ATLAS
Custom Shipyards
125 条留言
Paleto 2024 年 2 月 22 日 上午 8:36 
do you guys know what building(ceiling/walls example) the shipyard will snap to? so far i can only snap ceiling to the shipyard but cant vice versa
king George III 2023 年 12 月 26 日 上午 8:07 
modded ship stopped appearing even after follow the guide
Drakonthius 2023 年 10 月 21 日 下午 4:23 
Anyone have an idea how to add klingers sotl? \2734135825\Ships\ShipOfLine PrimalItem_Ship_ShipOfLine
BOATS 2023 年 10 月 19 日 下午 11:34 
Any Idea how to tweak the settings for a server that is hosted on G-portal
Black_Jack 2023 年 6 月 25 日 下午 2:09 
is there a spawn command for the custom shipyard since we cannot convert from atlas plus to custom or AS ?
abimor 2023 年 4 月 12 日 下午 2:58 
So I am a dope I just did not see the part about only having one header once I fixed that mistake it works
abimor 2023 年 4 月 12 日 下午 2:33 
I cant get this to work with atlas shipyards I created the header and copied the code but nothing shows up when I try to build the ships
Arachnovia 2023 年 4 月 6 日 上午 3:30 
Sorry Problem is solved.
Arachnovia 2023 年 4 月 6 日 上午 1:14 
I´m not able to add the Klingerships to Your Shipyard - can You pleas give me the path for the right ini?

I try to use this for adding it

[CustomShipyards]
AddShips=
(Sloop,Blueprint'/Game/Mods/AdditionalShipsKlingerShipyard/Ships/Chalupa/PrimalItem_Ship_Chalupa.PrimalItem_Ship_Chalupa')
(Schooner,Blueprint'/Game/Mods/AdditionalShipsKlingerShipyard/Ships/White_Schooner/PrimalItem_Ship_White_Schooner.PrimalItem_Ship_White_Schooner')
......

That´s my path - SteamLibrary\steamapps\common\ATLAS\ShooterGame\Saved\Config\WindowsNoEditor
({x})Kyoji 2023 年 2 月 1 日 下午 8:32 
Same as Mischief. Nothing showing up.
Mischief 2023 年 1 月 29 日 上午 9:05 
Try adding the ships from Kilingers and Atlas Shipright, both wouldnt show up on the shipyard at all. Was put in my GUI with the right header.
Bluetalon 2023 年 1 月 29 日 上午 7:48 
ty
H2O-Melons  [作者] 2023 年 1 月 15 日 上午 10:41 
@Bluetalon, for servers, you need to add the [CustomShipyards] header and the config to the GameUserSettings.ini file for each grid
Bluetalon 2023 年 1 月 15 日 上午 5:32 
I'm trying to add this to my nitrado server with the "NoModularShips=True"
Not entirely sure where to past it in. in map editor or on the config...
Help plz :)
Wolfsfuchs 2022 年 12 月 24 日 上午 8:36 
Hello, the Mod its very nice but i have in all Ships Optical Water in the Ship. Its not realy in (not swimming or problems with Air). Its a Optic fail. Comming this from Mod or is this a Fail from my PC?

Sorry for my bad English...
Azi_Dahaka12th 2022 年 11 月 21 日 下午 12:21 
yeah all im seeing in the files is uncompressed stuff, dont even know what im looking for
Azi_Dahaka12th 2022 年 11 月 21 日 下午 12:19 
i think its best if i leave it to you, knowing me ill mess something up
H2O-Melons  [作者] 2022 年 11 月 21 日 下午 12:18 
no, you don't create a file, you open the existing GameUserSettings.ini file and add the header and config text to the bottom of it. You can look in the mod's folder to see what ships they add and their blueprint path (or ask the modder). If you don't feel comfortable doing that yourself, I can look into it later today (a few hours) and add that mod's info to the discussion post.
Azi_Dahaka12th 2022 年 11 月 21 日 下午 12:15 
but still not sure as to finding the code for Atlas plus ships...
Azi_Dahaka12th 2022 年 11 月 21 日 下午 12:15 
belayl that ..im kinda dumb, i have to edit the already there config file
Azi_Dahaka12th 2022 年 11 月 21 日 下午 12:13 
so i have to make a config file called Custom Shipyards, and then edit the code to add in the ships.....but how do i get a list of the ships from Atlas plus?
H2O-Melons  [作者] 2022 年 11 月 21 日 下午 12:08 
@Azi_Dahaka12th, if you're referring to the discussion post on adding modded ships, the ships are listed under the mod's name. The ones for Ships Plus are for the mod named Ships Plus, not Atlas Plus.

