安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'll see what I can do, could also just update the included notepad document with the scale settings I had in mind for the few weapons affected since I'm pretty sure i know how the scaling system in place works from a glance of the proto_defs file
it appears that you've doubled the size from the previous version. On weapons with a larger canvas surface like amputator and persian persuader, the pattern is much more noticeable, which is great — but on weapons with a slimmer frame like sniper rifle and the claymore sword, the pattern becomes near-unidenifiable in the process due to the squares being too large.
I recommend finding a middleground, have the pattern size set at 1.5x from the original version (as suggested on my earlier comment), so that the argyle design is distinguishable on both large and small weapons.
but the current version is fine imo and you could leave it as it is. i'm just super nitpicky by nature, and I'd feel really bad if I had to make you redo the posters a second time
as for the design itself, i think the squares could benefit from being at least 50% larger. the small square size causes the pattern to lose out on some of its' finer details when looking from afar, making it look more like checkerboard tiles than argyle as it was originally intended.
https://i.imgur.com/vpjENsF.png
They are made this way to avoid a current glitch with Tiger Buffed/Leopard Printed I discovered while making this where it doesn't select past the top left most 1074x1074 area.
I emailed valve about it already. But I future proofed the gradients ahead of time so I wouldn't have to remake them when/if it gets fixed.