武装突袭3

武装突袭3

Surveillance Cameras Live Feed
48 条留言
Benchmark  [作者] 2024 年 6 月 5 日 上午 8:02 
This script is not so reliable on MP.
Or someone destroyed the object you used to show camera (the actual camera, not the screen)
XI 2024 年 6 月 2 日 上午 9:49 
HELP
XI 2024 年 6 月 2 日 上午 9:49 
screen went dark...no idea how to fix
Fire Starter 2024 年 5 月 23 日 上午 5:30 
having the turn off issue as well any fix?
Itsuk1_1 2024 年 5 月 19 日 下午 9:32 
it turned off after about 2 minute, screen went dark...no idea how to fix
Benchmark  [作者] 2023 年 10 月 3 日 下午 11:23 
You can see here how to use remoteExec, here in comments is not exactly the Ideal place to learn it.. :)
https://community.bistudio.com/wiki/remoteExec

Also, keyframe is camera cinematic effects, it works without remoteExec

You'll need to google it, it's not that easy if you have no background in Arma 3 mission making
Karelian Mountainkeeper-Hobo 2023 年 10 月 3 日 下午 8:42 
Thanks to answer. What should i do with remoteExec? Also, does KeyFrame Camera (by modules) work with remoteExec.
Benchmark  [作者] 2023 年 10 月 3 日 上午 11:23 
I remoteExec it, so all players could see it.
And thanks
Karelian Mountainkeeper-Hobo 2023 年 10 月 3 日 上午 10:01 
also great work! keep it up!
Karelian Mountainkeeper-Hobo 2023 年 10 月 3 日 上午 9:59 
is that only client side? it works on LAN multiplayer?
T-REX [ARG] 2023 年 8 月 23 日 上午 6:47 
it´s turn off after a few minuts. Privite server
Benchmark  [作者] 2022 年 5 月 16 日 下午 7:13 
It's Wogz187s, but he knows of course :)
Thanks
GHOST 2022 年 5 月 15 日 上午 11:31 
@Benchmark Great composition, thankyou! :)
Benchmark  [作者] 2022 年 5 月 15 日 上午 8:11 
@Ghost1495 Yup.
Just add s4, t4 and so on
GHOST 2022 年 5 月 14 日 下午 11:45 
is there a way to have more than 3 cameras?
Mania 2022 年 1 月 30 日 下午 1:35 
@benchmark Apologies I didn't see the comment earlier. Thanks for the response though
Benchmark  [作者] 2022 年 1 月 30 日 下午 12:45 
@ToXiC bAnDiT mAiN Going into Zeus breaks it..
I don't know how to fix it, sorry.
Mania 2022 年 1 月 30 日 上午 8:21 
Hey so the second I get into zeus it turns off the monitors, any fix?
Mr Nic 2022 年 1 月 9 日 下午 8:01 
Five Nights at Arma 3
Benchmark  [作者] 2021 年 10 月 19 日 上午 11:51 
@Wotan
Didn't try. Those arrows can be anything, so I guess you can attach them to vehicles and try.

There's also a script to display drone feed into a screen, google it
Wotan 2021 年 10 月 19 日 上午 11:24 
Could you attach those arrows to moving object, like a drone?

