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A little feedback: buildings tend to disappear after sector change and some pops that were on low positions (like clerks) jumps in to political section.
Sorry 4 my english.
Haven't updated for a while. Maybe will come back in a year or so.
Couldn't find a way to preserve it. Same for capital sector being deleted.
supported_version="3.1.*"
read this and have stupid idea, can we migrate to empty space? there is mod that makes some systems just empty (no star = no starbase = always empty system). the mod's name is "Wild space"
and i am glad that your mod is not abandoned, i will certainly play it
No crashes though :D
Unfinished frameworks can be recycled if captured by other empires or if recaptured by the fleet they can restart the process.
Nuked you mean game crashes?
Nope.
@ric.rothwell
mod/common/ambient_objects/mf_ambient_objects.txt
Change entity to an entity you desire.
do you or anyone know of some youtube videos of this mod being played at all?
im not able to update my stellaris yet, but it would be nice to see someone playing this
Pops, districts and some developments will halve after pops reach 100. They will from then work as there were two of them. Was done to reduce late game lag and freeze during jump of fleets with higher populations."
Which hopefully will end soon.
I hope paradox gives more freedom with modding so that you could keep all the starbase building and defence platforms. but i guess for that we will have to wait
You get 1 building slot for every 10 civilian vessels.