安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Colonist oxygen usage added to mod options (defaults lowered).
Stop colonists using air when domes are opened.
Mod option to lock MOXIEs behind Magnetic Filtering.
I also still feel that 0.1 per colonist is a bit high. It is e.g. normal for a medium dome to eat 10 oxygen just from colonists (2 base + 80 colonists), and if you produce oxygen via algea, you almost need no other food production: algea in this mod will produce food to oxygen 1:1, but with buffs that comes close to 2:1, which is the current colonist consuption rate, 0.2 food and 0.1 oxygen
Removed water req from factories.
Removed tech lock for now (will add back as mod option).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2435839910
With the combination of both, oxygen demand is harsher, but plant-based production is a better option from the start, which IMO is much more interesting than the vanilla MOXIES.
Newly built ones or existing?
v0.2
Fixed some factories not consuming oxygen.
Made smaller factories use less oxygen.