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报告翻译问题






That is all
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The problem occurred on two sides: one is ours, where we deleted some deprecated scripts, and the other is on the mod creator's side since he didn't update the mod. That said, we feel the fault is ours. We should have been more careful. We'll include the missing scripts, even if only as "shell" scripts, simply so the game doesn't crash anymore, in the next update.
Let me know if the above helped.
Cheers,
Oliver
Hi!
I've noticed this in the log:
ModActive: StationFireSale
ModActive: TitanMod
This means you've got those two mods set as active. That is not a problem on its own, BUT there are a couple of problems with one of those two mods. Almost certainly the StationFireSale mod.
Here's how-to on fixing it:
--------------------------------------------
The following files has to be altered a bit:
Mods\StationFireSale\Spg2\World\Sectors\Sector_184.ics
Spg2\Scripts\Regions\StructDestroyReg23.sal
has to be replaced with
Spg2\Scripts\StructureOnDestroy.sal
Spg2\Scripts\Regions\DerelictOnEnterReg23.sal
has to be replaced with
Spg2\Scripts\DerelictOnEnter.sal
There are 2 instances of each faulty script link so all need to be replaced. Once that is done, the mod will work as intended.
doesnt show or am i in the wrong file(i think im in the right file).
@jaldaan01 this means u have an error in the code. when u modified the secotr_184.ics file u must've messed something up, delete the mod and install it again then re-apply the modifications as danijel instructed and it should work.
I removed the Mods\StationFireSale folder and deleted ModList.mdb, in the game menu, I uninstalled and re installed, and checked the box.
exited The game and made the edits as stated by danijel.
Thanks for your Mod!
Mods\StationFireSale\Spg2\World\Sectors\Sector_184.ics
Spg2\Scripts\Regions\StructDestroyReg23.sal
has to be replaced with
Spg2\Scripts\StructureOnDestroy.sal
Spg2\Scripts\Regions\DerelictEnterReg23.sal
has to be replaced with
Spg2\Scripts\DerelictOnEnter.sal
There are 2 instances of each faulty script link so all need to be replaced. Once that is done, the mod will work as intended.
Once again, I'm sorry for causing this trouble. I should have been more careful when I was updating the default game scripts and instead of deleting them, I should have re-linked them to the new version as I will from now on.
You're correct. Terribly sorry for that. This was my fault entirely. I won't be deleting any obsolete scripts anymore. I'll relink them to a newer script if necessary.
It's our bad ladies and gents. We've made some changes in the default game files, or to say it better, we removed some scripts that became obsolete. I had no idea they were used by any mod.
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@Clermas
Really sorry to cause the trouble man. The quick way to fix it is to open up Sector_184.ics in your mod, and change the OnDestroy scripts linked to Structures. Point them to Spg2\Scripts\StructureOnDestroy.sal . This one will not be deleted from our side ever, and the mod will work properly. If you've changed any other sector and uploaded it with the mod, you'll have to do the same process there too.
C:\Program Files (x86)\Steam\SteamApps\common\Starpoint Gemini 2\Mods
Then activate it the mods menu by installing it and then checking th ebox next to it.