Cities: Skylines

Cities: Skylines

Zone Info
39 条留言
rcav8tr  [作者] 2023 年 6 月 26 日 上午 7:50 
@macluk I don't see any errors related to Zone Info in the output log file, but the log file looks incomplete. If you are using Skyve, please provide the profile file so I can try to duplicate the problem with your set of mods.
macluk 2023 年 6 月 24 日 下午 11:54 
No... it is this mod... it's working fine on its own but when i add all other mods, this one seems to conflict with something. But removing only this mod helps in avoiding game crashing on loading or when starting a new map :(
here is the link to the output file - https://www.dropbox.com/s/nhrovdfwyopvkok/zone%20info%20crash%20output_log.txt?dl=0
macluk 2023 年 6 月 24 日 下午 11:32 
Forgive me, my bad. I had some mods left in local files and yours was singled out randomly i guess :)
rcav8tr  [作者] 2022 年 12 月 17 日 下午 1:37 
Released Version 1.8:
Update for Financial Districts DLC.
rcav8tr  [作者] 2022 年 10 月 4 日 下午 2:48 
Released Version 1.7:
Update for Plazas & Promenades.
@buda atum
buda atum 2022 年 9 月 23 日 下午 2:08 
@rcav8tr, Your mods should be a DLC.
rcav8tr  [作者] 2022 年 9 月 23 日 下午 1:53 
@buda atum Thanks for your support. Whenever I play the game and get to a point where I say to myself "If I knew some piece of information then I could make a better decision", then I see if a mod already exists and if not, then I look into creating one. That is why most of my mods don't change game play, but simply provide more information.
buda atum 2022 年 9 月 23 日 下午 12:36 
Not already :steamfacepalm:

rcav8tr, seriously. That you thought of making it, and that the data is there and Paradox hid it amazes me.

This is a can't play without mod for me as it lets me know if yellow demand is office or industry at least. It's cover your eyes playing without it.

I'll award you so you do please, take your time, and thank you very very much.

Damn! I use a lot of your mods.
rcav8tr  [作者] 2022 年 9 月 23 日 上午 9:25 
I will be updating this mod to include the new Wall-to-Wall specializations available in the P&P DLC.
StayHungryStayFoolish 2022 年 9 月 15 日 上午 1:18 
This mod is loading fine and working OK with the new P&P DLC.

Please follow the Plazas & Promenades DLC Compatible modlist.
buda atum 2022 年 1 月 29 日 上午 11:51 
Your mods are what I always felt this game lacked. Unlike its developers, you know we have brains!

All I'd want is the button to stay in one place please. You Sir are much appreciated.
LemonsterOG 2021 年 9 月 8 日 下午 8:10 
@rcav8tr -- Thank you SO MUCH! I really appreciate it.
rcav8tr  [作者] 2021 年 9 月 8 日 下午 1:44 
@LemonsterOG - Thanks for your feedback. The Zone Info mod is more of an info view than a tool. I envisioned that most people would place the button near the game's Info Views button. Therefore, the Zone Info button appearance and size were specifically designed to match the game's Info Views button. To accommodate those who wish to place the button in the tool bar, I reduced the button size to be the same size as the Unified UI button. However, I kept the green circle for consistency and visibility when the button is placed on the main view. I hope this helps.
rcav8tr  [作者] 2021 年 9 月 8 日 下午 1:04 
Released Version 1.6:
Make button smaller so it fits better on the toolbar.
LemonsterOG 2021 年 8 月 21 日 上午 7:51 
@rcav8tr -- Would you please consider making the mod UI button smaller and without the green ring around it? It's so large that there's no great place to put the button on-screen. I like a clean workspace and I think many others do too.

The only place I could find to comfortably place the mod's UI button was bottom center:
Click for Screenshot [www.dropbox.com]

Your consideration is appreciated.
LemonsterOG 2021 年 8 月 7 日 上午 8:43 
@rcav8tr -- Ah...I got it now. I'm not usually this thick-headed, I swear. :fgsmile:
rcav8tr  [作者] 2021 年 8 月 7 日 上午 7:53 
@LemonsterOG
I didn't click on your "RICO Revisited" link until now so I didn't initially recognize that is "Ploppable RICO Revisited". Zone Info is compatible with Ploppable RICO Revisited , as noted in the Counting Squares and Compatibility sections of the Description. Unzoned squares beneath plopped RICO buildings are categorized according to the building's zone type and specialization (if any).
LemonsterOG 2021 年 8 月 7 日 上午 5:57 
@rcav8tr -- That's great insight! Thanks for sharing. I now understand the purpose and it makes total sense. I'm not sure RICO Revisited changes anything. I just thought I'd mention it.

