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I swear nobody reads the fucking description :faceslap
Taking a quick look, looks like mostly doomed cuz the vast majority of improvement I saw was in the SQF code, most of the configs won't be able to make much use of inheritance where the loading problems are, so it's mostly on BIS to get their shit right, which is just too much to ask.
No wonder cuz UAS itself is massive.
This ain't the main mod, though.
UAS and AAPM doesn't work with current ACE 3 medical. Use Cobalt ACE, which actually works correctly because it has old ACE medical without the proprietary and cheap ACE 3 armor system overwriting event handlers for AAPM.
OK.That's a sad news :(
I think the only thing I can do right now is looking forward to the new replacement being released :(
A working replacement for UAS and AAPM is in the works. No release date as of RN.
Weird,7N22 in RHS can pierced the 6B5-19 body armour,but the AP bullet in this mod can't...Is that a bug?
Why wouldn't it? It shouldn't affect ACE Medical. It's purpose is to add ACE 3 Advanced Ballistics support to UAS. I haven't noticed a difference with ACE Medical when using my mod, old or current ACE.
Yes, UAS(No Nukes) version is the same build as UAS(Updated), minus nukes. You can ignore the dependency issue, you will not cause any issues. Just don't load BOTH UAS(Updated) And UAS(No Nukes).
The dependency issue is going to be there because I cannot have this mod require BOTH UAS(No Nukes) and UAS(Updated). They would cancel each other out and possibly cause issues. I also have to have ONE of the UAS versions as a dependency because then people will be confused about which UAS version to load.
I wish arma 3 workshop worked so that you could show what mods the workshop page was compatible with instead of requiring one to load it with and displaying an error if you choose another mod instead that does the same damn thing.
Damned If I Do; Damned If I Don't.
If it is really that big of a deal download UAS:Lite(Updated) using the link in the description and choose to load either UAS(Updated) or UAS(No Nukes). You can also load UAS: ACE3 Compatibility Patch with UAS:Lite(Updated) as well.
Assuming you have a decent computer with a decent amount of space left on the HDD/SSD. Your load time should go down quite significantly when you load in Virtual Arsenal or ACE Arsenal. In testing we found that the mod drops Arsenal load time by one-half to three-quarters when compared to without the mod being loaded.
if it is really that big of a deal download UAS:Lite(Updated) and choose to load either UAS(Updated) or UAS(No Nukes). You can also load UAS: ACE3 Compatibility Patch with UAS:Lite(Updated) as well. You load time should go down quite significantly when you load in Virtual Arsenal or ACE Arsenal. In testing we found that the mod drops Arsenal load time by half -three-quarters when compared to without the mod being loaded.
Thanks for the alternative options. I've somehow mitigated the load factor by loading the Lite Version alongside the ACE-compat & regular UAS combo. I'll probably try one that doesn't have a large files size. One thing I am quite fond of for the UAS mods are the ultra light file sizes. If the ACE compat files you've suggested don't require the base content (Which would be a hefty amount of bytes) I'll probably use them too.
@ZacharyPw
If ever a cba menu (or similar) option were to be added in as a feature to turn off certain munition types to lighten load times, would be great.
Thanks for the reply. That's fair, will be waiting for the 6.8x51mm then.
No on .50 AE. Yes on 6.8x51mm eventually. UAS Compat is heavily math driven because there are many times no reference pictures or projectile pictures for most of the ammunition loads that are in UAS. Because of this I only take the time to add advanced ballistics to UAS ammunition that has the ability to reach out to several hundred meters(600m+) accurately. Fifty action express doesn't meet that requirement as most loads are not meant to go past 100m. The maximum effective range of .50 AE for most people using a Desert Eagle is about 200m. After 200m the bullet starts to drop like a rock.
DO NOT LOAD BOTH UAS(UPDATED) and UAS(NO NUKES) AT THE SAME TIME.
P.S. UAS (No Nukes) is the same build as UAS (Updated) just with no nukes.
Thank you!
P.S. UAS (No Nukes) is the same build as UAS (Updated) just with no nukes.
Possibly. I am still in the process of transitioning control of UAS(Updated) and UAS(No Nukes) to @ThatTiredRookie. When he has taken those over then I am going to focus my full attention to UAS-ACE again.
Thank you for commenting and using my mod!
I was wondering how UAS generally or this mod in particular interact with tracers. Do some magazine sizes have, for example, Tracer Every 1, Tracer Every 3 or Reload Tracers? I remember Berl added them for machine gun magazines above a certain size, but I can't remember the particulars.
Keep up the good work.