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Perhaps I will have to work on a v3 at some point with some more features, the main issue I was facing was that the source engine was quickly hitting its limits for how much you could put into a massive map like this. As for the glass - I'd really love to make it breakable but the texture I use for it is the only clean glass texture I have so maybe I need to make that texture breakable at some point.
1. Make windows/glass breakable
2. Add some smaller structures dotted around the map
3. A door for the hangar.
4. Make the terrain slightly bumpier in the empty field sections for more interesting terrain
5. Maybe make some small underground bunkers?