Company of Heroes 2

Company of Heroes 2

(2 - 4) The Unknown Coast
41 条留言
Guy 2022 年 3 月 31 日 下午 6:16 
"Both teams start on the same edge of the map":LordCommissar:?
f.laughlin 2021 年 8 月 2 日 上午 8:15 
that was intresting good map though :steamhappy:
Adam 2017 年 3 月 9 日 上午 8:22 
funny map, i beat Expert AIs with my pal.
for me map too ridicolous fo competetive
MJRAHOLE 2016 年 4 月 26 日 下午 12:36 
The Unknown Coast looks like a battleship when i look at it, also like the atmosphere in the pictures.
Secretcodrin 2015 年 3 月 13 日 下午 1:41 
i've found an easter egg!
the arcade made of rock is from Farcry3 no? :D
or the hole coast is inspired from the game...
N!gazakki 2014 年 7 月 13 日 下午 1:24 
Thankyou for the advice, i'll check this cause is exactly what happened. Greetings!
PureBunk  [作者] 2014 年 7 月 13 日 上午 11:53 
Make sure you have your game set to annihilation or victory point. With the WFA there was a new mode added with no win condition, the game just goes forever. A lot of people dont realize this and think its a map problem when its just their game setting.
N!gazakki 2014 年 7 月 13 日 上午 11:29 
Hey I recently end a skirmish with 1 standard CPU but... i cant win i mean the game never ends instead the cpu has alredy dead, that suppouse the CPU do not want to loose? Great map by the way... and the water effect was simply awesome!
BlacKcuD 2014 年 7 月 10 日 上午 6:08 
Jeah, let's hope they fix all the new bugs introduced with the expandalone :/
PureBunk  [作者] 2014 年 7 月 9 日 下午 8:26 
It was originally 6 players but the WFA forced me to reduce it to 4 because of the size of the American bases. Right now I'm just too lazy to update it. Feel free to unpack the file and make changes to the map if you want. Ultimately I think I may remove this map from my workshop entirely.
BlacKcuD 2014 年 7 月 9 日 下午 8:21 
Can we have a 6-8 player version? Just increase the beach and make the beach for ugly :)
Dame Aloo 2014 年 6 月 23 日 上午 2:06 
No my units got stuck as well. Be good to get it sorted really like the map
PureBunk  [作者] 2014 年 6 月 10 日 下午 7:32 
Is the AI just leaving its units in your path and clogging up the entries?
Dame Aloo 2014 年 6 月 10 日 下午 3:34 
Im having trouble with the entry points getting clogged up, nothing can get on the map after a certain point. Seemed impossible to beat the AI until i realised I was fighting with very few units!
Waynes World Rox 2014 年 5 月 29 日 上午 12:29 
Must agree with comment below thank you nice one...
HD 2014 年 5 月 4 日 上午 11:39 
this is one of the best looking maps i've seen around, and its tactically very very good. This is coming from a fellow map-maker. I could learn a thing or two from you. Kudos.
quackdudey 2014 年 5 月 3 日 下午 5:08 
Happy to see a fellow canucks fan
Good map, too :)
PureBunk  [作者] 2014 年 5 月 1 日 下午 1:42 
I made the dock for the spawnpoints larger. Let me know if vehicles still get hung up.
PureBunk  [作者] 2014 年 5 月 1 日 上午 11:53 
Thanks Sivarg! I suppose I'll have to make the pier 2 piers wide to that units don't get stuck like that. And I'll take a look at the other issue - It's likely I accidentally have a rock or tree set to a player rather than as a world object. Usually it's mortar squads that tend to fire on those kinds of objects.
Sivarg 2014 年 5 月 1 日 上午 11:50 
Awesome map!
Though I tried some issues with the ally AI and a spawn point.
One of the spawn points changed to the pier, and I tried a few times where the ally tank's wouldn't move, not letting my men and tanks get off the small pier.

Another issue was that the AI, for some reason, started firing mortars at the side of the hill at the base. I also saw an ally tank fire towards a beach hill but it wasn't too game breaking like the other two.
Here's some screenshots: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=255259060
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=255259185
monkeh88 2014 年 5 月 1 日 上午 10:23 
very nice game, gonna try it today
Krater117[UA] 2014 年 4 月 30 日 下午 11:47 
Ноу соу бед)
Competent 2014 年 4 月 30 日 下午 9:16 
Great Map!
Holdet27 2014 年 4 月 29 日 下午 2:57 
nice
ΛLEXET 2014 年 4 月 29 日 下午 1:06 
Thank you so much for change the player spawns. Can you change to 4-4 or 3-3? As an example: Map "Gilroys Hafen" is small, too, but player spawns are enough. Maybe you will think about it. The GCoHP thank you, too. It´s in our Collection, now! Great Work!
Jetx 2014 年 4 月 29 日 上午 11:50 
very n1 map
sgtmaj 2014 年 4 月 29 日 上午 10:17 
very well thought out ; well done.... sgtmaj
MissB 2014 年 4 月 29 日 上午 8:12 
Looks like my home town from the map. The Dutch harbor city of Den-Helder,
Castle 2014 年 4 月 29 日 上午 2:45 
Very nice, could use more 'beachhead' like pieces...a few more tank traps, some netting, ammo crates or well placed fuel barrels would help this look closer to the gritty reality of fighting on a WWII beach. Cheers!
Big Daddy 2014 年 4 月 28 日 下午 7:49 
if you spam conscripts, mgs and t34s its ridiculous how easy you can win
MrTigg 2014 年 4 月 28 日 上午 11:12 
Great Map, 8 out of 10! But raise the pop cap to at Least 250. Or 200. Hard to have a good tank battle when you set up defenses to protect base, and you can only make 4 to 6 tanks! pfft.. lol
The Bear 2014 年 4 月 28 日 上午 8:40 
One of the best looking maps I' ve ever played! Great work!
SlickWhistle 2014 年 4 月 28 日 上午 6:42 
This is really great man!
Kitler Purrtin 2014 年 4 月 28 日 上午 12:15 
Oh my Beautiful map!
Palo 2014 年 4 月 27 日 下午 6:46 
Superb map
RiverPlate12 2014 年 4 月 27 日 上午 7:46 
Beautiful map !
ΛLEXET 2014 年 4 月 25 日 下午 2:41 
Cool. Thank you so much.
PureBunk  [作者] 2014 年 4 月 25 日 上午 11:08 
Sure I can add another player spawn in each base. I left room just incase anyone were to request it. Just give me a day or two to update it.
ΛLEXET 2014 年 4 月 25 日 上午 10:31 
Awesome map...well done! But please change to 2vs2 or 3vs3 option... this map is not to small for more than 2 players and it´s beautiful designed. I love it! I think i will save that to our group GCoHP. Thanks a lot for create this!
PureBunk  [作者] 2014 年 4 月 23 日 下午 2:52 
Thanks for the feedback. I've corrected the pathfinding. Weaponteams can get into the trenches now. There was also a similiar problem infront of the church.
TosaBoy321 2014 年 4 月 23 日 下午 2:26 
it was pretty good, shakes things up. One, the trenches outside each base infantry cant walk in, they need to go over wall, so heavy weapons cant get in those trenches. other than that great job