Add any of the configs under the [CustomShipyards] header (you have to create this header yourself) in your GameUserSettings.ini file. For single player, can be found at \Steam\steamapps\common\ATLAS\ShooterGame\Saved\Config\WindowsNoEditor.
Azi_Dahaka12th 2022 年 11 月 21 日 上午 11:58 
are the ships plus the same ships from Atlas plus? also where do i find the config files to edit?
H2O-Melons  [作者] 2022 年 9 月 24 日 下午 3:55 
@Norpsely, the latest game patch added a limit to the amount of shipyards a company can have per grid (3 of each type). Once I get an updated devkit, I can look to see if that's something I can change through the mod
Norpsely 2022 年 9 月 24 日 下午 3:31 
Is there a setting to change the max number of shipyards per company ? curently say 0/3
H2O-Melons  [作者] 2022 年 9 月 23 日 下午 9:29 
@Shawann, thanks! I'm waiting for a devkit update to be able to fix it, which should be soon
Shawann 2022 年 9 月 23 日 下午 8:52 
Hi Melons, love the mod! i might need your help with the new ship in a bottle system we dont seem to be able to make it work with the custom shipyard yet, i dont know if we do something wrong or if you know a fix for it, thx for your time!
[SF.L]Master 2022 年 9 月 12 日 下午 2:07 
OK thank you for the info :)
H2O-Melons  [作者] 2022 年 9 月 12 日 上午 8:50 
@[SF.L]Master, the crafting cost overrides have not worked for a while now (is one of the reasons I had to remove mod support for adjusting gold prices). Hopefully the devs will get that fixed at some point.
[SF.L]Master 2022 年 9 月 12 日 上午 2:08 
hello, we have started our cluster again for a long time.. we entered all our ships on the server in the shipyard and also adjusted all crafting costs at the time.. but the ini entries as follows no longer seem to work

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_Ship_Caravela_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_GoldCoin_C",BaseResourceRequirement=5000.0,bCraftingRequireExactResourceType=false)))
Killer🔥keys 2022 年 7 月 17 日 下午 5:39 
Oursum Melons thanks :)
Gurra Pubisfot 2022 年 7 月 5 日 上午 8:41 
Oh snap thats how you do it cool hehe.
Thank you for the reply and great mod /cheers
H2O-Melons  [作者] 2022 年 7 月 4 日 上午 9:44 
@Gurra Pubisfot, I recommend crafting and placing a Drydock Lever on your ship so you can drydock it without getting off the ship.
Gurra Pubisfot 2022 年 7 月 4 日 上午 6:30 
Trying to get my ship back to drydock but the anchor keeps dropping each time i leave it, New at this so not sure what i am doing wrong, any input?
H2O-Melons  [作者] 2022 年 5 月 25 日 下午 12:07 
@Dansky, thanks! Glad you are enjoying them
Dansky 2022 年 5 月 25 日 上午 8:15 
Absolutely love your work, you make Atlas playable. Thank you :)
H2O-Melons  [作者] 2022 年 5 月 9 日 上午 7:10 
@Rex, I updated the 'Adding Modded Ships' discussion to include the newer Klinger ships in the AddShips config. Added: Klinger's Dinghy, Raft, Brigantine, Galleon, and Bucket Ship. You'll need to update your gus.ini to include them.
Rex 2022 年 5 月 8 日 下午 11:13 
your mod is missing klingers vanilla brig and galeon varients i get ship does not qualify pop up when trying to dry dock his galleon varient
katanainfinate00 2022 年 4 月 9 日 上午 10:38 
@H20: TY
H2O-Melons  [作者] 2022 年 4 月 9 日 上午 10:31 
@
katanainfinate00, cheat gfi primalitem_shipqualitytoken_cs 1 0 0
katanainfinate00 2022 年 4 月 9 日 上午 10:26 
the admin upgrade token. is there a spawn command for that?
Deathlord Thanto 2022 年 4 月 7 日 下午 3:40 
Yeah I just logged out and back in. Seemed to fix it. That was Trippy. Made me post here because I was fine before reload. No worries tho. thanks for the quick reply @H2O-Melons!
H2O-Melons  [作者] 2022 年 4 月 7 日 下午 3:39 
@Deathlord Thanto, lol that's weird. The mod doesn't touch anything player related so it must be something else causing issues. Tried logging out and back in?
Deathlord Thanto 2022 年 4 月 7 日 下午 3:37 
So just restarted after updating the mod on my server... now my character is HUGE! like Wun Wun big. WTF?!? lol
Master Chief; John-117 2022 年 4 月 1 日 下午 4:17 
ok cool
H2O-Melons  [作者] 2022 年 4 月 1 日 下午 3:55 
yeah, it will be added. Been working on the next update, hoping it will be ready this weekend.
Master Chief; John-117 2022 年 4 月 1 日 下午 3:54 
are you going to add the pegasus modular ship to the base blueprints like all the others or are we just going to have to find a blueprint and craft that?
Master Chief; John-117 2022 年 4 月 1 日 下午 2:07 
thanks!
H2O-Melons  [作者] 2022 年 4 月 1 日 下午 1:24 
@Master_Chief_117
cheat gfi shipyard_small_cs 1 0 0
cheat gfi shipyard_large_cs 1 0 0
Master Chief; John-117 2022 年 4 月 1 日 下午 1:18 
is there a spawn command for the shipyards?