XCOM 2
[WOTC] More Utility Items (v1.2.2)
53 条留言
WipVanRinkle 2024 年 9 月 16 日 下午 5:20 
the -hp from exoskeleton is wounding my soldiers
TOOCOOLHENPOO 2023 年 12 月 11 日 下午 7:37 
TAILS ONLY I CAN KILL LE ALIONS ITS DANGROUS
STFU SINUC
Cookiesnm1lk 2023 年 10 月 14 日 下午 11:06 
so where is that tails model from?
Rtma Eros Paragon 2023 年 7 月 20 日 上午 3:21 
Question, if you lose your armour from padding item, does the mobility malus revert? if not it should.
PremierVader 2022 年 9 月 25 日 上午 11:45 
Man I equipped a soldier with the Lightweight Exoskeleton which gives a -4 health malus and after they came back from a mission where they had a few health left they straight up DIED. Please fix this man.
Senacharim 2022 年 8 月 17 日 上午 10:23 
This mod seems to be broken, but in like all the best ways.

Combine with a mod which bumps 'hack' scores after a succesful hack and hack something while wearing the +100 hack item, and bam! 100+ permanent hack score.

Equip a -4 health item and have a solder with (now) 1hp return from a mission? Bam! permanent 'gravely wounded' soldier!

Right now, I'm seeing if I can get it to glitch in a way to permanently add defense to soldiers.
Nero 2022 年 7 月 16 日 下午 11:33 
nothing really, just plug and play
Denis 2101 2022 年 7 月 9 日 上午 6:12 
@TrooperCoon,thanks

Another question: what needs to be done to add new items in the current game?
Nero 2022 年 7 月 6 日 上午 11:00 
you can just change those in the localization yourself
Denis 2101 2022 年 7 月 5 日 下午 11:38 
Please change the names of the items.
Instead of "Preparation" (Conditioning, Training), put "Additional module", "Implant" or the like.
Logically, training cannot be removed from a fighter, it's like a skill.
marker.ds 2022 年 6 月 25 日 上午 5:43 
where to download version 1.1
Nero 2022 年 6 月 25 日 上午 3:41 
seems like it shows multiple new copies of the utilities tab when using musashi's tactical armory ui
basically putting your items in seperate different tabs of utilities so instead of having a single utility tab, i have multiple of them spread around multiple utility tabs
Agent Coxack 2022 年 6 月 19 日 上午 5:20 
The update made me panic so hard cause it coincided with me dicking around in the code.

Good to see it was all a huge coincidence.
Schlagschinken 2022 年 6 月 13 日 下午 3:57 
shame the items vanished mid campaign... wished the update wouldnt have borked things.
Sao Jorge 2022 年 6 月 13 日 下午 12:38 
Me as well @detectiverocoko.
Time to start again. Thanks for your work @Max
detectiverocko 2022 年 6 月 12 日 下午 12:07 
Aw man. The AML already updated, too. Bummer.
RomanSR 2022 年 6 月 10 日 上午 7:53 
Nightmare!!!
Denis 2101 2022 年 6 月 9 日 上午 10:19 
ok, game balance
Max  [作者] 2022 年 6 月 9 日 上午 10:14 
I stated what i did in the latest changelog. I'm not rolling it back.
Denis 2101 2022 年 6 月 9 日 上午 10:10 
Items have disappeared. Fix the mod.
BridgeBurn100 2022 年 6 月 9 日 上午 10:00 
So I have run into a problem. The items seems to have randomly disappeared but the mod is it loaded. When looking at the loadout of a soldier it says "Error! None has no FriendlyName!" Really love this mod and I am hoping there might be a way to fix this so I don't have to start a new campaign. Let me know if there is any info I can provide to help.
Yusukitty 2022 年 5 月 2 日 上午 12:18 
Is there any way to add this to an existing campaign? I want to use it, but I'm deep in and don't want to start over.
MrBananaClipps 2022 年 1 月 30 日 下午 6:04 
Is there a way to keep everything but the scope and laser sight? i find it weird to have a scope that is not reflected visually on the weapon
TheProtofire 2021 年 9 月 25 日 上午 1:03 
Do any of these have item template names like Item="NanofiberVest" for example? I wanted to make some personal edits to the items but couldn't find them in XComUtilitarian.ini.
MightNight 2021 年 9 月 1 日 上午 1:14 
Could you make Extra Plating (Gives +2 Ablative points at the cost of -1 Mobility) and Heavy Duty Plating (Gives +1 Armor at the cost of -1 Mobility)
kothlon2000 2021 年 8 月 24 日 上午 9:17 
It's a great mod I was looking for as it reduces the options of having to carry consumables. However, consumables are very powerful items, so in order for utility items that give passive effects to be balanced, an option that can penalize mobility seems to be necessary. (like LWOTC)
crow.bait 2021 年 8 月 17 日 下午 6:23 
Finally an item selection that doesn't include extortion from the engineering section.

