Team Fortress 2

Team Fortress 2

Sunday Best
20 条留言
Renim ☕  [作者] 2023 年 11 月 10 日 上午 8:44 
it can give multiple due to restrictions on how the gradient for tiger buffed works
dust 2023 年 11 月 10 日 上午 8:03 
does the gradient give you one colour or can it give you two colours on the same texture?
Jouppi 2021 年 12 月 12 日 下午 6:14 
Looks really nice
pop 2021 年 6 月 4 日 上午 4:10 
Back to this paint, even better than I remember it first time seeing it. Definitely one of the best uses of macaw's gradients, and doesn't rely on saturated gradients that most workshop macaws do (something I am guilty of myself lol). But yeah great work.
Cordial 2021 年 6 月 2 日 下午 1:37 
no worries lol, but that's good to hear :thumbs:
Renim ☕  [作者] 2021 年 6 月 2 日 下午 1:03 
and ah, I entirely misread your suggestion and thought you DID mean to double it, my mistake. either way its an easy fix
Renim ☕  [作者] 2021 年 6 月 2 日 下午 1:01 
I wanted to redo the promos anyway to more accurately show off the gradient, so it was more like "yeah since i'm already making the change I might as well go all out"

I'll see what I can do, could also just update the included notepad document with the scale settings I had in mind for the few weapons affected since I'm pretty sure i know how the scaling system in place works from a glance of the proto_defs file
Cordial 2021 年 6 月 2 日 下午 12:49 
oh crap, I wasn't expecting you to go the extra mile and redo the whole entire promo based on my suggestions, have to give you major props for that.

it appears that you've doubled the size from the previous version. On weapons with a larger canvas surface like amputator and persian persuader, the pattern is much more noticeable, which is great — but on weapons with a slimmer frame like sniper rifle and the claymore sword, the pattern becomes near-unidenifiable in the process due to the squares being too large.

I recommend finding a middleground, have the pattern size set at 1.5x from the original version (as suggested on my earlier comment), so that the argyle design is distinguishable on both large and small weapons.

but the current version is fine imo and you could leave it as it is. i'm just super nitpicky by nature, and I'd feel really bad if I had to make you redo the posters a second time :ritonaworried:
Renim ☕  [作者] 2021 年 6 月 2 日 上午 9:57 
Cordial 2021 年 6 月 2 日 上午 3:02 
nice gradient colors, would love to see gradients get supported in community war paints — opens up many creative ideas not possible before.

as for the design itself, i think the squares could benefit from being at least 50% larger. the small square size causes the pattern to lose out on some of its' finer details when looking from afar, making it look more like checkerboard tiles than argyle as it was originally intended.
hasan electric type'd my dog 2021 年 6 月 1 日 下午 1:34 
Probably the emporium server. Maybe you can ask the mods to pin it or something.
Renim ☕  [作者] 2021 年 6 月 1 日 下午 1:31 
I was actually planning to eventually make a detailed guide on how war paint mapping as a whole works, but it would be kinda useless at the moment I feel lol. For now I might do a PSA post somewhere, but idk where war paint creators typically hang out to tell them that leopard printed/tiger buffed are bugged atm
hasan electric type'd my dog 2021 年 6 月 1 日 下午 1:16 
Very cool. You should make a guide or something on this.
Renim ☕  [作者] 2021 年 6 月 1 日 下午 1:13 
It can select any starting pixel in the top left most 1024x1024 area, but the gradient pulls from .25% of the canvas. It is expecting the 52x52 area directly to the right and directly from the bottom to be the 'looping' point, though I guess that is technically 1076x1076.
pop 2021 年 6 月 1 日 下午 1:09 
Pog cheers, looks like a cool selection.
hasan electric type'd my dog 2021 年 6 月 1 日 下午 1:08 
1074? Isn't it supposed to be 1024x1024?
Renim ☕  [作者] 2021 年 6 月 1 日 下午 1:00 
Yeah, sure. No problem!
https://i.imgur.com/vpjENsF.png

They are made this way to avoid a current glitch with Tiger Buffed/Leopard Printed I discovered while making this where it doesn't select past the top left most 1074x1074 area.

I emailed valve about it already. But I future proofed the gradients ahead of time so I wouldn't have to remake them when/if it gets fixed.
pop 2021 年 6 月 1 日 下午 12:54 
I’m curious what the gradient map would look like if you don’t mind sharing it.
Renim ☕  [作者] 2021 年 6 月 1 日 上午 11:09 
Thank you!
hasan electric type'd my dog 2021 年 6 月 1 日 上午 10:25 
Nice usage of the gradient. Works surprisingly well.