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Only just seen your post! I couldn't find a way to do this. It would need two separate animations - one to close the gates and another to open them. Prop mods only support a single animation, that's why I had to include a delay between closing and opening. If anyone can think of a way round this, please let me know!
• Unadorned for a single track crossing
• With 'Another train coming..' plate for a multitrack crossing.
A full explanation of all the signage can be found at:
https://en.wikipedia.org/wiki/Road_signs_in_the_United_Kingdom#Guildford_Rules
I hope you enjoy them and would welcome any feedback on operation/improvements.
Keep rolling!
The gates are manually triggered by selecting the crossing and pressing Q. They close and stay closed for 20 sec then re-open.
I've used JTG's small road section for the base. This is repaintable. If you want a different surface duplicate the crossing and then set the three meshes for the road to 'none'. The gates will still work.
Road signs included are:
• Gated crossing ahead (no lights)
• Gated crossing ahead with 'stop at lights' plate
• Ungated crossing ahead
• Ungated crossing
• Ungated crossing w ‘Keep crossing clear’ plate