武装突袭3

武装突袭3

[SP] Attack on Zaros
55 条留言
marco.toppy 2024 年 10 月 31 日 下午 10:44 
The mission no have end !!! The last task, after distroyed enemies, not terminate !!!
Exocet 2021 年 4 月 12 日 上午 9:49 
Very nice combined arms:AAF:
PremiumColt  [作者] 2020 年 2 月 4 日 下午 8:42 
@[TSM] MO Thanks for playing. Glad to see people still enjoying these after all this time!
[MO] Martin 2020 年 2 月 4 日 下午 4:21 
Nice Mission, - thanks ! :NATO:
Goro 2016 年 3 月 20 日 上午 2:40 
Excellent work!
pleasereboot007 2015 年 3 月 19 日 上午 3:03 
great mission!
schulerofp 2014 年 10 月 29 日 下午 2:33 
good work !!!
FlashPoint 2014 年 5 月 26 日 上午 7:42 
great mission but FPS was a bit affected.
DN GM 2014 年 5 月 21 日 上午 3:29 
Never mind! I destroyed both tanks and now the mission is finished.
Thanks for the help. The mission was great by the way!
DN GM 2014 年 5 月 21 日 上午 3:21 
...which means...? :D
Should I just completely destroy the tanks and that's it?
PremiumColt  [作者] 2014 年 5 月 20 日 下午 7:47 
@[REF]Gabby It might be because one or more of their tanks may be disabled but their damage variable is below 0.5, at least that's what I can think of.
DN GM 2014 年 5 月 20 日 下午 5:21 
(Possible spoiler?) I'm not sure what I'm supposed to do at the end where the enemy is counter-attacking. I disable their armour and the friendly AH99s arrive but the enemy infantry starts fleeing and nothing happens.
The mission was extremely fun nonetheless, would play again.
JCaetano 2014 年 5 月 16 日 上午 11:05 
Fun stuff, Thanks
PremiumColt  [作者] 2014 年 5 月 15 日 下午 4:08 
@mrobertnoel An APC with troops arrives at the outpost after its taken, and secures it of any remaining enemies (though they are scripted to die so they won't interfere with the main force. I thought I had an ammo dump in the CSAT base in Zaros? Well, I'll take a look and add it down then.
Oh, and waypoints noted. I'll see what I can do :)
Strong Hand 2014 年 5 月 15 日 上午 6:52 
@timokujansuu I also had this happen, along with the AA task. The other ones worked fine. It seems to me the blufor AI is moving on too quick even tohugh enemys still remain, maybe put they're waypoints on slow or something, not sure but its still a great mission.
Strong Hand 2014 年 5 月 15 日 上午 6:49 
Awesome Mission. The Opfor - Csat balance was perfect, and the legth from area to area and task to task wasnt outragiously long or short. I give it a 5/5. The only thing I might add is an ammo drop in zaros, maybe a hemmit could drop by the opfor outpost to the east of the city once its's secure and alot of csat remains after the task says they're done. Other than having to conserve ammo going through the rest of Zaros it was awesome buddy good job!
[GCSI]Fugee_Law 2014 年 5 月 5 日 下午 12:11 
A good mission. Nice balance between attack and defend.
PremiumColt  [作者] 2014 年 5 月 2 日 下午 1:34 
@timokujansuu Huh, I've never seen that happen before. I'll see what's up.
FerociousWhiteCat 2014 年 5 月 2 日 上午 12:54 
A bit too easy (all you have to do is stay alive while other do the dirty work!) but entertaining, still. Thanks!
timokujansuu 2014 年 5 月 2 日 上午 12:31 
Very good mission, had a good time playing it. For some reason the objective to reach the regroup point before attacking zaros was completed before i actually reached it but whateva.
Rodney 2014 年 4 月 29 日 下午 5:58 
@Colt. Thank you for this scenario! I really enjoyed it!
Mars 2014 年 4 月 27 日 上午 8:09 
?
PremiumColt  [作者] 2014 年 4 月 26 日 下午 7:24 
@Theo Hardmeier Right-o. Also I believe too it was a straggler that caused the pile-up on the bridge, so I re-edited the trigger at the outpost to kill off any surviving troops. Thanks for noticing that man.
Theo Hardmeier 2014 年 4 月 26 日 下午 7:17 
Genius!!!

Nice stuff, will retry the mission next time I fire my aa3.
PremiumColt  [作者] 2014 年 4 月 26 日 下午 7:09 
Updated:
- VAS added
- Adjusted waypoints at bridge
- Surviving outpost personel will immediately die as to not interrupt convoy at bridge
- New tasks added (hunting down every last soldier in Zaros isn't required)
- Re-adjusted the last task location (as to not confuse the player)
- Last task finish when either vehicles destroyed or heavy damage (>= 0.5)
- Friendly AI waypoints re-adjusted
- AI soldiers independant from APC's

