武装突袭3

武装突袭3

X26 Taser
62 条留言
Ace 5 月 6 日 下午 11:00 
Could you potentially set this up to allow NPCs to use it?

I found out that if the tasers are given to AI units, even if they are Zeus controlled, it doesn't work.
sam 3 月 14 日 上午 6:08 
Perfect mod- it does exactly what it should do.
Brickest 1 月 6 日 上午 9:42 
was just wondering what mods were used in the second photo (does anyone know the vest, mask and cap?)
Real 2024 年 12 月 28 日 上午 6:03 
Put the pistol in your inventory and swap it when needed I guess
toxicpc514 2024 年 11 月 7 日 上午 3:55 
how can i have taser with pistol?
Fox 2024 年 9 月 1 日 上午 5:19 
Can I repackage this into a private mod for my friends? (credits will be given ofc)
Silence  [作者] 2024 年 1 月 14 日 下午 12:41 
should work for both
MrCat 2024 年 1 月 14 日 下午 12:37 
Is this working for NPCs or just for players?
Silence  [作者] 2023 年 11 月 23 日 上午 11:01 
"You are free to reupload this mod as long as you don't lock the content of this mod behind a paywall and leave a link back to this page (whether that be an ingame billboard or in your mods description page).

If you are affiliated with anzus gaming, the above statement is void."
Luca 2023 年 11 月 19 日 上午 10:02 
hey can we use this for the modpack for us ?
Silence  [作者] 2023 年 10 月 28 日 上午 9:32 
have you set AI to die instead of be unconscious?
DragonBlade94 2023 年 10 月 28 日 上午 9:26 
Everytime I shoot someone with the taser, they die instantly. My unit is using ACE. Did something break with the new updates?
zelo  [作者] 2023 年 9 月 30 日 下午 1:56 
nerds
Silence  [作者] 2023 年 7 月 26 日 上午 5:35 
last time I checked yes
Agent Orange 2023 年 7 月 25 日 下午 10:07 
is this compatible with ACE?
Silence  [作者] 2023 年 7 月 17 日 下午 12:30 
Unless you've become affiliated with anzus gaming in the past year, I don't see an issue with it
Aria T'Loak 2023 年 7 月 17 日 下午 12:14 
Hey! My new unit is looking to repack this and is looking to get a reconfirm on if we can or not!
Silence  [作者] 2023 年 7 月 13 日 上午 5:14 
it does indeed tase
Speedyeggbert76 2023 年 7 月 12 日 下午 10:07 
does it work like a taser?
Yumi Siin 2023 年 2 月 14 日 上午 9:41 
yes thanks
Silence  [作者] 2023 年 2 月 14 日 上午 9:33 
well I got that straight from the config, good luck
Yumi Siin 2023 年 2 月 14 日 上午 9:25 
i install your mod but i don't see taht in my shop is write null
Silence  [作者] 2023 年 2 月 14 日 上午 9:19 
What do you mean?
Also

