日 上午 5:12 
this should be revived.
IronWolfGaming101 2024 年 4 月 26 日 上午 5:58 
It would be funny if I revived this mod like how you revived my old mod
IronWolfGaming101 2024 年 4 月 11 日 上午 2:57 
Is it still outdated?
Sola Fide 2024 年 1 月 20 日 上午 1:53 
Crashes the game after about 100 years, it varies with 20+- years but eventually it crashes at the exact same point no matter how many times you reload the save.

A real shame considering how cool this mod is.
axossk  [作者] 2021 年 12 月 2 日 上午 8:30 
Updated mod: tribes can now settle & reform governments
ItsJustMyShadow 2021 年 11 月 2 日 上午 3:18 
The problem is, from my 100 years observer game, that AI never picks any law as tribe. So they won't be able to get centralization and reform into monarchy/republic. Kind of game breaking issue for me...
soontir fel 2021 年 10 月 8 日 上午 7:22 
does this mod affect the ai's ability to civilize? because base game idt I've ever seen ai tribes civilize
IronWolfGaming101 2021 年 9 月 12 日 上午 1:43 
You should increase the colonisation waiting time from 1 year to 5 years
@MrPipo@ 2021 年 9 月 11 日 上午 12:18 
I did the give my points award because the gameplay you provide is Phenomenal after my second restart i found that there were provincial works of other civs that i had conquered being built I think this goes back to "base game bugs" things like reloading a save and having the provencial capital being reversed to its original position bug but this time random upgrades appeared and even if i removed them the game would crash, perhaps the paradox bug of reloading a game and provencial capitals and upgrades has a part of it, please keep up the good work people like you are what make this game more enjoyable than what they could've imagined
OobAxxAdoO 2021 年 8 月 8 日 上午 9:45 
and in the same sence as the comment below; perhaps thrace to propontic?
PGlizzy 2021 年 8 月 1 日 下午 11:02 
Suggestion: Since you changed the cultures of the eastern Diadochi (Seleukids, Egypt, Antigonids) to an indigenous culture, wouldn't it make sense to change the culture of Bactria to Bactrian and Arachosia to Pactyan?
zirkmct 2021 年 7 月 17 日 下午 1:47 
thank you based axossk
RandomUser 2021 年 7 月 13 日 上午 7:42 
Should consider putting more nations in the Persia area, it feels a little unbalanced.
axossk  [作者] 2021 年 7 月 7 日 上午 4:21 
@lukimper The massive migration activate population grow on a large part of the map. Barbarian tribes provides a large population boost over time, especially in egypt. Persia may be quite empty for a while due to lack of nations. However, migrations generates alot of expansions & conflicts opportunities.

Spain, France, Italia & Greece are, generally, fully occupied within few decades.
lukimper 2021 年 7 月 7 日 上午 1:33 
how long does it take you to populate this map? :)
it would be useful is the rest of territories were like in the vanilla game - 3-5 pops :)
IronWolfGaming101 2021 年 7 月 2 日 上午 4:01 
Yeah, I'm new to modding so sorry if it was a bit buggy and that. At least it was more playable than 1.31 Leviathan
axossk  [作者] 2021 年 7 月 1 日 上午 4:51 
@IronWolfGaming101
I wanted to play your version of the work but it appeared to me that it was lacking to many fixes to be actually enjoyable. I just fixed the issues for my own taste & share it for anyone willing to try it.

Feel free to use anything I've done if you plan to keep working on your own version of the mod.
IronWolfGaming101 2021 年 7 月 1 日 上午 4:35 
A rework of a rework of a rework... wow, it is dizzy.