边缘世界 RimWorld

边缘世界 RimWorld

FCP - US Army Equipment
153 条留言
Ranger Rick  [作者] 9 月 16 日 上午 11:24 
This is the next to be done for the git link in discord. It’ll come alongside prewar China as well. Mention a lot more details there, but I wrote about 70ish backstories for them, added the faction of course, a simple ideo and enlistment option as well as vertibird and permit support.
Romulus 9 月 15 日 下午 6:47 
I yearn for the wastes (1.6).
Ranger Rick  [作者] 8 月 19 日 上午 11:53 
Check out the discord. I’m updating mods as I go and putting on git while my PC is down. This will be in the next poll.
The snack 8 月 19 日 上午 7:27 
I yearn for the 1.6 update which will likely never happen
Ranger Rick  [作者] 2024 年 5 月 13 日 下午 4:28 
Need to update and finish a core first
Ranger Rick  [作者] 2024 年 5 月 13 日 下午 4:27 
When done
galesdeloscien 2024 年 5 月 13 日 下午 4:02 
soooooooooooooooooooooooooooooooo when?
Ranger Rick  [作者] 2024 年 4 月 29 日 下午 2:43 
No update, but will have a rerelease for 1.5 with factions and full core mod requirement. No eta atm
Nodzoff 2024 年 4 月 28 日 下午 5:23 
when is 1.5 coming out?
Himmel 2023 年 7 月 7 日 下午 12:55 
Hyped for the FCP factions mod though!
Himmel 2023 年 7 月 7 日 下午 12:54 
Thanks for the advice guys. I tried out a new colony as suggested with cherry picker. But it seems that any pawns meant to wear power armor or fallout specific gear that I cherry picked out spawn in naked. Weirdly enough, a select few did spawn using FCP gear. I assume that has something to do with how the clothing is tagged? I'm not sure since I don't create mods but I will look into it.
Ranger Rick  [作者] 2023 年 7 月 5 日 上午 9:14 
Was going to suggest what Mark McCloud suggested. But I should have factions basic ones done this year.
Mark McCloud 2023 年 7 月 3 日 下午 7:57 
You could use the CherryPicker mod to disable the duplicates, though you should really do that for starting a new colony rather than to let you tack a new mod onto a pre-existing playthrough.
Himmel 2023 年 7 月 3 日 下午 6:11 
I'm running a fallout themed colony which uses a lot of FCP mods, and it's amazing. I found the Brotherhood Compendium and I really want to add the factions to my play-through but I noticed that mod has duplicates for a lot of apparel items and guns obviously. Would that conflict with the FCP mods? Is it possible to remove their items using the cherry picker mod and then have those factions use FCP mods? Thanks for any help you can provide!
Ranger Rick  [作者] 2023 年 6 月 30 日 下午 7:16 
<3
Freltzo 2023 年 6 月 30 日 下午 5:59 
Just wanted to say I'm looking forward to all the FCP stuff getting the love right now. Hoping to have my next playthrough be a Fallout centric themed run. Also left a comment on the vertibirds mod.
Mark McCloud 2023 年 6 月 29 日 下午 9:28 
Ah. Found it. Caravan Item Selection Enhanced makes a record of "allowed items" that can be taken by a caravan or some such. It does not update its list when another mod changes what items are available in it.
Ranger Rick  [作者] 2023 年 6 月 29 日 下午 6:22 
Try resubbing maybe, I don't get any of those errors on my end. I'll check again tomorrow tho on another account to be sure
Mark McCloud 2023 年 6 月 29 日 下午 5:20 
Made a new colony. When I form a caravan I get more "failed to load reference Verse.ThingDef" errors. The following appeared 4 times each:

[code]
FCP_Apparel_T51_US_Army_Power_Armor
FCP_Apparel_T51_US_Army_Power_Armor_Helmet
FCP_Apparel_T51_US_Army_Winter_Power_Armor
FCP_Apparel_T51_US_Army_Winter_Power_Armor_Helmet
FCP_Apparel_T60_US_Army_Power_Armor
FCP_Apparel_T60_US_Army_Power_Armor_Helmet
FCP_Apparel_T60_US_Army_Winter_Power_Armor
FCP_Apparel_T60_US_Army_Winter_Power_Armor_Helmet
FCP_Generals_Hat
FCP_Gun_R91ARUSA
FCP_Gun_Red_Glare
FCP_US_Army_Combat_Armor_USA
FCP_US_Army_Combat_Helmet_USA
FCP_US_Army_Engineer_Jumpsuit
FCP_US_Army_Fatigues
FCP_US_Army_General_Outfit
FCP_US_Army_Winter_Fatigues
FCP_US_Army_Winter_General_Outfit
FCP_Winterized_Combat_Armor_USA
FCP_Winterized_Combat_Helmet_USA
FCP_Winterized_Medic_Armor_USA
FCP_Winterized_Medic_Helmet_USA
[/code]

