安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Will the gun use EK ammo? - No, it's locked to vanila yellow coilgun boxes.
Also after subscribing you need to activate the mod in the settings in the main menu.
Earlier: "Four sharks to fly out with one shot? Easy! "
Now:" Fuck the shells, Johnny! I need another hundred batteries!"
I am happy with the changes, the weapon has ceased to be unbalanced.
P.S. This is taking into account the fact that I am playing with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2406021370 + ITA. So these machine guns are a guarantee of survival for my team.
I love it
"Sir but we lack weapons" - Junior Peacekeeper officer 1
"Than WE SHALL MAKE IT MEIN BRUTHR!" - Renegade Captain
(the mechanic,engineering and security staff work together and creates the Gun)
Story of how this weapon was made