安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The Goblin allies are lots of fun to play and the card art is really nice.
I picked a Goblin Psychic as my first character and the Goblin cards really shined in this build.
Thank you for the nice comment.
Also, what a nostalgic trip down the memory lane to my MtG times
I somehow managed to get rid of that part of the card code when I decided to change it's name and card picture before I released the mod.
Thank you for spotting this and taking your time to make me know.
The fix will be in the next update, it should take a couple of days until I upload it, since I want to make some more content before I upload it. For now, enjoy the OP bugged Goblin Bomb.
Is there a reason to take the "Fuse Management" gambit card on Goblin Bomb? I'm not seeing a use for the Fuse resource. Was "3,2,1" intended to utilize Fuse as a resource to cast it?