Always felt creepy having to buy something stockpiled in the armory.
michael199310 2021 年 8 月 16 日 上午 7:25 
@Kylar are you using the Alternative Mod Launcher? If not, start using it, as it is superior to base launcher.
Kyler 2021 年 8 月 14 日 下午 7:52 
So I know this has nothing to do with this particular mod but I have downloaded a few mods and nothing seems to be showing up in game. Most games I have seen have a mod section... what am I missing? Thanks :)
Mustang0524 2021 年 7 月 4 日 下午 4:55 
So I added this mod as well as Heavy And Light Kevlar Armors and XCOM Trinkets but the former(this mod) isn't showing up. Any ideas? They should appear right in my utility slot selection menu correct?
SpiralD 2021 年 7 月 1 日 下午 11:13 
@p6kocka
Thanks for the info :steamthumbsup:
p6kocka 2021 年 6 月 24 日 下午 10:36 
@unpersn4
This works with LWOTC but it´s totally unbalanced
123nick 2021 年 6 月 22 日 下午 10:35 
Could the scope and laser sight be re-named and have a different texture? IMO, their kind of out of place since scopes and laser sights are already weapon attachments in xcom 2, so youd have both a weapon scope on the weapon itself but in the utility slot a scope aswell. they could be a lot of things, like targeting computer for acc and IR goggle for crit chance, for example. just smth that doesnt make you ask "why do i have 2 kinds of scopes, and one is in util slot adn other a weapon attachment?" or, their could just be fluff text on why they go in util slots and not weapon attachments in the item descriptions. whatever works really.
unpersn4 2021 年 6 月 22 日 下午 1:31 
does this work with LWOTC?
Hazza902 2021 年 6 月 22 日 上午 12:15 
Valvotorez
That would make the basic laser sight and scope irrelant tho. You might as well do ini edits then of those attachments to make them increase 7 percent instead of 5.
Valvatorez(Cox Cable = awful ISP 2021 年 6 月 21 日 下午 11:17 
@Max
IMO the Scope and Laser Sight should be changed to the attachment category, so you can see the changes and making it impossible to stack their buffs.
Pat The Cat 2021 年 6 月 21 日 上午 2:22 
alright, thanks for the quick reply I just wasn't sure
Jaffapug 2021 年 6 月 21 日 上午 1:48 
Loving this mod, If your'e playing with lots of modded enemies, these items offer a nice counter, awesome work Max.
Max  [作者] 2021 年 6 月 21 日 上午 1:00 
Yes.
Pat The Cat 2021 年 6 月 20 日 下午 11:47 
not really sure what the issue is, but none of these items are appearing in my game sadly. subscribed and enabled the mod, but they're not in inventory. do I need to start a new game for them?
kenanthebarbarian 2021 年 6 月 20 日 下午 4:17 
Always wanted utility items that add armor with a mobility penalty to make it fair. I would definitely use this if I could disable the other items via config.
[Dragunov37] 2021 年 6 月 20 日 上午 12:14 
ryousanko Portable Laptop already exists
Pat The Cat 2021 年 6 月 19 日 下午 10:30 
ryousanko and p6kocka make solid points, otherwise great mod!
ryousanko 2021 年 6 月 19 日 下午 9:51 
Some suggestions:

*Portable Laptop: +8 Hacking

*Personal Charm: +8 Psi

*Combat Enhancers: +8 Dodge/ +1 Mobility

*Ammo Pouches: 1 Free Reload -2 Mobility

*I would replace High Tech L.Sight with a generic ammo type, such as Dum-Dum Bullets

*I would replace High tech Scope with a sci-fi ballistic gadget, such as "ballistics corrector" or "Tac-Assistant"

GameAcc 2021 年 6 月 19 日 下午 12:05 
Cool, I would second p6kocka - it would be nice to make it buildable
The Greater Good 2021 年 6 月 19 日 上午 11:50 
Interesting, reminds me of LW
dmc32 2021 年 6 月 19 日 上午 8:51 
thanks for this, more utility items to pick and choose :steamthumbsup:
[Dragunov37] 2021 年 6 月 19 日 上午 12:36 
Quite an interesting mod, but to be honest, this mod is strange, scopes in the form of objects? but there are the same improvements for weapons, and this PCM, in general, I only liked the new platings, in the first part of XCOM there were such items, because there were no improvements to weapons and personal combat modules, but now there are additional, no items needed