武装突袭3

武装突袭3

3DEN Agency
26 条留言
Killertrifle 2023 年 5 月 15 日 上午 11:38 
Looking through the tutorial, do we need to export the agents to SQF even if it is a single-player scenario? Still trying to figure out how it works, so I have no clue if this is a borderline dumbass question or not.
Spartan 2023 年 3 月 20 日 上午 9:39 
I feel like this could be useful for warlords, but I'm not sure how to apply this to freshly spawned units.
Haplogynae 2022 年 4 月 12 日 下午 1:57 
Getting error:

'_unit = _this |3 |select 0;_passedParameters = (_this sele...'
Error select: ype Object, expected Array,String,Config entry
Kash Bengtsson  [作者] 2022 年 1 月 27 日 下午 8:55 
"'1 |#|Objects simulated error generic error in expression"
Error now fixed
Shadowblade 2021 年 10 月 12 日 下午 5:01 
Hey I'm having an issue when i'm trying to export the agents to SQF, I get the error "'1 |#|Objects simulated error generic error in expression"

Any idea what this means?
Fluffy 2021 年 7 月 5 日 下午 12:03 
This makes me so sad since I just wrote a script yesterday to replace Ambient AI with Agents prior to me seeing this mod, either way Top Tier Stuff :scCatgirl:
Makarov 2021 年 6 月 23 日 上午 3:55 
Thank you for the quick response & fix!)
Kash Bengtsson  [作者] 2021 年 6 月 22 日 下午 4:46 
@Makarov
"Can you remove the star emoji from the name, both folder and steam? It can't be properly set up on dedicated servers due to it"

Removed it, thanks for the info. It should auto-update when you re-launch Arma.
Makarov 2021 年 6 月 22 日 下午 12:20 
Can you remove the star emoji from the name, both folder and steam? It can't be properly set up on dedicated servers due to it
Col. Schwi 2021 年 6 月 19 日 上午 10:15 
Agent Miller
PrometheanExile 2021 年 6 月 12 日 上午 9:13 
While I find this mod deviously clever it does have some hat limited utility in my case since agents do not execute FSM and have no ability to fight. Still for scenery and spawing large numbers of civilians this could be amazing
LT Flashback 2021 年 6 月 8 日 上午 11:03 
you and me both Rolf, no idea whats going on around here.
Bud Liteyear 2021 年 6 月 6 日 下午 8:52 
What is this? It looks like some sort of magic. I do not understand, what is an agent? I feel like I don't belong here, clearly I'm too much of a pleb to use this, but I'm curious.
☃︎❄️IceColdCubes❄☃ 2021 年 6 月 4 日 上午 7:43 
Sounds awesome anyway if you get a chance could you post a short video as a demonstration?
Gₕₒₛₜ Fₐcₑ 2021 年 6 月 4 日 上午 6:21 
I approve
little andy 2021 年 6 月 4 日 上午 4:35 
@M9A3

thank you!
Christian 2021 年 6 月 4 日 上午 2:27 
does it roll with 3eden enhanced ?
Kash Bengtsson  [作者] 2021 年 6 月 3 日 下午 4:13 
@little andy
“so right now it doesn't create a dependency? i can just use this for my mission and the players + server don't need this mod right?”

That's correct, because all you'd be doing is adding a script to your mission's init.
The script in this case is whatever your export of the agents is.
"Tools > 3DEN Agency > Export Agents to SQF (Agents Only)."

Here is an example of what I mean,
but there are other ways you could achieve the same effect:

The file you want to edit:
https://imgur.com/a/bjXCnLQ

The content of that file:
https://pastebin.com/Q614BHJr

Hope this helps :steamthumbsup:
little andy 2021 年 6 月 3 日 下午 12:10 
so right now it doesn't create a dependency? i can just use this for my mission and the players + server don't need this mod right?
OG Alcoholic Stepdad 2021 年 6 月 2 日 下午 6:39 
Excellent utility.
Gustav 2021 年 6 月 2 日 上午 8:50 
:steamthumbsup:
crub 2021 年 6 月 1 日 下午 5:24 
Lit
Jim Beam 2021 年 6 月 1 日 下午 3:50 
Ah i understand, still an very useful mod. Used it on AI around some safe zones for animations and it worked perfectly and i definitely noticed an FPS improvement.
Kash Bengtsson  [作者] 2021 年 6 月 1 日 下午 3:12 
@Jim Beam
“So agents can’t be used as combatants?”

The short answer is no, they won’t attack enemies.

They can potentially be used as combatants, but you will have to script their actions manually. Commands like fire & forceWeaponFire will still work on agents. The functions BIS_fnc_unitCapture & BIS_fnc_unitPlay should also work.

Ex:
ai1 Fire currentMuzzle ai1;

ai1 forceWeaponFire [currentMuzzle ai1, (selectRandom (getArray (configFile >> "CfgWeapons" >> currentWeapon ai1 >> "modes")))];
Jim Beam 2021 年 6 月 1 日 上午 9:02 
So agents can't be used as combatants?
Zaco Kick 2021 年 6 月 1 日 上午 8:27 
Now big missions wont lag as much