Stellaris

Stellaris

At War: Planetary Cannons (3.9.*)
103 条留言
Ben_D⚜ 10 月 4 日 上午 1:45 
@Everyone

I've gone ahead and uploaded a submod called At War: Planetary Cannons Submod that is currently dependant on Azona 's At War: Planetary Cannons 4.0 update. I hope this helps some of you.
eqN 5 月 28 日 下午 4:26 
Out of curiosity, do the AI use these as well? Seems only fair.
Azona 5 月 27 日 下午 2:00 
For those interested I made updated version of this mod as seems maintainer is gone? if returned i'm happy to remove mine. until then.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3488841069
Pheonix 5 月 26 日 下午 6:59 
this even still usable with 4.0?
PapaKaesar 5 月 25 日 上午 4:12 
update?
Azona 5 月 23 日 下午 2:46 
Seems mod still works but does need adjustment for new job system, 1 job still taken en planet will defend it self. would love to see update for 4.0 that for all at war ones I love these

Also seems stronger than before? and when turn of option to shoot transport ships first they stop fire on normal war ships untill toggled off again, while before they focus on transport ships first then fire on the war ships if no transport ships are in orbit?
23tovarm 5 月 19 日 下午 2:05 
ngl i hope the ai is able to make these
Eternum 5 月 5 日 上午 7:24 
does this work?
the THRONGALER 4 月 20 日 下午 1:46 
will this be updated for 4.0? does it even need to be?
V 3 月 22 日 上午 11:35 
Is this compatible with the star wars edition?
OupiGoupi 1 月 4 日 下午 1:05 
works in 3.14
Kipo 2024 年 12 月 25 日 下午 8:18 
@cybermoose I'm pretty sure ive seen them make them before but AI don't really build much anyways cuz brain rot AI so dw about it lol
CyberMoose 2024 年 12 月 3 日 下午 5:59 
Hi, I like this mod, though I can only play single player, can AI build these? Thanks!
Thrice 2024 年 8 月 23 日 下午 3:47 
@Maadh - lol - At what dose do I need for it to work? (j/k)
Maadh 2024 年 8 月 22 日 下午 8:07 
it dose works in 3.12
Archaeon 2024 年 8 月 21 日 下午 3:06 
As you aren't the original creator of the mod, its both highly unethical and disingenuous to disallow redistribution or updating of this mod

I recommend changing the disclaimer as if someone does update the mod and you attempt to press any sort of DMCA-related action, the original creator can press legal charges against you for violating the initial license agreement
Thrice 2024 年 8 月 12 日 下午 1:53 
Im *assuming* this is working in 3.12 then. Thanks @Arkenor/mikenmat
mikenmat 2024 年 7 月 23 日 上午 5:14 
i always love seeing people ask for an update without checking if it still works
Arkenor 2024 年 6 月 28 日 下午 5:24 
Folks asking for an update: What isn't working?
stevebullpasture 2024 年 6 月 17 日 下午 3:56 
update please?
Blazingdevil 2024 年 6 月 12 日 上午 10:51 
will this be updated i love this mod
Beast-Storm 2024 年 2 月 29 日 下午 4:49 
Is it possible to make a 3.6.1 legacy version for this mod and the Improved Starbase?
harozuken 2023 年 11 月 27 日 下午 1:39 
Does this series work in 3.10?
RAMPID GRIFFON 2023 年 11 月 18 日 下午 3:01 
@Ambit Could we have planetary missile silos added as an option?
Ben_D⚜ 2023 年 10 月 7 日 下午 1:12 
Hey Ambit, would you consider allowing a dynamic increase of damage output of these weapons systems? Many of us play with mods that dramatically increase the power of the average fleet, and the building space quickly ends up being difficult to justify using for these planetary cannons. I am aware of the other mod that you linked here in your description, but having some changes directly incorporated here would be appreciated. Perhaps having an event on the start-up of the game to allow the player to choose the damage output would be a compromise. Of course, there's no obligation for anything here, this is just a suggestion.
KampfTomate007 2023 年 9 月 26 日 下午 2:18 
Does that mean that stronger fewer are more survivable than weaker many armies?

