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报告翻译问题
So I did try my hand at it and did end up running into that "practical problem" I was expecting. It ended up taking some experimenting and playing around with hacky workarounds for a few evenings, but I did eventually find a nice, clean implementation closely copying how the vanilla game handles these actions, which I am quite happy to put into the public version.
The new update with the "Open All"/"Close All" buttons is now out. Do note that the new buttons will only appear if there's more than one window for them to affect. I.e. "Close All Windows" will only show up if you have at least 2 windows open at the time.
I was thinking of it before. With the way this script hooks into a vanilla function, I think it should be possible in theory, but it might cause issues in practice. I'll experiment with it later and see what I can do.
Sorry folks, kept getting dragged off by other things and forgetting about this. I've now dipped my toes into Build 42 for the first time and, after an embarassing amount of trial and error, repackaged the mod to satisfy b42's structure requirements. I've also had to clean up a bunch of my old half-broken developments from my working copy. Unfortunately I wasn't able to find the methodology to finish the Big One~, but I did still finalize and throw in a few minor updates.
I see. I haven't touched B42 myself yet, but it does sound like they changed something fundamental, based on that error.
I'll try to check it out some time; sounds like I might even end up having to make a separate version for 42.
function: onKeyStartPressed -- file: ISUIHandler.lua line # 52 | Vanilla
java.lang.RuntimeException: attempted index: isOpenable of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.input.GameKeyboard.update(GameKeyboard.java:106)
at zombie.GameWindow.logic(GameWindow.java:249)
This should at least create no conflicts, so even in the worst case scenario some vehicles (or only some windows in some vehicles) will just not have remote control featured in this mod, but the game will still run with no errors.
Yeah, it's been a while (and a huge game update) since I released this, so I guess things changing are in order.
However, my mod really does just the bare minimum of putting a command on the UI - what's likely happening here is that existing issues with the base game and/or the addons in question that one would otherwise not see are laid bare.
I'll have a look some time and if I find some workable solutions, I'll either update this or perhaps release separate compat patches. Can't promise to do it quickly though as spare time is in short supply these days.
As far as Filibuster's RV goes, were you using it in its original configuration or did you use Arsenal[26]'s patch? The latter completely changes the seat layout of the vehicle, so that's important.
Could you take a look at KI5s Commando mod for compatibility too? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2478247379
Can only fire out of seats 1 and 2, but all windows can be opened (throws errors though)
Maybe someone made a mod that lets you turn on and off the car alarm with the car key from a distance, just to add that much more 90's daily crap.
As far as I know, this doesn't really provide any gameplay-related benefit, aside from maybe saving one the trouble of climbing to a different seat to close a window that's been left open. As the description states, this was made mainly to alleviate an accessibility issue with certain modded vehicles and, I suppose, maybe add a completely pointless bit of realism.
I'm quite positive this should work with any saves and any modded vehicles, unless those feature a type of window that's unique to them.
Well, that's nice to know. Thanks!
You can find it at Steam\steamapps\workshop\content\108600\2511087277\mods\Power Window Controls\media\lua\shared\Translate
It's just a dozen lines, "Open/Close FL/FR/ML/MR/RL/RR Window", the acronyms standing for "Front Left" and so on.