Stellaris

Stellaris

At War: Planetary Defense Fleets (3.9.*)
59 条留言
Atomic Goblin 6 月 1 日 下午 3:40 
@Tofu It works but due to the population changes it is not worth using for more than just the defense fleets
Azona 5 月 31 日 下午 2:34 
tilarium 5 月 13 日 上午 1:17 
Due to the changes with pops and jobs, it's probably going to need an update/rewrite. The bones of the mod should still work, but the building and jobs are going to be based on the old pop system and will cause issues.
Tofu 5 月 12 日 下午 8:51 
Does this work for 4.0?
guardian1368 2 月 12 日 下午 10:16 
patrol craft 1 doesnt get replaced or removed in ship designer
tilarium 1 月 27 日 上午 10:11 
Thanks for the heads up. I can live with localization errors, it’s par for the course with a heavy mod list.
Phoenix 1 月 27 日 上午 9:55 
Works in 3.14, seems to be some localization issues in some of the techs and descriptions though.
tilarium 2024 年 12 月 10 日 上午 8:11 
Has anyone tested to see if this is still working as of 3.14?
griggs vs duke power 2024 年 10 月 24 日 上午 8:05 
might get more downloads if you added some screenshots showing actual gameplay
焱淼 2024 年 10 月 23 日 上午 12:43 
期待整合的科技(避免科技池污染);例如通过驱逐舰相关的科技来关联解锁“Ⅱ型巡逻舰”及其升级。
Technologies to look forward to integrating (to avoid polluting the tech pool); for example, using destroyer tech to unlock the Type II Patrol Ship and its upgrades.
Blazingdevil 2024 年 6 月 12 日 上午 10:53 
will this be updated? its an amazing mod
焱淼 2024 年 4 月 2 日 上午 9:32 
@KampfTomate007
Yes, a special Zero-point-energy Reactor.
Only 28 units of alloy are needed to build a reactor that produces 620 units of energy.
I like to use it on small to medium sized ships to save me resources.
KampfTomate007 2024 年 1 月 4 日 上午 9:06 
Can confirm, don't know since when, but the other when i looked into modifying my corvettes i noticed the special reactor popping up in the selection, and not only for corvettes, but also for frigates, destroyers, and cruisers (didn't unlock the rest yet).

It's weird because it is basically a regular zeropoint reactor (T5) but instead of giving 220 energy it gives 620 for corvettes and frigates.

For destroyers it's 620 instead of 430 while also costing 50% as much
And cruisers get 620 instead of 800 while costing 25% as much, so for anything smaller than a cruiser it's a straight power and cost efficiency upgrade.

Keep in mind that both versions are available in the selection.
Algebraist 2023 年 12 月 28 日 上午 11:40 
The patrol craft zero point reactor (giving 620 power instead of the normal 430) is appearing in all the non-patrol craft ship designs.
jowe01 2023 年 12 月 24 日 下午 11:10 
Does anybody know if this mod and its sisters are compatible with 3.10 ?
spartan1096 2023 年 12 月 5 日 上午 12:23 
I think maybe these PDF ships should called Monitor
Lekelokobs 2023 年 11 月 5 日 下午 3:06 
@Ambit

I may have found a bug. I researched patrol crafts II and made a new model for them and deleted the default one, but basically every month the default one reappears and all the PDF bases build the inferior patrol craft II instead of the better version I designed.
Itsa me, MarDIO 2023 年 8 月 4 日 下午 8:21 
I know in the past (like back when it was still run by The Dadinator) they could build the planetary cannons, which lead me to stop using it for a while, but I haven't seen the ai build either the cannons or these bases in a while.
Keegan Ghost 2023 年 7 月 18 日 上午 1:31 
Can AI run this as well? troublesome if they can
Itsa me, MarDIO 2023 年 7 月 4 日 下午 2:13 
@Azona Haven't used this particular feature myself but the second from last bullet point under Planetary Defense Force Base says you can transfer resources manually if I'm reading it right.

Though I wouldn't argue against adding the option to increase the alloy "upkeep" as well.

This mod is also a good fit for an integration with Under Siege now that I'm thinking about it, allowing under siege forge worlds to still build ships as long as the mineral supply holds out.
Azona 2023 年 7 月 1 日 上午 6:46 
I love these mods used them for long time. can we have an option to increase alloy transfered to the planets with this building. at moment in end game and alloy given to planets is kinda low to rebuil the fleet for planet which could be speed up a lot if we could increase monthly donation. I know you can do it manual but thats a lot of work if you got lots of planets
Maadh 2023 年 6 月 5 日 上午 12:28 
Building gets destroyed under bombardment
Maadh 2023 年 5 月 16 日 上午 11:29 
the mod works with 3.8
thorman123456789 2023 年 5 月 9 日 下午 3:09 
is this compatible with 3.8 and the bombardment changes?
Comrade Kibbles 2023 年 3 月 23 日 下午 6:33 
dang only just discovered this great mod, going to test it on my next playthrough
–Phase– 2023 年 2 月 27 日 下午 8:40 
Is there a downscaled patch available for this?
Akula 2022 年 12 月 1 日 上午 10:46 
Have the decency to roll out legacy mods if you're going to keep up with Paradox's inhumane updates. Hope the day of fixing these mods is worth it.
Qillin 2022 年 7 月 13 日 上午 9:04 
Join the discord to post feedback, suggestions or bugs.

