安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






We keep running into the no-free-edicts problem with the headcount for this mod, but we've managed to get it running for a whole segment of a map.
Thanks again. Great mod btw! (:
Zombies = Ping.rip
Still really fun, I absolutely love this Mod, however is there any possible way of fixing the Ping when more Zombies come?
they revive, pick up weapons, etc but do not attack.
there was no super horde but they were still slowed down, and when the armored car finaly hit ground the door didnt open, i also noticed the bots kept saying "im ready/lets go!" as if the event hadnt been started.