边缘世界 RimWorld

边缘世界 RimWorld

RimForge
581 条留言
Rassmond 10 月 9 日 上午 6:47 
@blue Antimatter Annihilation which is another mod from this author but its not updated to 1.6 sadly
blue 10 月 5 日 下午 9:22 
@Rassmond where does hyper alloy come from?
P O P 10 月 4 日 下午 8:57 
Ngl the khopesh is kind of unbalanced. A good khopesh has 15 damage, 55 pen and a +0.4 move speed for something you can unlock at long blades. Compare that to the other weapons in that tier, it typically has a little under DOUBLE their stats (not including bulg or treaty). A good steel longsword has only 9.46 damage and 36 pen with no speed boost. Literally removes any reason to use the long or short sword since the khopesh is cheaper than them and faster to make. The only major difference between those two swords is that one is straight and one has a curve. Doesn't really make sense for it to be that much better with that small of a difference. Still a good mod though.
Rassmond 9 月 27 日 下午 9:29 
good mod, but adamantium not even close to hyperalloy :(
Zoto 9 月 18 日 下午 12:47 
@PhazerG That's the issue stemming from the Vanilla Achievements Expanded thing, so salvation might arrive this weekend :~)
Epicguru  [作者] 9 月 18 日 下午 12:31 
You'll have to send a log file PhazerG.
Achievement issues are being worked on and should be fixed this weekend.
PhazerG 9 月 17 日 下午 3:03 
I would like to make it known that RimForge has a UI bug with the "Mod Options" tab. I have about 70 or so mods I think, and after a few hours of trial and error, RimForge has some sort of issue with "breaking" the Mod Options tab. Having RimForge enabled makes all the Mod Option configurations disappear. How do I help fix the issue?
Zoto 9 月 6 日 上午 7:13 
Also not to beat a dead horse here but can confirm the coilgun damage tracker seems to be the culprit;

System.TypeInitializationException: The type initializer for 'AchievementsExpanded.AchievementHarmony' threw an exception. ---> System.TypeLoadException: Type RimForge.Achievements.CoilgunDamageTracker has invalid vtable method slot 16 with method none
[Ref 5FF5D6D6]
Xavier_Dare 8 月 24 日 下午 10:11 
Any news on an update? Not trying to rush just wondering as i love this mod (mostly for the electric poles and connectors haha)
TheLastSeeker 8 月 9 日 下午 3:33 
at least vanilla achievements isn't a needed mod, rather use this helper.
stormbot28 8 月 1 日 下午 5:13 
Since no one has posted an error log (not trying to beat a dead horse, but no error log is oh so fun for debugging), please find mine here for the vanilla achievements expanded issue: https://pastebin.com/1GaLsQzF

