Garry's Mod

Garry's Mod

[VJ] Warhammer 40k: T'au Fire Warriors
77 条留言
Gasmask09  [作者] 6 月 18 日 上午 11:03 
okay, this is very strange, I checked the addon, my friend checked the addon and everything worked fine.
Maybe the addon creates lua errors for you?
Xivla40 6 月 18 日 上午 9:46 
ERROR models
Gasmask09  [作者] 6 月 18 日 上午 1:02 
Okay, uh, I have no idea what could cause such problems. I have updated the addon, if the problem remains after that, I can only advise you to check the integrity of the game files
ArbitersHand 6 月 18 日 上午 12:38 
The plasma rifles for the fire warrior and pathfinders are instead giant error signs
Gasmask09  [作者] 6 月 17 日 下午 11:35 
I disabled all addons except this one and vj base, I don't see any errors. Can you tell me in more detail what exactly is displayed as error?
ArbitersHand 6 月 17 日 下午 11:10 
He means big error models. I'm getting those too.
Gasmask09  [作者] 6 月 17 日 下午 11:02 
wdym, red crosses or big ERROR models?
Xivla40 6 月 17 日 下午 4:52 
a lot of red errors
Gasmask09  [作者] 6 月 14 日 下午 1:37 
ok, I renamed autorun, now there should be no conflict...
Gasmask09  [作者] 6 月 14 日 下午 1:19 
Maybe my addons might conflict with Warp Keepers addon code, I haven't checked them.
But I don't understand one thing, are you using the necron addon from WK or from me? If it's my recent addon, it doesn't require WK Code at all, just models
ArbitersHand 6 月 14 日 上午 8:58 
I think I found what the issue was for the T'au NPCs, and it's the WK Code mod used for the Necrons. When I disabled it and quit the game, the T'au sub-menus would be normal, but having it enabled and starting the game changes the sub-menus to VJ base: tau, and VJ base: tau auxiliaries, and I can't spawn them.
Gasmask09  [作者] 6 月 12 日 下午 10:12 
увы, не могу пофиксить это, модель не компилируется обратно
Пьер Ферма 6 月 12 日 下午 7:16 
точнее держут оружие 1 рукой
Пьер Ферма 6 月 12 日 下午 7:15 
Кароче заметил что гуевесы опускают оружие может быть это только у меня или у всех можешь посмотреть ок?
Пьер Ферма 6 月 10 日 上午 6:45 
от души братишка:steamthumbsup:
Gasmask09  [作者] 6 月 10 日 上午 5:42 
спасибо, пофиксил
Пьер Ферма 6 月 9 日 下午 11:30 
вопросик
почему xv8 не может ходить как братсайд?
Пьер Ферма 6 月 9 日 下午 6:18 
спасеба:steamthumbsup:
Пьер Ферма 6 月 8 日 下午 4:53 
пже больше ююнитов тау
Gasmask09  [作者] 6 月 5 日 上午 7:46 
No, I didn't change their menu, and I don't know which addon adds “tau auxiliaries”
ArbitersHand 6 月 5 日 上午 7:15 
So I think I found them. Did you by any chance change their in-game menu? I see 2: VJ base: tau, and VJ base: tau auxiliaries.
ArbitersHand 6 月 5 日 上午 6:15 
I have it.
Gasmask09  [作者] 6 月 5 日 上午 1:19 
Have you installed VJ Base? If so, I don't know why this might be happening
ArbitersHand 6 月 4 日 下午 9:02 
for some reason I can't see this section in my in-game menu
Gasmask09  [作者] 4 月 21 日 上午 3:32 
soon
gm_Redlerman16 4 月 20 日 上午 12:00 
found this error, fix?

[[VJ] Warhammer 40k: T'au Fire Warriors] lua/entities/npc_vj_krootf/init.lua:161: attempt to index global 'ai_vj_schedule' (a nil value)
1. unknown - lua/entities/npc_vj_krootf/init.lua:161
YAITSA 2023 年 10 月 21 日 上午 8:59 
откуда модельки крутов?
Lamrett 2023 年 5 月 23 日 上午 10:32 
Don't know if you're planning on doing any more work on this, but there's a proper scaled Tau pulse rifle weapon on the workshop, instead of that ancient oversized one.
Gnilomord 2023 年 3 月 14 日 上午 12:51 
звуки выстрелов погромче, а то их слышно только вплотную)
Norilsk_top 2023 年 3 月 1 日 下午 12:02 
Неплохо неплохо
76561198953854628 2023 年 2 月 25 日 下午 5:36 
the tau in warhammer 40k was officially shown to have blue blood,i think it is a easy swap for the fire warriors,pathfinders and fire bodyguards,the mech tau units will have no blood possibility being an armored unit rather than a organic one,you can google search tau blood color for some interesting resaults
B-Man 2023 年 2 月 11 日 下午 5:23 
Also just realized that the Broadside units' rail guns for the top do not work
B-Man 2023 年 2 月 4 日 上午 11:10 
Curious if you'll add anymore SNPCs to this addon, I've been using it for a long time and so far it hasn't let me down one bit.
Gasmask09  [作者] 2023 年 1 月 31 日 上午 2:35 
ну, почти
[СПО] Oleksa 2023 年 1 月 31 日 上午 1:49 
Уффф реборн
Gasmask09  [作者] 2023 年 1 月 30 日 下午 6:26 
Say thanks to Nokhshisho
B-Man 2023 年 1 月 30 日 下午 3:08 
Epic update man!
ArbitersHand 2023 年 1 月 18 日 下午 9:02 
They don't really do that, they only do it a little bit when you're in their face
Gasmask09  [作者] 2023 年 1 月 18 日 上午 11:55 
tell me if they dont
Gasmask09  [作者] 2023 年 1 月 18 日 上午 11:55 
Update: 15 Jan @ 1:01am
-Reworked the behavior of the kroots. Now they run as close as possible to the enemy to attack him in close combat
ArbitersHand 2023 年 1 月 18 日 上午 7:59 
What got changed in the update?
Gasmask09  [作者] 2023 年 1 月 14 日 下午 2:41 
Thank you!
B-Man 2023 年 1 月 14 日 下午 2:27 
Yoo addon got updated? I admire your continuation on this and the space marine addon too. These are great for NPC Wars!
Gasmask09  [作者] 2023 年 1 月 14 日 上午 10:11 
When DrVrej releases an update for VJ Base, I might be able to fix the exoskeleton firing bug, but until then - we have to settle for that.
Honestly - I forgot about the fact that I was supposed to buff the kroots, sorry, I think I'll do it now.
Yoji 2023 年 1 月 13 日 下午 9:17 
Ive discovered that the broadside only stops working at long ranges. Everything still works up close. Would be nice if they could move to make this less of an issue but I understand if it would be too hard to implement. Since youre working on the Kroot I'd like to ask if you could give them an itty bitty buff? they feel far too weak when compared to the other snpcs. (sorry if im being a little pushy here lol)
Gasmask09  [作者] 2023 年 1 月 11 日 上午 9:49 
ArbitersHand, Okay, I'll try.
Gasmask09  [作者] 2023 年 1 月 11 日 上午 9:49 
Yoji, I think it's because these nps are using player animations.
ArbitersHand 2023 年 1 月 10 日 上午 9:04 
maybe for the kroot carnivores you can have them leap toward their enemies and melee attack them, since that is what they're for in dawn of war, and would make them stand out more
saximaphone 2022 年 12 月 24 日 下午 2:42 
Any NPC with an explosive is broken in vanilla GMod.