it is in the bottom of the description.
Littleman 2022 年 7 月 12 日 下午 3:15 
@Fernacam That's the point of them; they're not meant to be patrol fleets, they're meant for defending planets when they're under attack
Winter 2022 年 5 月 26 日 下午 7:29 
Really nice concept.
Fernacam 2022 年 5 月 24 日 上午 8:48 
Please friend, modify the patrol ships so that they can use the hyperroads as they do not change system to patrol

Tks :D
kroganwar22 2022 年 5 月 19 日 上午 6:13 
Hi there! I hope you are having a good day, I am thinking about making a separate Mass Effect total conversion different from Mass Effect: Beyond the Relays. I would humbly ask can I have permission to use your mod to help me out in that process? I understand if that answer is no but I thought I would ask regardless. Of course I will give you credit for the hard work you've accomplished! Thank you for your time no matter the answer. :)
RomanWolf 2022 年 4 月 19 日 下午 1:26 
using this on v3.3 with AlphaMod
it works fine
Max 2022 年 3 月 11 日 上午 9:22 
Does this still work in 3.3?
No.1 Noob 2022 年 2 月 3 日 下午 7:08 
Is the fleet supposed to launch even after the planet is conquered? It is happening to me even after conquering the AI planet, the planetary fleet still launch
Zethanox 2022 年 1 月 25 日 下午 10:53 
question. How do i know if its working. Cuz my fleet pop isn't changed and i dont see any new fleets. All i know is its sucking up 80 alloy and not really showing anything for it. Is there a way to see my pdf fleet without being attacked?
Wilmfe23 2021 年 12 月 28 日 上午 1:10 
After trying it for a while it does feel a little too clunky. Maybe just have the building do it's thing without having to juggle pops.
I Darkstar X 2021 年 12 月 8 日 下午 3:02 
A shame there can't be something like this for basically "auto fleets" which fly around at enemies automatically, attritioning them kind of.
Wilmfe23 2021 年 12 月 1 日 上午 3:13 
@The Emperor's Chosen
Why though? The issue is that they can just ignore the worlds and take out all your space stations. I mostly want something that can actually make what's on the planets a concern for ships.
The Emperor's Chosen 2021 年 11 月 16 日 上午 8:41 
@Wilmfe23 Just add the Planetary Defense Cannons to this, should make Fortress Worlds a real threat.
Wilmfe23 2021 年 11 月 15 日 下午 12:58 
I love the idea but maybe you could make it so that you can put multiple buildings. That you can make fortress worlds that actually are a hindrance to the enemy.
Smoking_GNU 2021 年 11 月 13 日 上午 4:39 
Good to see these mods still alive :)
nedarahan 2021 年 10 月 6 日 下午 12:21 
Hey, if I might make a suggestion:

I think there should be megacorp buildings that do the same thing as PDF base.
The -Mercenary Liaison Office- or -Private Military Industries- for normal ones
-Pirate Free Heaven- or -Smugglers Port- for criminal corps

Or alternatively a new building/s could be made.

Just thought I'd put it out there.
Ambit  [作者] 2021 年 9 月 18 日 上午 1:41 
@Smile best way is to come discord. bugs can be posted there.
Smile 2021 年 9 月 18 日 上午 1:23 
Hm, found some weird bug
https://skr.sh/sA6AL2Z0CzW?a
Pzk. Ruby 2021 年 9 月 6 日 上午 4:50 
Alright, good to hear its already known. In the meantime I made this edit mod here for some friends and I to play, maybe it'll help in some way?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2594991460

Also I'm not sure what your policy is on sub-mods, so just let me know if you want me to private it or anything like that.
Ambit  [作者] 2021 年 9 月 6 日 上午 4:06 
already noticed the problem with the scaling and made a note for me to fix that, but currently working on a privat mod for a friend... after that im gonna make changes to the mod.
Pzk. Ruby 2021 年 9 月 5 日 下午 7:23 
This is a great mod, but I do agree that it does somehow need scaling, as typically by the time I find an enemy powerful enough that they can besiege one of my planets it's well beyond the point in the game where a few patrol ships will be of any use.
Renown 2021 年 8 月 20 日 下午 3:35 
Feel like this mod is a fun idea, but useless in execution.

Especially as the game goes on.

It needs to scale somehow...

Perhaps, every 100 Fleet Capacity = a certain # of patrol ships per PDF.
Boltergeist 2021 年 6 月 27 日 下午 6:05 
I sincerely thank you for updating the mods

Theres just 1 thing bothering me

I dont think PDF (and the cannon) should improve research and unity

Instead id give them Naval Capacity and Administation capacity
(my logic: planetary resupply and populace feels safe with a BFG defending them)

Gonna try to create a fork for myself doing that