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报告翻译问题
* Happiness on Gaia planets don't apply to Machines/Robots. (Was changed to use universal pop_happiness in one of the recent patches.)
* Nanite planets are missing/crashing the game. (pc_nanotech needs to be added.)
* Synaptic Lathe is missing/crashing the game. (pc_cosmogenesis_world needs to be added.)
* Game isn't spawning Barren planets correctly. (rl_barren_planets list needs to be added.)
Short version, this mod was missing the new toxoid star class, and some balance changes for ringworlds.
I appreciate that it might not matter because, like you said, real space already activates this art anyway, but is that the extent of the conversation?
For each mod you want to know about, check here: steamapps/workshop/content/281990\{mod_id}/common/planet_classes . If you have multiple Steam libraries, mods are installed in the same parent folder as their corresponding game. The mod ID is visible in the Steam store link for any given mod - ACOT is 1419304439 and this mod is 2527918521, for example.
If there is a file named "00_planet_classes.txt" in another mod, then it is not compatible with this one. Otherwise go ahead - it should work just fine!
Final caveat: mods that add planet are may or may not make tall sky art, so it may look weird if you also use the PD expanded window mod.
It does add some planet classes, but there shouldn't be a conflict. To test, I added both mods and started up a fresh game with only these two. The game shows me the correct habitability on my homeworld and guaranteed colonies.
Probably due to your homeworld also having low habitability. I had the same thing happening to me before I fixed it. You can even see in the preview image that the empire I was using has only 40% habitability on their homeworld - oops.
You should see one file of actual code changes: common/planet_classes/00_planet_classes.txt. If you see common/planet_classes/50_display_moon_overrides.txt - you have the old, broken version.