Left 4 Dead 2

Left 4 Dead 2

1,804 个评价
[增加乐趣] 随机障碍物生成 (RNG)(BETA)
7
5
7
2
7
3
2
2
2
2
   
奖励
收藏
已收藏
取消收藏
Game Content: Campaigns, Scripts
文件大小
发表于
更新日期
382.833 MB
2021 年 6 月 22 日 下午 4:44
10 月 2 日 下午 5:22
417 项改动说明 ( 查看 )

订阅以下载
[增加乐趣] 随机障碍物生成 (RNG)(BETA)

在 MANACAT 的 3 个合集中
MANACAT's Local Server Support Tools
36 件物品
MANACAT's CHOICE
19 件物品
MANACAT's Hard-Mode Modules
17 件物品
描述
该模组会在官方地图上生成并放置随机障碍物。
您是否曾经一直玩相同的地图,有时希望有一些新的东西?
难道仅仅通过稍微改变放置的结构就可以改变游戏体验吗?

- 创建的附加结构是从与地图氛围相匹配的对象中选择的。
- 每轮都会随机产生物体。
- Most of the newly deployed vehicles can be hit and dribbled by Tanks. (except buses or military vehicles)

地图的进展路径可能会随概率而改变。
In some campaigns, there are several route in addition to the main ones. But since people prefer fast routes, these side routes are often overlooked. Maybe there are people who have never been there and didn't even know there was such a route?

- In Chapter 1 of No Mercy, the shortest route to the subway station may be blocked. You need to go through the warehouse behind the parking lot.
- In Chapter 4 of the Blood Harvest, the warehouse door may be closed. You have to go around the back of the building.

该模组可以在对抗下使用。
两队可以在相同的结构布置条件下轮流进行公平的比赛。

仅支持官方地图。 这不会影响附加战役地图。
目前支持的战役地图如下。

- 毫不留情 (No Mercy)
- 坠机险途 (Crash Course)
- 死亡丧钟 (Death Toll)
- 静寂时分 (Dead Air)
- 血腥收获 (Blood Harvest)
- 消逝(短暂时刻)(The Passing)
- 牺牲 (The Sacrifice)
- 死亡中心(死亡中心)(Dead Center)
- 黑色狂欢节(黑色狂欢节)(Dark Carnival)
- 沼泽激战(沼泽激战)(Swamp Fever
- 暴风骤雨(暴风骤雨)(Hard Rain)
- 教区 (The Parish)
- 最后一刻(临死一搏)(The Last Stand)

※ This add-on can be used alone, but it is also great to use with Random Car Alarm Controller. (recommended)

※ This addon conflicts with the addon below.
This addon modifies the "nav mesh" of the map to actively take advantage of obstacles. Because of this, it cannot be used with another addons that also modify nav meshes.
- Corrected Nav
- NavFixes

热门讨论 查看全部(2)
1
2024 年 9 月 19 日 下午 3:02
Does not work with "Hard Rain's Population Restored"
Sir.JJ
0
2024 年 11 月 10 日 上午 4:12
Fire on the balcony next to spawn on c8m1_apartment causes huge FPS drop?
raizenxd
634 条留言
Jetzon 9 月 29 日 下午 6:14 
Is there a way to remove the panic event you included in NM Map 1? I love what this mod does, but I think that part should just outright be a seperate addon.
󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡 9 月 28 日 上午 8:34 
when using this another script of yours https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2518360781
the alarm door in the rooftop of chapter 5 in no mercy usually spawns an horde at the beginning of the chapter when ur inside the saferoom, and once you get outside, the alarm door will be closed but the alarm doesnt active and neither spawns an horde if you open it.
SahaPuhicka2006 9 月 28 日 上午 5:22 
Mankat, will there be a fix for The Sacrifice campaign?
MANACAT  [作者] 9 月 28 日 上午 5:06 
Either use less mods or come back after L4D2 is updated to 64-bit.
weteyrru℠↑↑↑ 9 月 27 日 下午 9:43 
A very, very cool mod, but my game crashes to the desktop without an error every second boot, it's a shame I had to write to unsubscribe.
Absolute Sucker 9 月 25 日 下午 11:57 
Here to report a long time bug that's still existing, both of the RNG crescendo events introduced in ROS 2.0 can spawn l4d2 common infected (specifically the default population). Whether it is intentional or not, I hope to see it addressed soon.
SahaPuhicka2006 9 月 22 日 下午 11:12 
Mancat, but here's a question: there is less randomness on The Sacrifice map in the same archive version of your mod from T A C M, there is more randomness, for example: on the first map, the transport always changed at the beginning and there was also a chance that the stairs would be closed. In the new version, only the white truck appears and the stairs are always open, or new carriages appeared between the brick factory and the train crash site, but now this is no longer the case.
So I wanted to know: is this a bug? Or did you disable part of the randomiser yourself?

P.S. If the update from 22 September has already fixed this problem, that's great! (I just haven't checked yet.)
Bane 9 月 20 日 上午 4:10 
@MANACAT just wanted to point out that the bots seem to be unable to follow over the front counter at the end of Dead Air Chapter 2. Might need to work on the nav a bit?