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I've gone ahead and uploaded a submod called At War: Planetary Cannons Submod that is currently dependant on Azona 's At War: Planetary Cannons 4.0 update. I hope this helps some of you.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3488841069
Also seems stronger than before? and when turn of option to shoot transport ships first they stop fire on normal war ships untill toggled off again, while before they focus on transport ships first then fire on the war ships if no transport ships are in orbit?
I recommend changing the disclaimer as if someone does update the mod and you attempt to press any sort of DMCA-related action, the original creator can press legal charges against you for violating the initial license agreement
If so then i feel like the 8,00 energy upkeep mech armies would have a huge advantage.
Or Does it attack up to 20 different targets at a time while never hitting the same target with more than one shot per salvo?
Or does it act like basically stations with multiple weapons where they all fire more or less independently?
I will do it next time. Thank you for the fast response :)
I really like your mod. But it seems the Coilgun and Railgun doesn't do anything. I don't have any mods overwriting bombardment stance or something like that and your mod is at the very bottom.
2. seperate mod // not directly. (it only adds 1 line for each building. rest of the code is still from this mod.)
i already had the same fix. but nobody complaint about the building being destroyed in discord. so i didnt update it. Complaints are getting fast fixes on discord.
Im only looking at my Comments like once a week. sometimes even only once a month.
and is this save game compatible?