边缘世界 RimWorld

边缘世界 RimWorld

Empire - Neolithic Buildings
36 条留言
Phat Joe 8 月 29 日 下午 5:21 
Confirmed working on 1.6
Embarec 6 月 8 日 上午 1:29 
Amusingly it seems to work in 1.5 with the continued version.
Arelsk 2023 年 8 月 31 日 下午 7:34 
should work in 1.4
Morcalvin 2023 年 8 月 5 日 上午 9:47 
Does this work with empire 1.4?
Dr.Macari 2022 年 10 月 10 日 下午 2:52 
@Paolini and how do I fix this error withou Rimpy?
Paolini 2022 年 9 月 28 日 上午 5:14 
To remove the error in rimpy just go into the about file at 294100\2528724335\About and replace the bottom package line (after modDependencies) to <packageId>Saakra.Empire</packageId>
Captain 2022 年 8 月 13 日 下午 4:51 
I get error code, same as mentioned, but im not sure what it does, since it seems to to be working.
Montepogey 2022 年 7 月 19 日 上午 11:38 
Yea I also get an error in rimpy but I didn't get a pop up when I loaded the game so idk. I'm not a coder man I'm just going to assume it works.
falconelaris  [作者] 2022 年 2 月 27 日 上午 4:02 
@Ouroboros. No, I wrote this to be an neolithic-friendly empire mod add-on, and the gameplay effects are build-in. You can always edit the xml files to remove the gameplay changes if you want it to be aesthetic-only.
falconelaris  [作者] 2022 年 2 月 27 日 上午 4:01 
@Dimos. Yes
Ouroboros 2022 年 1 月 1 日 上午 10:51 
Is there a way to get the furniture without game altering effects like the core mod causes? I just want the furniture. But to my understanding it needs empire mod which alters the core game?
Luna 2021 年 12 月 28 日 下午 2:58 
Does this mod work simultaneously with with Empire - Additional Buildings from Veronika Holmes ?
Zarica 2021 年 11 月 3 日 上午 4:50 
I was mostly pointing that out, as the ingame debug log counts it as an error if its not flat out saakra.empire
falconelaris  [作者] 2021 年 11 月 3 日 上午 4:41 
@Winterbloom It screams even more when you leave it as "saakra.empire" in certain mod managers.
Zarica 2021 年 10 月 22 日 下午 9:52 
Um, you have the Package id for its dependency as "saakra.empire >= 0.0" in the about file. when the empire mod's current Package ID is just "saakra.empire" which is the cause of the error.
falconelaris  [作者] 2021 年 10 月 22 日 下午 2:48 
If it still says that, try running regardless because it should still work. I'm working on a way to remove the "error" if possible.
falconelaris  [作者] 2021 年 10 月 22 日 下午 2:47 
@Noopy, make sure it's the most updated version of Empire.
Bree 2021 年 10 月 22 日 下午 1:02 
I'm getting an error in RImpy Mod Manager. It says Missing dependencies: saakra.empire >= 0.0
I have Empire mod enabled right above it too.
The_Bane_Company 2021 年 10 月 22 日 上午 6:54 
sweet! Thanks for the time you put into this! :D
falconelaris  [作者] 2021 年 10 月 22 日 上午 3:33 
This should now work with 1.3 Empire!
Kolljak 2021 年 10 月 16 日 上午 6:22 
I can only imagine. i make 3d models for another game on commission and people seem to think i can will that into existence in seconds.
falconelaris  [作者] 2021 年 10 月 16 日 上午 1:20 
I know many people who want Rimwar and Empire compatibility, yes. Modding is quite a process.
Kolljak 2021 年 10 月 15 日 下午 2:32 
yeah alot of testing is gona happen during open. alot of yelling at rimwar to update lol most likely.
falconelaris  [作者] 2021 年 10 月 15 日 上午 9:39 
lol I haven't had a chance to test 1.3 Empire with this yet, but now that it's up, feel free to try it and let me know if it's broken.
Kolljak 2021 年 10 月 15 日 上午 8:29 
so later tonight.
Kolljak 2021 年 10 月 15 日 上午 8:28 
Colony Director Shalax — Yesterday at 2:20 PM
@everyone 1.3 when? Probably by end of tommorow
Kolljak 2021 年 10 月 15 日 上午 8:28 
Empire 1.3 is coming out today. so the devs had said on their discord. "The Curse has been lifted" -Shalax
falconelaris  [作者] 2021 年 9 月 21 日 上午 1:54 
@Strike [De aspecto unlucky] That's +1 day to Empire 1.3 release date... No, this submod is, but Empire is not.
Strike [de aspecto no-muerto] 2021 年 9 月 20 日 下午 9:30 
wait, so, is empire compatible whit 1.3?
falconelaris  [作者] 2021 年 8 月 21 日 上午 7:16 
It's right above this comment on the Steam page's description. Look for "Answers to questions:".
Autismus Maximus 2021 年 8 月 20 日 上午 7:06 
Hello, i cant seem to find the list with the new added buildings you mention in the description anywhere
James009 2021 年 7 月 2 日 下午 2:26 
Thank you! The more info the merrier! :)
falconelaris  [作者] 2021 年 7 月 2 日 上午 11:31 
I'll add clarifications to all these in the description.
James009 2021 年 6 月 30 日 下午 8:10 
Can you please include a list of the buildings and changes? This sounds fantastic but I need more documentation, please.
Bear 2021 年 6 月 29 日 上午 7:53 
Can this be thrown in to my load order without messing with modern-tech playthroughs, or will I have to keep it disabled until playing neolithic? Would be good to get some more info on what the mod adds and removes
Redrum Jackle 2021 年 6 月 27 日 下午 2:32 
Can you include info on what buildings to expect and what they do?