Why is this mod is still trying to reference things that were removed? Except maybe the R91...
Ranger Rick  [作者] 2023 年 6 月 29 日 下午 4:32 
Try reinstall, that's been fixed for a hot min I thought.
Fallout 2023 年 6 月 29 日 上午 10:24 
i fixed it by changing <texPath>Weapons/FCP_R91</texPath> to <texPath>weapons/FCP_R91</texPath>
Fallout 2023 年 6 月 29 日 上午 10:15 
the R-91 file path is broken
Could not load UnityEngine.Texture2D at Weapons/FCP_R91 in any active mod or in base resources.
logos411 2023 年 6 月 28 日 上午 12:10 
Awesome! Thanks man.
Ranger Rick  [作者] 2023 年 6 月 27 日 下午 6:36 
Yup, just got the last piece done so expect an armory for that soonish
logos411 2023 年 6 月 27 日 下午 6:17 
Rick are you working on some Brotherhood armor suits soon? Don't mean to rush, but it'd be awesome to see.
rex6564 2023 年 6 月 27 日 下午 2:40 
thanks for the updates man hella great work
Ranger Rick  [作者] 2023 年 6 月 27 日 上午 10:17 
T-60 Steam Icon fixed
Ranger Rick  [作者] 2023 年 6 月 27 日 上午 9:48 
A complete rework of some of the mods has happened and this is one of them
Ranger Rick  [作者] 2023 年 6 月 27 日 上午 9:47 
They were removed on purpose for another mod to come. Ill remove the texture here soon
Mark McCloud 2023 年 6 月 27 日 上午 2:49 
On further inspection of the mod files it seems these items were removed, albeit incompletely. For example, Red Glare's texture file still exists but its thingdef does not.

I cannot say if they were intended to be removed or were accidentally removed.
Mark McCloud 2023 年 6 月 27 日 上午 2:17 
I'm getting a lot of "could not load reference to Verse.ThingDef" errors involving content from this mod. Going through my save files and mods will take a while, but I'm chipping away at it looking for conflicts.

I have observed that the errors don't appear when a new colony is created, but some of the items in question (like Red Glare as one example) don't appear in the list of spawnable objects in the dev console even with the new colony.

Here's the hugslib: https://gist.github.com/HugsLibRecordKeeper/53c97f2697572eca4f2230992a5c8665
logos411 2023 年 6 月 27 日 上午 2:10 
Looks badass Rick. Great to have you back!
Freltzo 2023 年 6 月 25 日 下午 5:36 
👍 That was quick
Ranger Rick  [作者] 2023 年 6 月 25 日 下午 5:13 
Will fix tmr
Ranger Rick  [作者] 2023 年 6 月 25 日 下午 5:13 
Sure is tyty
Freltzo 2023 年 6 月 25 日 下午 5:10 
is it intended that both variants of each variant are listed as t-51 in the promo cards? Isnt the second variant with the utility hooks t-60 power armor?
Ranger Rick  [作者] 2023 年 6 月 21 日 下午 2:11 
Not having that issue @BastardBlade, try resubing again
Ranger Rick  [作者] 2023 年 6 月 21 日 下午 2:09 
Interesting, let me look again
BastardBlade 2023 年 6 月 21 日 上午 12:32 
The R-91 Assault rifle just appears to be a white square. kinda looks like people are holding pillows.
Ranger Rick  [作者] 2023 年 5 月 6 日 上午 6:19 
Fixes are in place, ty for being patient!
Ranger Rick  [作者] 2023 年 5 月 1 日 下午 6:23 
mwahahaha
Ranger Rick  [作者] 2023 年 5 月 1 日 下午 6:23 
kanid99 yuppers was fiddling with some c# the apparel fix is done and easy was working on some other stuffs
kanid99 2023 年 5 月 1 日 下午 4:23 
@Ranger Rick - the wintererized medic armor texture path is still broken in this release.
Ranger Rick  [作者] 2023 年 4 月 30 日 下午 6:10 
adding in some more stuff mod may be down for a day
Fawx 2023 年 4 月 30 日 上午 8:09 
@kanid99

Fixed. Thank you king.
kanid99 2023 年 4 月 30 日 上午 5:27 
Winterized medic armor worn graphic path appears incorrect.
It is set to
<wornGraphicPath>Apparel/FCP_USA/FCP_Winterized_Medic_Armor</wornGraphicPath>
and I believe should be set to
<wornGraphicPath>Apparel/USA/FCP_Winterized_Medic_Armor</wornGraphicPath>
RoboSpongie 2023 年 4 月 27 日 上午 8:48 
Same issue as Fawx, getting a pink square for US Army winterized medic armor
Fawx 2023 年 4 月 19 日 上午 8:59 
"US Army winterized medic armor" is just a pink square for me when worn by a pawn.
freelanceractual 2023 年 4 月 5 日 下午 1:41 
R91 still appears to be broken after the fix, Missing Icon and textures and causes Hud to vanish when an equiped colonist pawn is selected
Ranger Rick  [作者] 2023 年 3 月 11 日 上午 7:04 
Should be fixed