If so then i feel like the 8,00 energy upkeep mech armies would have a huge advantage.
Ambit  [作者] 2023 年 9 月 25 日 下午 8:16 
currently the second option
KampfTomate007 2023 年 9 月 23 日 下午 1:51 
Dumb question but does "fires 20 shots at a time" mean it's a single attack with damage spread out over 20 instances, and if it destroyed something with hit 3 the 17 next shots are wasted?

Or Does it attack up to 20 different targets at a time while never hitting the same target with more than one shot per salvo?

Or does it act like basically stations with multiple weapons where they all fire more or less independently?
Trapus 2023 年 9 月 18 日 上午 6:41 
the paradox mod manager still says this mod is out of date
Draconic Overlord 2023 年 9 月 15 日 下午 10:04 
once this does get updated will defense cannons be able to be placed on the new habitats? I noticed they couldn't be built on them when I was messing around with em
Ambit  [作者] 2023 年 9 月 14 日 下午 4:21 
update coming on the weekend. sorry guys. // Most At War mods should still work on new patch without update.
stevebullpasture 2023 年 9 月 14 日 下午 4:12 
Update please :)
StefanAoBzh 2023 年 9 月 13 日 下午 3:45 
Update please =)
Lyv 2023 年 7 月 29 日 上午 11:43 
Can cannon damage be increased by repeatable technology?
Ambit  [作者] 2023 年 7 月 29 日 上午 8:30 
Habitats are not allowed to have "Planetary Cannons"
Lyv 2023 年 7 月 29 日 上午 5:58 
I hope that countries with Void dweller origin are allowed to build cannon on habitat.
DerErschoepfte 2023 年 7 月 29 日 上午 5:20 
Oh my bad!
I will do it next time. Thank you for the fast response :)
Ambit  [作者] 2023 年 7 月 29 日 上午 2:39 
updated with a fix for the Coil/Railgun not being able to fire. // for stuff like this use the discord. i will not always see it. then it will take days to get fixed.
Ambit  [作者] 2023 年 7 月 29 日 上午 1:25 
can u join the discord? for better support. // open a ticket and i will respond as fast as possible
DerErschoepfte 2023 年 7 月 28 日 下午 12:01 
Hey.
I really like your mod. But it seems the Coilgun and Railgun doesn't do anything. I don't have any mods overwriting bombardment stance or something like that and your mod is at the very bottom.
Ambit  [作者] 2023 年 6 月 12 日 下午 2:11 
1. remain the same // yes
2. seperate mod // not directly. (it only adds 1 line for each building. rest of the code is still from this mod.)

i already had the same fix. but nobody complaint about the building being destroyed in discord. so i didnt update it. Complaints are getting fast fixes on discord.
Im only looking at my Comments like once a week. sometimes even only once a month.
Renko 2023 年 6 月 12 日 下午 12:59 
Hello, I would like to clarify: this version of the mod (3.6-3.7) turns out to remain the same in terms of the fact that guns can be destroyed when fired, and for those who want guns to be unkillable, a separate version 3.8 is made, right?
Confused_Pacifist 2023 年 6 月 5 日 下午 9:45 
Does this mod work with Star Wars New Dawn? the others do but i cannot seem to find any tech or buildings from this one.
Maadh 2023 年 5 月 16 日 上午 11:28 
the mod work fine with 3.8
thorman123456789 2023 年 5 月 9 日 下午 3:10 
is this compatible with 3.8 and the bombardment changes?
Count D'Cinamon 2023 年 4 月 5 日 上午 5:18 
would the ai be able to utilize this as well for their defense?
and is this save game compatible?
Comrade Kibbles 2023 年 3 月 23 日 下午 6:30 
@Ambit I can confirm it works in the current version with no errors I have seen so far. Sorry for being one of the people asking if the mod is updated constantly, I have friends that refuse to play with outdated mods and i refuse to play without this mod after getting a taste for it. Please keep up the good work this is one of my favorite mods and must have in any modlist i make
ThePhantomX64 2023 年 3 月 20 日 上午 11:21 
does it? Alright
Ambit  [作者] 2023 年 3 月 20 日 上午 9:44 
At War Series should still work in 3.7.
ThePhantomX64 2023 年 3 月 19 日 上午 9:25 
Any plans for this to get updated?