I've never used C#, but thank god it actually tells you what function went screwy
Leoraaaaaaaaaaaaaaaaaaaaa  [作者] 7 月 28 日 上午 4:10 
A fix for Vanilla Achievements Expanded is currently in the works.
Morcalvin 7 月 25 日 下午 7:50 
I'm also having the problem with mod options being blank
whitefox_braveheart 7 月 22 日 下午 2:38 
Same....Vanilla Achievements just isnt working with this mod
ApplePlayzzz 7 月 22 日 上午 8:41 
I have the same issue as Steel Rainbow, the mod options are blank and all previous options i had were removed
Steel Rainbow 7 月 19 日 下午 6:07 
I think the vanilla achievements patch might need to be updated. Loading Rimforge with Vanilla Achievements Expanded loads mod options as blank.
SniperSpider 7 月 17 日 上午 10:57 
hi, tried to perform ritual, prisoner is safe and happy, and didnt get the bleessing. tried to dev mode it in, but theres no heddiff of blessing of zir. am i missing something?
Potato Gaming 7 月 16 日 下午 4:21 
Im talking about just using this mod and harmony, no other mods, to see if 1.6 rimworld has any bugs for this mod.
Epicguru  [作者] 7 月 14 日 下午 1:16 
You'll have to test and see. I can't possibly tell you for sure I have no idea what other mods you are running and I don't own the DLC.
Potato Gaming 7 月 14 日 上午 10:42 
Is there any big bugs that could end my run or crash the game for using this mod on 1.6?
Epicguru  [作者] 6 月 25 日 下午 6:55 
Not planned.
Halituis Amaricanous 6 月 25 日 下午 5:02 
Any chance of getting a North and east side graphic for the forge itself?
Epicguru  [作者] 6 月 22 日 上午 6:12 
Leora has generously updated the mod for the 1.6 beta.
Leoraaaaaaaaaaaaaaaaaaaaa  [作者] 6 月 15 日 下午 6:32 
Currently breaks the dev menu in 1.6. Unsure about other possible issues. All items were buildable, at least. Thanks for your work on this mod!
Reidlos 5 月 23 日 上午 10:11 
i had this working for a year + but my tricks to fix the bills menu isnt working anymore and i have no idea why :( dubs mint menus has the "fixed" version from the custom git, and alpha implants is under rimforge. both those fixed it in the past but must have added something maybe ?
Lord Rugdumph 5 月 19 日 上午 5:42 
Wanted to try it out but even removing the conflicts doesn't seem to let any recipes load on the forge bills :(
D9sinc 3 月 12 日 上午 3:01 
I can confirm I'm having the same issue as Bosh where I get both EM-M Copper and Tin alongside Rimforge Copper and Tin despite them being disabled in Rimforge. Though, I'm getting it from underground deposits as well.
Smxrez 3 月 8 日 下午 8:56 
I like all the new metals/weapons in the mod but on large modlists its hard to get around to really touching that stuff.
however the buildings are all really neat and I could see myself using them often especially the liandry coilgun and strike drone.
Is there any chance you could either make a config or standalone mod that just includes the buildings (and ofc no forge) along with using vanilla resources to make? (and maybe no ritual as it was designed lore wise with copper stuff)
Totally understandable if you don't want to though! :btd6thumbsup:
Bosh 3 月 7 日 下午 11:03 
Tin and Copper still generate from this mod on new maps even when they're disabled in the mod options. It doesn't seem like this mod works very well with Expanded Materials - Metals.
https://gist.github.com/HugsLibRecordKeeper/13a348671b27bf88a33b152c99366cff
Retarded Trhees 2 月 15 日 下午 9:22 
Would it be considered balanced? Im looking at some of the melee weapons and they do have some pretty high dps can someone let me know?
Intruden 1 月 6 日 上午 9:05 
There were no recipes in the forge until the Alpha Implants mod was removed. Thanks for the hint in the comments below.
Yatoro煜 2024 年 12 月 18 日 下午 12:33 
The CE patch of Virtuous Treaty has a little problem : all alloys have been added to Metallic_Weapon and RF_WeaponAlloy, and you replace the stuffCategories to RF_WeaponAlloy, so you can't use other Metallic_Weapon to make Virtuous Treaty, but only RF_WeaponAlloy. I think it's a mistake, because it could made with metal or alloy without patch.
Abu Bakr al-Baghdadi 2024 年 11 月 21 日 下午 6:59 
I use materials expanded and have copper ore, and I need copper to make conduits instead of steel, and the copper I mind is from RimFOrge, howd I be able to make conduits with it?
randomvortex 2024 年 10 月 24 日 下午 8:45 
For anyone who has no bills at the forge, if you also have "Alpha Implants", it needs to be placed UNDER this mod or the bills seem to disappear, and Rimpy tends to put them in the wrong order. not sure why that mod would be causing the issue but I tested with just these two and thats how I got it to work
Epicguru  [作者] 2024 年 10 月 18 日 上午 9:10 
I consider this mod to be finished so I'd rather not make any lore changes, but it would be fairly easy to do as a patch mod if anyone is so inclined.
Sumatris 2024 年 10 月 18 日 上午 3:43 
Not a gameplay issue for a change, but have you considered integrating the mod's lore with the Anomaly DLC? The Horax AI from Anomaly is pretty much an evil machine god like your Zir after all. I'd totally understand if you want to stick with your own creation and your vision for it, but the parallels are strong enough to make me want to ask anyway ^^.
Knochio, Prof. Dr. Toterbaren 2024 年 9 月 26 日 上午 10:02 
OP it seems like this mod simply replaced cotton plants with mercurybloom.
blue 2024 年 9 月 4 日 下午 7:36 
how is the virtuous treaty achievement meant to be obtainable if you can't make it with quality
Reidlos 2024 年 7 月 19 日 下午 8:30 
So I think we talked bout this in 1.4 so a good while ago, the Strike Drone Launcher still doesnt actual drop anything, atleast in CE. Has there been any updates?
Ajam 2024 年 7 月 18 日 下午 6:31 
So I don't know what is causing this but I have a wireless pylon set to provide 54,000 power for my power grid. This was fine when I had it set to 53,000 when I still had 20 industrial wood gens and 5 machinoid reactors, HOWEVER when I acquired my 6th ship reactor I plugged it in and set the pylon to send out 54,000 power and it does but then pylon continuously flicks between on and off saying it doesn't have the required power even tho ran the numbers over a few times. I get no errors when checking the dev log, it's blank.
Reidlos 2024 年 7 月 14 日 下午 8:42 
So I can confirm its not RimsQOL or Dubs Menus alone. I figured one of those but testing with them worked fine. So either its triggered at some point, or another of my 350 mods is causing lol. I might mass test alot later, id like to find the rix, doing first 1.5 playthough and man errors galor on things, some just need a very obvious update but some are mysterious on why they happening. Also Dubs perf analyzer, performance fish, rocketman and performance optimizer also dont seem to be casing a direct (at the start atleast) issue.

