Stellaris

Stellaris

Endgame Expanded
29 条留言
Kubin20  [作者] 6 月 25 日 上午 9:52 
Only Change Notes. Yes it still does not overwrites anything
eqN 6 月 25 日 上午 5:38 
Sounds super interesting. Is there a detailed change log anywhere? Still no overwrites?
Blast Hardcheese 6 月 12 日 下午 4:27 
It might be due to the fact that I'm also running the Gigastructural Engineering mod and there's a custom FE that's giving Cetana the most trouble. I think that mod does allow FE's to upgrade.
Kubin20  [作者] 6 月 12 日 下午 12:56 
Intresting i did not know that fallen empires can modify their ships designs. Are you sure it is from this mod i didnt seen it while testing.
Blast Hardcheese 6 月 12 日 上午 7:25 
Not exactly a complaint, but an interesting observation: The fallen empires use the new endgame weapons and in my current playthrough, they're keeping Cetana at bay with ease. Her fleets are getting demolished by their starbases and deep space citadels. I might have to personally intervene to progress the crisis.
Kubin20  [作者] 6 月 10 日 上午 12:06 
Yes they do not it is not a bug
Crazylom 6 月 9 日 下午 9:48 
MHR zones do not give jobs for Optimized cities
Kubin20  [作者] 6 月 6 日 上午 3:33 
I think so you will just get multiple buffs
Crazylom 6 月 5 日 上午 1:25 
does it work with mods which let you pick multiple ascention paths?
Kubin20  [作者] 5 月 28 日 下午 12:13 
Yes it can be
Juan of the West 5 月 27 日 下午 1:02 
Can this be added mid playthrough?
Kubin20  [作者] 5 月 26 日 上午 4:44 
I am not sure if i made exacly what you want but the variable that determines how many buildings zone has is : leaZoneBuildings
喵小夕 · F_thx 5 月 25 日 下午 7:51 
Please provide a scripted_variables identifier to enable compatibility with the BPV More Building Slots mod
Kubin20  [作者] 5 月 5 日 上午 11:05 
Well yea now it at least does not cause a crash but it is still kind of bad
KombatKen 4 月 30 日 下午 11:19 
update?
Strife 3 月 18 日 下午 4:44 
kk thanks
Kubin20  [作者] 3 月 18 日 下午 4:13 
Not really, it should work in any order unless another mod needs to be loaded differently. It doesn't override anything so it should not be a problem.
Strife 3 月 18 日 下午 12:53 
any load order suggestions?
w.girl27 2023 年 6 月 12 日 上午 7:21 
thank you always love more tech for my game never mind the new PLANET TYPES which are a cheery ontop for me so thanks again.
Kubin20  [作者] 2022 年 8 月 19 日 上午 9:12 
It doesn't replace anything
SarikOstheim 2022 年 8 月 6 日 下午 10:29 
Does this mod replace any vanilla files, or is it generally friendly to other mods?
老啊这 2022 年 6 月 2 日 上午 8:25 
cool
Kubin20  [作者] 2021 年 6 月 30 日 下午 12:10 
Components and Districts
Bruorton 2021 年 6 月 30 日 上午 8:09 
Can you give us some idea of what the LM/Nanites uses are? Ship components, planetary buildings, etc and what they do? Thanks!
Lorusha 2021 年 6 月 30 日 上午 6:11 
I changed my mind its INSANE
Lorusha 2021 年 6 月 30 日 上午 5:57 
Sounds promising, dont stop improving it!
Kubin20  [作者] 2021 年 6 月 26 日 上午 2:57 
Nope it only adds stuff
Grendain 2021 年 6 月 25 日 下午 4:25 
This mod remove some traits or civics,origins or others things ?