安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






tbh i dont care about the "TLS Skin Support" stuff i did at this point, because indeed it was just lazily adding stuff to the qc file, so it's nothing to be proud of
also just to let you know, i have no idea how to remove muzzle flashes, i only edit texture-groups here
btw i also physically cant do anything about this since my roommate stole my monitor’s power cable so I cant even work on my pc
and i put the addon’s mdl into skin editor and add the tls material names
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=425633144
i attempted to do what you said, but when i compiled the files and put it into l4d2 the arms started to glitch out, idk if i did anything wrong since it looks good in blender but i cant release the thing you asked for without some glitchy hands
ask arima about that problem
here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2498987306
thanks