Ironically, RIMSQOL is going to save my patience with this playthrough, I added the single only recipies from the forge to a smelter lol. It will be a bit OP with out the power draw but it will be slower.
Reidlos 2024 年 7 月 14 日 下午 7:48 
so I see RIMMSQOL has issues with this but in 1.4 i used them together the whole time. Is that a new issue? I am not seeing forge bills atm but it seems others are getting that error too (even with out rimms?)
Epicguru  [作者] 2024 年 7 月 12 日 上午 7:06 
I've had reports of this issue before but I never managed to reproduce it even when people sent me their save files. If you have save files I can investigate but otherwise I don't know what I can do.
Sean Vandetta 2024 年 7 月 11 日 下午 5:20 
I am having the same issue as Curdos. Started a new game to see if I had accidentally ran the tech through psycast but still have the same issue.
Curdos 2024 年 6 月 18 日 下午 11:04 
I believe I'm missing something, and I'm totally prepared to be bonked for user error, but there are no bills in my Forge after researching Alloy Forge is there more research required to start with alloying? I've got like 2000 tin and nothing to do with it lol
Ioncloud 2024 年 6 月 11 日 上午 8:38 
Having an issue growing mushrooms in darkness (max lighting 0%)... the greenhouse controller 100% lights the room... wondering if we can get a toggle to turn off the lighting on it (or even set what % it lights to...)?
AlShegardy92 2024 年 6 月 1 日 上午 8:36 
does the green house controller stack ?
Nirahiel 2024 年 5 月 18 日 上午 4:38 
Could you make the zir's blessing ritual like any other ritual (ideology / anomaly) where you don't have to draft the pawn to stand nearby, they do it themselves because of the way the ritual works there ? Plus it'd be easier I guess to just select who's the target and who's the sacrifice in the ritual window. And the participants and all that. (Note at this point i'm just speculating, I haven't even done the ritual once yet but reading the description in the ingame wiki led me to think it wasn't the same sort of ritual)
Epicguru  [作者] 2024 年 5 月 17 日 上午 2:13 
Yes. Please credit me if it is a significant amount of code.
ukyeeee 2024 年 5 月 16 日 下午 3:12 
Can I use some of your code to make a mod?