For those of us who play using the Infinite Demand and RICO Revisited mods (and not using zoning at all), your mod is a great way to ensure we're keeping everything balanced as we plop different buildings and detail the city.
rcav8tr  [作者] 2021 年 8 月 6 日 下午 2:59 
@LemonsterOG
When looking at percents, yes, when the Include is unchecked, the Unzoned percent will move to the RICO percents. This behavior is by design and is the reason that the Include checkbox was added. When looking at counts, you can see why this happens. When the Include is unchecked, the Unzoned count is removed from the Total count, but the RICO counts are unchanged. Because the percents are computed as a percent of the total, the RICO percents increase when Unzoned is excluded (i.e. the denominator of the percent calculation is a lower number). So, yes, if you want to see percents for only the RICO zones and not Unzoned, then the Include must be unchecked. I hope this helps.

I will look into RICO Revisited to see what, if any, interaction there is with Zone Info. I suspect that Zone Info is using the building type that is on your unzoned squares. This is by design. See the Detailed Description of Zone Info for how Unzoned squares are counted.
LemonsterOG 2021 年 8 月 5 日 上午 6:00 
@rcav8tr -- 2 of 2 --

I guess I was surprised to see the unzoned data move into the other rico data. Is 'unzoned' designed to purposely strip the data from its respective rico categories and put them solely in the 'unzoned' data?

It seems to me, if you want the actual rico data you must uncheck 'unzoned'.

I use RICO Revisited so I haven't zoned anything anywhere in my city. There's not one zoned area. Does RICO Revisited cause any confusion with the data?

Thanks so much.

LemonsterOG 2021 年 8 月 5 日 上午 6:00 
@rcav8tr -- 1 of 2 --

I have a question regarding Unzoned and how it effects the data.

Initially, the data is shown with 'count' and 'unzoned' checked. I switch the view from 'count' to 'percentage' and leave 'unzoned' checked.

Here are the results: Click for Screenshot [www.dropbox.com]

Then I uncheck 'unzoned'.

Here are the results: Click for Screenshot [www.dropbox.com]

rcav8tr  [作者] 2021 年 8 月 3 日 下午 1:49 
Released Version 1.5:
Add ability to exclude Unzoned.
Øuantum3 2021 年 7 月 28 日 下午 2:19 
stats stats stats; we just want more stats!
LemonsterOG 2021 年 7 月 15 日 上午 9:13 
@rcav8tr -- First, thank you so much for the quick fix. :cupup: Second, you're welcome for the notification of the issue.
rcav8tr  [作者] 2021 年 7 月 15 日 上午 9:01 
Released Version 1.4:
Save button and panel positions even when the Instant Return to Desktop mod is active.

@LemonsterOG, thanks for letting me know. The Instant Return to Desktop mod prevents my mod (and all mods) from unloading normally, which is where I was saving the button/panel positions.
LemonsterOG 2021 年 7 月 14 日 上午 3:39 
@rcav8tr -- I'm on Mac, but I don't have this issue with any other mod buttons.
I always exit to desktop using the Instant Return to Desktop mod.
Here are all my active mods: Click Here

Here's a screenshot I took yesterday for something else, that shows where all my buttons are:
Click for Screenshot [www.dropbox.com]

Thanks for your help in trying to resolve this.
rcav8tr  [作者] 2021 年 7 月 13 日 下午 2:58 
@LemonsterOG, I am not able to duplicate that behavior. The button position and panel position are saved when you Quit the game to either the Main Menu or to the Desktop. Are you quitting the game some other way? Are you running on Mac or Linux (I am not able to test on those platforms)?
LemonsterOG 2021 年 7 月 12 日 下午 12:21 
Every time I restart the game the button doesn't stay where I previously put it. It returns to the default position in the upper left of the screen. Is there a way for the mod to remember where it was placed?
buda atum 2021 年 7 月 2 日 上午 11:52 
Great mod! Deserves more than s slow cap...
rcav8tr  [作者] 2021 年 6 月 16 日 下午 1:49 
Released Version 1.3:
Display districts and zones.
Gray out zone types where milestone is not yet reached.
hillfanthomlike10 2021 年 6 月 4 日 上午 6:06 
thank you
rcav8tr  [作者] 2021 年 6 月 2 日 上午 10:44 
Released version 1.2:
Prevent error when language is changed in game.
ace0015 2021 年 6 月 2 日 上午 5:55 
Another idea, is there a way to output the data to a csv or other such file type? It would be great to be able to be able to archive this data, either with a button or automatically periodically. Or is there already an existing output file that could be parsed?
ace0015 2021 年 6 月 2 日 上午 5:49 
Wow that's wonderful, thanks!!
jpcosta92 2021 年 6 月 1 日 上午 10:18 
Thank you!
rcav8tr  [作者] 2021 年 5 月 31 日 上午 11:42 
Released version 1.1:
Add ability to display by district.
Thanks @ace0015 for the suggestion.
LeonardMT 2021 年 5 月 25 日 上午 10:16 
Very useful!
macluk 2021 年 5 月 25 日 上午 12:24 
Brilliant! Brilliant! Brilliant! :)
Thank you very much :)

I just wonder if you get some time to see whether making new (meaning better) version of CSL More Graphs mod would be feasable at all :)

ace0015 2021 年 5 月 24 日 下午 11:59 
This is really helpful, thanks. Is there any chance that a 'show by district' or other such district breakdown option could be made?