The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Antibirth Bishops! New Bishops Now In Workshop!
44 条留言
KirMir 2021 年 12 月 25 日 上午 10:54 
Is it possible to make their beams and shots more purple like in Antibirth ?
Gooboo  [作者] 2021 年 6 月 27 日 下午 8:09 
I actually have that on my "mods that I'm doing" folder
So I'll see if i can test and release it some day
ᴜꜱʙ 2021 年 6 月 27 日 下午 5:09 
Thank you for this mod, i prefer this 100 Times more than their new Repentance sprit. Could you also make a similar mod like this one but changing the "Twitchy" sprite to how it was in Antibirth?
Ryusuta 2021 年 6 月 21 日 下午 1:42 
Fair enough! I definitely do prefer the Antibirth appearance, so either way, this mod gets a thumbs-up from me!
Gooboo  [作者] 2021 年 6 月 21 日 下午 1:26 
We only change sprites and add new ones
Changing how an enemy behaves is not part what we want this mod to be
Ryusuta 2021 年 6 月 21 日 上午 9:12 
Any chance we can also get their Antibirth functionality so they no longer have infinite range?
Gooboo  [作者] 2021 年 6 月 14 日 上午 9:03 
The new bishops have been uploaded to the workshop and you can download it here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2516848599
Gooboo  [作者] 2021 年 6 月 10 日 下午 7:29 
The new bishops have been removed from the mod, it will be a seperate optional mod you can download, it was also removed for a weird bug that there is.
infernalthing 2021 年 6 月 10 日 下午 4:26 
@joe9078 Yes, exactly. If it were by me then every entity should have hasFloorAlts as true by default.
quilennnn 2021 年 6 月 10 日 下午 3:54 
@infernalthing worse part is that you cant make changes to existing things in entities2.xml with the content folder
Castiel 2021 年 6 月 10 日 下午 12:24 
Agree, but you still need to code after.
infernalthing 2021 年 6 月 10 日 下午 12:15 
@Castiel Yeah, it's possible to do that with coding. But it's a shame that they made an easier way to do that and execute it poorly.
Gooboo  [作者] 2021 年 6 月 10 日 上午 11:45 
i mean the first tries did use the entities2.xml
Castiel 2021 年 6 月 10 日 上午 11:43 
It was possible to do without touching XML files.
Gooboo  [作者] 2021 年 6 月 10 日 上午 10:50 
i- uh
ok
infernalthing 2021 年 6 月 10 日 上午 10:32 
I am a bit disappointed in the devs for the hasFloorAlts="true" being required in the entities2.xml to make an enemy able to use alternate stage sprites. I assumed that adding the suffix to an alt enemy spritesheet would be enough for it to be detected. It just screws with modders because replacing an xml file should be avoided as much as possible for compatibility sake.

The same thing can be said about stage suffixes. Why couldn't they give a suffix for every stage even if they don't have alt enemies? You can't add alternate enemy skins for most stages without editing the stages.xml. And character suffixes too, what if someone wants to make a costume look different for one of the normal looking characters?

I guess devs just don't think much about modders, I suppose.
Gooboo  [作者] 2021 年 6 月 10 日 上午 8:46 
they're coming soon, i promise
quilennnn 2021 年 6 月 5 日 上午 10:38 
unless u change stages.xml because sheol does not have a suffix in the stages.xml file
Gooboo  [作者] 2021 年 6 月 5 日 上午 10:36 
Why not exactly?
quilennnn 2021 年 6 月 5 日 上午 10:31 
u can also make it different for gehenna but not sheol
Gooboo  [作者] 2021 年 6 月 5 日 上午 10:26 
The thing is that we're also planning on adding custom sprites for other stages like Sheol and Gehenna
Gooboo  [作者] 2021 年 6 月 5 日 上午 10:25 
Ah, we'll try that, thanks for suggesting it
quilennnn 2021 年 6 月 5 日 上午 10:04 
it will be incompatible with other mods that change existing entities though
quilennnn 2021 年 6 月 5 日 上午 10:03 
protip: just add hasFloorAlts="true" to the bishop section in entities2.xml
and then make a another png file called 805.000_bishop_mausoleum
Gooboo  [作者] 2021 年 6 月 5 日 上午 9:47 
That's what we're doing
quilennnn 2021 年 6 月 5 日 上午 9:05 
make it only purple in mausoleum
Gooboo  [作者] 2021 年 6 月 2 日 下午 6:15 
I want to make the size 0.666 mb just so i can then screw it when the mod updates to add the custom bishops and rooms with them if it ever gets completed
Gooboo  [作者] 2021 年 5 月 30 日 下午 6:42 
I have no clue what that means but alright
Sampalolis 2021 年 5 月 30 日 下午 6:02 
yorokobe shounen
HollyDreams 2021 年 5 月 29 日 下午 6:49 
Ah, I see.
Gooboo  [作者] 2021 年 5 月 29 日 下午 5:44 
Debatable
HollyDreams 2021 年 5 月 29 日 下午 4:41 
YOU CAN DO IT!
I BELIEVE IN YOU!
NEVER BE AFRAID OF IMPROVEMENT!
Gooboo  [作者] 2021 年 5 月 29 日 下午 3:26 
Oh god oh no I'm too shy to ask on The Modding of Isaac
Gooboo  [作者] 2021 年 5 月 29 日 下午 1:59 
maybe
HollyDreams 2021 年 5 月 29 日 下午 1:51 
And if you don't know how to do it, maybe you can find someone to help?
HollyDreams 2021 年 5 月 29 日 下午 1:51 
Yeah, I agree with Terrakota, color variations for specific floors would be nice.
Could you do Red for Gehenna, too...?
Terrakota 2021 年 5 月 29 日 上午 5:54 
A purple bishop in Mausoleum and a white one in Cathedral would be great
maximussy 2021 年 5 月 28 日 上午 8:08 
Looks so much better !
Gooboo  [作者] 2021 年 5 月 28 日 上午 8:00 
that would require lua, and i really dont know how to use lua, i will learn tho
Nobody 2021 年 5 月 28 日 上午 7:50 
I always liked the purple coats. I wish there was some way to have purple coats in mauso and normal design in cathedral
Gooboo  [作者] 2021 年 5 月 28 日 上午 6:59 
uhhh
i could maybe do that
Sleepy-Keyzer 2021 年 5 月 28 日 上午 6:23 
BTW, any chance to make one that merges the 2 designs into 1?
Sleepy-Keyzer 2021 年 5 月 28 日 上午 6:15 
Purple like Prince
Carlos 2021 年 5 月 28 日 上午 6:09 
Wow that looks cool!