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报告翻译问题
Can I create my own add-on from your add-on? By that I mean I can take the sounds, models, materials and particles from your add-ons and put it all into an unlisted content pack. Of course without the Lua files @DolUnity
No clue if you've used the WH40k mortars from gmod workshop, but a top down view instead of practical ironsights would be lovely. Also adding in a better projectile system that doesn't rely on a giant skybox
░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
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function ENT:Initialize()
self.damage = 500
end
function ENT:OnTakeDamage(dmg)
self.damage = (self.damage or TentSpawns.Health) - dmg:GetDamage()
if self.damage <= 0 then
self:Remove()
end
end
Do you think it will be possible to add a secondary mode where it displays the values relative to the mortar, would that be too unbalanced/unrealistic?