X26_Cartridge
X26_Cartridge_Blank
X26_Cartridge_Yellow
X26_Cartridge_Blank_Yellow
Yumi Siin 2023 年 2 月 14 日 上午 9:14 
car je viens de l'ajouter a mon mod pack mais je le vois pas
Yumi Siin 2023 年 2 月 14 日 上午 9:13 
les munitions?
Silence  [作者] 2023 年 2 月 14 日 上午 8:21 
crow_x26
crow_x26_yellow
crow_x26_green
crow_x26_blk_yellow
Yumi Siin 2023 年 2 月 14 日 上午 8:17 
Bonjour quel est le classmane de l'item pour l'ajouter au shop
Silence  [作者] 2022 年 12 月 30 日 上午 5:02 
subscribe to the mod, load it in the launcher, then equip it in game
Huku 2022 年 12 月 30 日 上午 5:00 
How to get it in game tu use.
Silence  [作者] 2022 年 12 月 30 日 上午 4:56 
what do you mean?
Huku 2022 年 12 月 30 日 上午 4:54 
How to get it in game?
Aussie bloke 2022 年 9 月 23 日 下午 9:42 
Thanks mate, this is just what I'm looking for. Cheers!
Silence  [作者] 2022 年 9 月 14 日 上午 9:10 
What is your pack?
SO3_BEARD_07 2022 年 9 月 14 日 上午 9:08 
Man i love this mod. Thank you for great taser mod. also can i add this into my addons pack?
Silence  [作者] 2022 年 8 月 18 日 上午 2:44 
it was a static animation, but there is a mod similar called GGE captive animations
mosithespooker 2022 年 8 月 17 日 下午 1:54 
Whats the mod you use to scort prisioner like that
Rookie 2022 年 7 月 31 日 下午 4:09 
Regarding ace, there is a setting within ace medical that makes the AI either die whenever they would normally be unconscious, or they stay unconscious. Take a look at that if it remains as an issue
Silence  [作者] 2022 年 7 月 30 日 上午 2:55 
Thanks!
=BAD=DreadForce83 2022 年 7 月 30 日 上午 2:00 
Well done Developer! Thank you for keeping this mod alive and up to date. Keep up the great work. All the best! Extra Helpful! :steamthumbsup:
Silence  [作者] 2022 年 7 月 28 日 上午 2:28 
There's been a new update, see if this helps. (I also forgot to add a CBA dependency)
Silence  [作者] 2022 年 7 月 28 日 上午 1:35 
We're currently pushing a hotfix, the AI seem to either work or not. So we're going to standardise all the event handlers
Nightwolf2112 2022 年 7 月 27 日 下午 8:11 
evening mate, having trouble getting this to work. I have the ace settings turned on but it just kills the AI and does nothing to players. This is both in local and appearing on a dedicated server as well. Any thoughts on how i can fix?
Silence  [作者] 2022 年 7 月 27 日 上午 7:44 
New update, complete overhaul.
Aria T'Loak 2022 年 7 月 18 日 下午 12:19 
Much appreciated, and if we find any issues we will tell you!
Silence  [作者] 2022 年 7 月 18 日 下午 12:07 
sure, if you have any issues report it directly to me so I don't get 50 conflicting reports
Aria T'Loak 2022 年 7 月 18 日 下午 12:05 
Can I repack this weapon into my units mod?
[S.C.] Raptoid 2022 年 4 月 30 日 下午 3:16 
I've had a chance to test it on dedicated, though only on AI so far, it seems to work for the most part with ACE aside from a couple of issues, I haven't tested on non-ace/vanilla as of yet
1. AI will teleport immediately to a unconscious state instead of ragdoll or something smoother
2. it creates a lot of blood, like whole pools on the ground from the leg wounds
3. They still sometimes do get stuck in unconscious state and they remain there
4. They will sometimes get up while wounded, however tasing them again usually does away with their wounds

If it's possible to just ragdoll or move them to an unconscious state with a bit of a smoother animation (I think they ragdolled before? I'm not exactly sure if that was ACE or non-ACE though) without wounding it would be nice but I'm not familiar with ACE configs, I don't know if that's feasible, anyways thanks for keeping this up to date and taking feedback! The ability to control unconscious times is really great.
Silence  [作者] 2022 年 4 月 27 日 上午 6:59 
new update: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/2515852876
If I can have some people test it in MP and get back to me that'd be nice
Silence  [作者] 2022 年 4 月 10 日 下午 11:55 
@[S.C.] Raptoid
The first issue is simply debug being forgotten.
The second issue is due to the differences between scripting with ace and without. With ace, it ragdolls *and* sets unconscious. Without ace, it simply sets unconscious without ragdoll. Therefore setting a time will suspend the script even more, causing issues. Though it's a possibility.
That last one has been a pain. It can happen when too much is going on and the script forgets to wake that unit up. (eg tasing two people at once)