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here is the link to the output file - https://www.dropbox.com/s/nhrovdfwyopvkok/zone%20info%20crash%20output_log.txt?dl=0
Update for Financial Districts DLC.
Update for Plazas & Promenades.
@buda atum
rcav8tr, seriously. That you thought of making it, and that the data is there and Paradox hid it amazes me.
This is a can't play without mod for me as it lets me know if yellow demand is office or industry at least. It's cover your eyes playing without it.
I'll award you so you do please, take your time, and thank you very very much.
Damn! I use a lot of your mods.
Please follow the Plazas & Promenades DLC Compatible modlist.
All I'd want is the button to stay in one place please. You Sir are much appreciated.
Make button smaller so it fits better on the toolbar.
The only place I could find to comfortably place the mod's UI button was bottom center:
Click for Screenshot [www.dropbox.com]
Your consideration is appreciated.
I didn't click on your "RICO Revisited" link until now so I didn't initially recognize that is "Ploppable RICO Revisited". Zone Info is compatible with Ploppable RICO Revisited , as noted in the Counting Squares and Compatibility sections of the Description. Unzoned squares beneath plopped RICO buildings are categorized according to the building's zone type and specialization (if any).
For those of us who play using the Infinite Demand and RICO Revisited mods (and not using zoning at all), your mod is a great way to ensure we're keeping everything balanced as we plop different buildings and detail the city.
When looking at percents, yes, when the Include is unchecked, the Unzoned percent will move to the RICO percents. This behavior is by design and is the reason that the Include checkbox was added. When looking at counts, you can see why this happens. When the Include is unchecked, the Unzoned count is removed from the Total count, but the RICO counts are unchanged. Because the percents are computed as a percent of the total, the RICO percents increase when Unzoned is excluded (i.e. the denominator of the percent calculation is a lower number). So, yes, if you want to see percents for only the RICO zones and not Unzoned, then the Include must be unchecked. I hope this helps.
I will look into RICO Revisited to see what, if any, interaction there is with Zone Info. I suspect that Zone Info is using the building type that is on your unzoned squares. This is by design. See the Detailed Description of Zone Info for how Unzoned squares are counted.
I guess I was surprised to see the unzoned data move into the other rico data. Is 'unzoned' designed to purposely strip the data from its respective rico categories and put them solely in the 'unzoned' data?
It seems to me, if you want the actual rico data you must uncheck 'unzoned'.
I use RICO Revisited so I haven't zoned anything anywhere in my city. There's not one zoned area. Does RICO Revisited cause any confusion with the data?
Thanks so much.
I have a question regarding Unzoned and how it effects the data.
Initially, the data is shown with 'count' and 'unzoned' checked. I switch the view from 'count' to 'percentage' and leave 'unzoned' checked.
Here are the results: Click for Screenshot [www.dropbox.com]
Then I uncheck 'unzoned'.
Here are the results: Click for Screenshot [www.dropbox.com]
Add ability to exclude Unzoned.
Save button and panel positions even when the Instant Return to Desktop mod is active.
@LemonsterOG, thanks for letting me know. The Instant Return to Desktop mod prevents my mod (and all mods) from unloading normally, which is where I was saving the button/panel positions.
I always exit to desktop using the Instant Return to Desktop mod.
Here are all my active mods: Click Here
Here's a screenshot I took yesterday for something else, that shows where all my buttons are:
Click for Screenshot [www.dropbox.com]
Thanks for your help in trying to resolve this.
Display districts and zones.
Gray out zone types where milestone is not yet reached.
Prevent error when language is changed in game.
Add ability to display by district.
Thanks @ace0015 for the suggestion.
Thank you very much :)
I just wonder if you get some time to see whether making new (meaning better) version of CSL More Graphs mod would be feasable at all :)