Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
the alarm door in the rooftop of chapter 5 in no mercy usually spawns an horde at the beginning of the chapter when ur inside the saferoom, and once you get outside, the alarm door will be closed but the alarm doesnt active and neither spawns an horde if you open it.
So I wanted to know: is this a bug? Or did you disable part of the randomiser yourself?
P.S. If the update from 22 September has already fixed this problem, that's great! (I just haven't checked yet.)
and also why i can't Playing Hard Rain after Chapter 2?
Late precache of models/props_vehicles/cara_84sedan.mdl
Late precache of models/props_vehicles/cara_84sedan_glass.mdl
Late precache of models/props_junk/wood_crate001a.mdl
Late precache of models/props_junk/wood_crate001a_chunk01.mdl
Late precache of models/props_junk/wood_crate001a_chunk02.mdl
Late precache of models/props_junk/wood_crate001a_chunk03.mdl
Late precache of models/props_junk/wood_crate001a_chunk04.mdl
Late precache of models/props_junk/wood_crate001a_chunk05.mdl
Late precache of models/props_junk/wood_crate001a_chunk07.mdl
Late precache of models/props_junk/wood_crate001a_chunk09.mdl
This has been the message every time:
"639/_6_fridge_doortop_physbox_#mnc# - func_physbox: UTIL_SetModel: not precached: models/props_interiors/refridgerator02_freezerdoor.mdl"
1. I don't know what addons you are using. I think you'll be using left 4 bots, if you're using addons like nevfixes, remove that. I have verified that it is working properly.
2. it doesn't happen to me on No Mercy chapter 4. sadly, I can't fix something I don't know the cause of.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3456538394
CALLSTACK
*FUNCTION [IncludeScript()] unnamed line [75]
*FUNCTION [main()] scripts/vscripts/manacat_lib/lib.nut line [485]
*FUNCTION [DoIncludeScript()] NATIVE line [-1]
*FUNCTION [IncludeScript()] unnamed line [75]
*FUNCTION [main()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/213445426.vpk/scripts/vscripts/director_base_addon.nut line [1]
LOCALS
[scope] TABLE
[name] "manacat_lib/rngitem"
[this] TABLE
[scrver] 20250507
[vargv] ARRAY
[this] TABLE
[scope] TABLE
[name] "manacat_lib/lib"
[this] TABLE
[vargv] ARRAY
[this] TABLE
can fixed plaese:?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279814689
The bots will just stand there in confusion in some maps.
can you make that happen again anytime you want?
This doesn't look right
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=213445426
why Manacat still has not added this to the "required" section of this addon is beyond me