I also intend to make a coop version of this mission, as to several requests. As always, if any more bugs and/or any of these fixes proves to be problamatic, inform me. Enjoy!
PremiumColt  [作者] 2014 年 4 月 26 日 上午 8:24 
I really want to thank everyone here for giving me a ton of work :) But seriously, I'm compiling a list of all these bugs and will work on them ASAP.
Theo Hardmeier 2014 年 4 月 26 日 上午 5:28 
Its possible for friendly infantry AI to get stuck on the bridge near the first obj.
Im gonna guess they are not meant to disembark at that point. Proberly a straggler I missed was spotted by the group so they bailed.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=253289942

You may need to adjust the waypoints to go around it...
Giotto88 2014 年 4 月 26 日 上午 3:49 
bello
Tourkofagos 2014 年 4 月 26 日 上午 3:05 
It needs a lot of work ...
And why would a hunter lead the attack and the tanks to follow?
Enemy AI stand still and wait to be killed :)
fasad 2014 年 4 月 25 日 下午 9:15 
*At the hold point, both friendly and enemy AI seemed to be quite careless (all troops standing up). Friendly AI did not move from their formation at all. Would be better if firendly units where more prepared and active.
*Enemy crew continue to attack after they have lost their vehicle. They should retreat.
*Mission failed to complete after defeating all approaching enemies. Player was required to advance 700m to the "Defend" waypoint, and attempt to defeat many enemy troops. Would be better if the mission ended when the attack was repulsed rather than defeated outright, especially as I had lost all of my subordinate AI by this point. Vehicles should not be required to be destroyed, just disabled.
*Very linear, no suprises. The player should be told that he needs to go and defend a point during the mission, not in the mission briefing. This would make the situation seem more dynamic.
fasad 2014 年 4 月 25 日 下午 9:15 
Quite a good attack and hold scenario. I had a few good shootouts through the town.
Here are a few things I noticed that could be improved:
*Clearing outpost (first task) trigger activated while I was hundreds of meters away. It would make sense that the trigger won't fire until the player's group get close to the outpost and can see that it is clear.
*Performance dropped quite badly as I approached Zaros. It recovered quite soon afterwards however.
*Bodies disappeared from the battlefield very quickly and noticably.
*Friendly AI units stopped moving/searching Zaros before it was clear, and enemy AI held their position. This leaves the player's group with a large town to search and clear. Either make the friendly AI more active, or make enemy AI retreat when heavily outnumbered.
PremiumColt  [作者] 2014 年 4 月 25 日 下午 6:29 
@Bergotronic I've been trying to find a way for the counter-attack to basically be defeated when all vehicles are destroyed and/or disabled (including crew bailouts). Still working on that lol
Bergotronic 2014 年 4 月 25 日 下午 6:21 
Decent Mission! - SPOILER -- I took out all the enemy infantry and crew at the end, but the mission did not complete. I had to destroy each vehicle, even though the crew had long since bailed out :)
artek3333 2014 年 4 月 25 日 下午 4:24 
good
PremiumColt  [作者] 2014 年 4 月 25 日 下午 1:33 
@filpette I was more or less aiming for a simple mission, with the randomness coming from the combat in the town itself. But yeah, I get what you mean. I'll see what I can do in the next update. Thanks for the suggestion!
CANNIBAL 2014 年 4 月 25 日 下午 1:28 
збс!
Samoht Nox 2014 年 4 月 25 日 上午 5:28 
very nice mission, well done
NiceStreamLOLTTV 2014 年 4 月 24 日 下午 1:30 
cada
ebarstad 2014 年 4 月 24 日 下午 1:08 
Nice mission; thanks for sharing!
byteman21 2014 年 4 月 23 日 下午 11:29 
Thanks Colt for the education...
=Jacko= 2014 年 4 月 23 日 下午 9:53 
@[FFL] Colt: TY for adding VAS and coop ;)
PremiumColt  [作者] 2014 年 4 月 23 日 下午 8:46 
@byteman21 Virtual Ammobox System, basically a script where you interact with an object (usually an ammobox for aesthetic) that allows you to customize your person ingame with differant gear, uniforms and such. Really popular script for coop, large-scale missions.

And from what appears to be a pretty high demand for VAS, I'll get to work this weekend with an update to add it for those who want to use it, though naturally you can ignore it if you want. I'll also add a coop version of this mission as soon as possible (maybe on the weekend too).
StorM 2014 年 4 月 23 日 下午 3:00 
NICE
=Jacko= 2014 年 4 月 22 日 下午 10:08 
add VAS ..............FFS
byteman21 2014 年 4 月 22 日 下午 9:24 
What is VAS?
Dakila 2014 年 4 月 22 日 下午 3:17 
4/10
bigboi 2014 年 4 月 22 日 下午 12:29 
AWESOME JOB BRO !!!
PremiumColt  [作者] 2014 年 4 月 22 日 上午 9:06 
Eh, I made the mission with the intention of it being somewhat straight forward, not to mention I feel the mission's not on the scale as deserving VAS, and that my coop mission-making skills are sorta shallow. However, when I get some free time I'll try and make a coop version of this mission with VAS.
Ellen Joe 2014 年 4 月 22 日 上午 7:15 
why is the enemy not shooting at me?
Theo Hardmeier 2014 年 4 月 22 日 上午 1:37 
Ignore the VAS junkies.

Good mission!