Unrelated to my question - BWMOD has working helmet cams that can be broadcastet to every soldiers (of the group) Navipad
Benchmark  [作者] 2021 年 10 月 12 日 上午 6:59 
@Depressed meme lord
Change target location
Pigeon 2021 年 10 月 12 日 上午 3:19 
question how do i turn the cameras to face another direction?
Benchmark  [作者] 2021 年 9 月 14 日 下午 12:42 
@kelthane As I mentioned in the description, its not my function. I just expended it a bit to a composition.
The Shadowbroker 2021 年 9 月 14 日 下午 12:37 
Sent you a friend request as well:) maybe we could talk more, i see alot of value in your work and it advanced an idea im toying with.
The Shadowbroker 2021 年 9 月 14 日 下午 12:33 
Ive been running like hell with your concept and have made a sattelite:) but a pov cam would be much more practical
The Shadowbroker 2021 年 9 月 14 日 下午 12:32 
In the way that t1 looks at s1 and projects to f1...can the arrow be fixed to a unit and be made to always face forward?..i think this works because of how indirect it is so actually using a rhs asset would undermine it
Benchmark  [作者] 2021 年 9 月 14 日 下午 12:05 
@kelthane Vanilla don't have helmet cam.
RHS has,
This is for vanilla and never been tested on helmet cam that is not vanila
The Shadowbroker 2021 年 9 月 14 日 上午 11:31 
? Im confused..im asking if you can do this from the pov of a soldier and you said its red hammer studio stuff lol
Benchmark  [作者] 2021 年 9 月 14 日 上午 7:38 
@kelthane
I have no idea :))
I think it's RHS stuff
The Shadowbroker 2021 年 9 月 13 日 下午 11:05 
ty for helping me learn how to do this:) can you do it with a helmet cam as well?
Benchmark  [作者] 2021 年 9 月 8 日 下午 2:35 
@Ojibwe Reaper Zues uses another "interface", and this code is running to players

So if you go zues, when you're back, the code already run and effected all players, but not JIP dudes.

Solution? None at the moment, it's pretty fragile script that already struggling to effect ALL players.
Ojibwe Reaper 2021 年 9 月 7 日 下午 1:52 
So when I go into zeus it works fine when I leave zeus the screens deactivate any solutions?
Benchmark  [作者] 2021 年 8 月 21 日 下午 1:45 
@jSubbHD The script in this composition uses TRUE condition so it runs at start. If you want it to run when a certain condition is met, make sure you change the original trigger condition.
Space Wizard Klarvis 2021 年 8 月 19 日 下午 1:52 
I guess what I'm trying to ask is how specifically to set up the triggers b/c I will place the triggers so that the one that runs the function fires, then the one which runs the live feeds fires and it seems to activate before I even enter those triggers. Then it promptly deactivates following the end of the establishing shot.
Benchmark  [作者] 2021 年 8 月 19 日 上午 11:01 
@jSubbHD
Not sure Im following your question.
Try to make them work when players are close to the compound and not from mission start and also make sure to tick SERVER ONLY in the trigger itself.
This function has sometimes issues in MP, an engine problem so you can't really predict when it works. Most of the time it does.
Space Wizard Klarvis 2021 年 8 月 18 日 下午 4:38 
I'm working on an mp mission and the cameras seem to disable after the establishing shot finishes. Does anyone know why?
Pofea 2021 年 7 月 27 日 上午 2:25 
Yes, I decided to test it yesterday, but I was faced with a limit of 8 cameras. It looks like a limitation of the engine. But it's still a very useful mod :steamthumbsup:
Benchmark  [作者] 2021 年 7 月 26 日 下午 7:27 
@Cat
Hey man, actually never tried 8.
So if you say you can't set more then 8, it might be an engine limitation
Pofea 2021 年 7 月 26 日 上午 10:25 
Hi ! It`s very nice work :lunar2019coolpig: ) can i ask, there is only 8 cameras can set? i can`t add more camers than 8 :NATO:
Benchmark  [作者] 2021 年 7 月 24 日 下午 12:32 
Link above mate :)
GhostRecon101BN 2021 年 6 月 26 日 下午 4:52 
i will be trying em out soon,stay stuned for my noob questions lol
Benchmark  [作者] 2021 年 6 月 26 日 下午 1:34 
yeah, basically yes. But knowing where to move them and how to terminate them (as PiP is a bit FPS heavy) is the real deal. Pretty easy

Enjoy
GhostRecon101BN 2021 年 6 月 25 日 下午 6:40 
so this is a comp where i can have cameras without doing anything beyond placing it down? o.0 yes!
Pup 2021 年 6 月 25 日 下午 12:42 
pog
Predator14 2021 年 6 月 20 日 下午 5:35 
Very nice ! ;)
Benchmark  [作者] 2021 年 6 月 20 日 上午 3:58 
Thanks, enjoy!
Polka 2021 年 6 月 20 日 上午 3:56 
that's cool man!