Cities: Skylines

Cities: Skylines

Planning Roads
98 条留言
eli.gall 9 月 22 日 下午 4:00 
This is so useful!
Say My Name 9 月 11 日 下午 10:54 
Just plain awesome Bicky! Thank you!
dante 4 月 3 日 下午 3:08 
you are my hero holy shit lol
jsonlinebuying 3 月 24 日 上午 6:15 
Absolute brilliance!! I use this to mark out future roads, but also to mark out future parks and other large areas. Great job mate. :steamhappy: :steamthumbsup:
BickyMonster  [作者] 2024 年 12 月 24 日 上午 5:49 
Hi barry. I don't have the second game, so I don't have any idea what is and isn't possible with it.

If there's a way to create custom roads I would expect it to be possible.
barry 2024 年 12 月 24 日 上午 5:30 
Hi BickyMonster is it possible to make these types of roads available in CS II?
Sven ☠ 2157 2024 年 8 月 6 日 上午 9:09 
@fabio.albieri 66MB is the size of 3 songs. It is 66 million bytes, and you have 4-7 billion available.
fabio.albieri 2024 年 8 月 6 日 上午 2:42 
66MB seems quite heavy... as I'll play on a resource limited laptop (8GB RAM, shared mem GPU) will this mod have an impact ?
QueenPixxa 2023 年 12 月 11 日 下午 5:20 
Notorious96 this is a great suggestion; however these roads are not just guidelines, they are real roads, so I don't think it would be possible to implement the change. Shame, though.
Maybe there is a mod that just draws coloured lines on the terrain: in that case it would be possible to toggle visibility.
Notorious96 2023 年 12 月 6 日 下午 2:46 
A suggestion for further work on this (if it comes): "Hide planning roads", so one can compare current layout with the planned layout in a glance.
ChaoticDucc 2023 年 8 月 12 日 上午 9:32 
@Cyril Figgis That error is harmless as mentioned by the author some comments below yours and in the description
Cyril Figgis 2023 年 7 月 23 日 下午 1:07 
I get the following error-message when the mod is enabled

Broken assets:
Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name
Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name [BrokenAssetException]

Details: No details
Sven ☠ 2157 2023 年 6 月 13 日 上午 9:08 
@ADKCourage When they load, they are the very LAST option, on the far end of the list of roads. Have you checked there?
ADKCourage 2023 年 6 月 13 日 上午 8:38 
Has anyone else had issues where the planning roads aren't showing up in the game?

Today, I disabled everything except Skyve, Loading Screen Mod, and Patch Loader, started a new game on a vanilla map, and still not there. I verified that the assets are there in Skyve, and they show in the asset menu, but not in game. Anyone have any advice? It's driving me nuts.
BickyMonster  [作者] 2023 年 6 月 2 日 上午 9:21 
@Sven ☠ 2157, @Jase

That error is harmless. It's actually recognised by the developers but shouldn't effect anything. I intend to have a look at removing it when I eventually re-install the game, but I'm concerned the necessary changes could remove any of the planning roads being used in other people's cities.

This mod worked near flawlessly for me the last time I played the game. Bridges should still be fine.

I should pay more attention to these comments. I'll modify the mod description soon to acknowledge what people have commented.
Sven ☠ 2157 2023 年 6 月 2 日 上午 5:27 
@Jase though I get the duplication error, I have found that the mod still works. However, I haven't actually tried to "plan" any bridges; not sure what will happen then.
Jase 2023 年 6 月 2 日 上午 12:42 
I get the same error as others:

AN ERROR OCCURRED
Broken assets:

Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name
Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name [BrokenAssetException]

Details:
No details
Sven ☠ 2157 2023 年 5 月 28 日 下午 10:32 
On startup of a new map, I get the following error ...
AN ERROR OCCURRED
Broken assets:

Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name
Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name [BrokenAssetException]

Details:
No details
Beejeezy 2023 年 5 月 8 日 下午 1:58 
This asset triggers a bridge pillar duplicate error for me
ilgaar 2023 年 4 月 10 日 上午 5:23 
This is the only planning road collection that doesn't cost to plan bridges. I love it. one issue though, the railroads and highway planning roads are locked unless you reach the required milestone. could this be fixed?
Gruthorne 2023 年 3 月 20 日 下午 1:53 
I really dig this mod! Thank you! Is there any chance there will be a time when it works outside of city limits?
leftcoastfunk 2023 年 2 月 22 日 上午 4:36 
not sure if this mod is still being maintained, but any chance for adding 1u planning roads in the future? Granted, 1u roads aren't used a lot, but they are notoriously difficult to deal with so it might be helpful to some
slurmy 2023 年 1 月 31 日 下午 3:15 
@KDimag I'd use Repaint instead.
anderam 2023 年 1 月 27 日 上午 5:54 
Love this, but currently requires a lot of love to work :(
Probigask 2023 年 1 月 16 日 上午 7:51 
Same issue as @AngleWyrm:
Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name
AngleWyrm 2022 年 12 月 13 日 下午 5:26 
Broken assets:

Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name [BrokenAssetException]
Cockbat 2022 年 12 月 1 日 上午 1:13 
A huge planning fan here, thank you so much for the mod!
KDimag 2022 年 11 月 23 日 上午 9:16 
Has anyone been able to use this with Road Color Changer ++ and have the planning road colors maintained?
NoCasusBelli 2022 年 11 月 20 日 上午 10:34 
ily
inferno3345 2022 年 11 月 16 日 下午 4:26 
You. You are god
BickyMonster  [作者] 2022 年 11 月 9 日 下午 2:14 
@jmee

I'm glad you like the roads.

Single lane/unit roads have been asked for by a few people. I originally wanted to keep this vanilla, but I'll look into new planning roads when I next play the game. I don't currently have it installed.
jmee 2022 年 11 月 3 日 下午 6:54 
any chance you'd consider adding a one unit wide planning road? the railroad can be used as a placeholder but it'd be nice to not have to switch tabs from roads to public transport. either way thanks for this mod, it's been incredibly useful! :steamthumbsup:
BickyMonster  [作者] 2022 年 8 月 24 日 上午 8:14 
@Gadriel

I'm flattered that you'd use my creations for a project such as that. I've looked through your site and have already seen a lot of inspiration for my own cities.
BickyMonster  [作者] 2022 年 8 月 24 日 上午 8:11 
@aviralm6

I think I looked at Metro tracks when I was making the other parts, but something put me off. I'll have another look when I next play the game.
Gadriel 🗡 2022 年 8 月 21 日 上午 5:14 
Hey Bicky Monster,

Planning Roads are a major feature of Gadriel's borough design with five-star parks.

Check it out here:
http://gadriel.com/

Discussion:
https://psteamcommunity.yuanyoumao.com/app/255710/discussions/0/3435703754813388400/
aviralm6 2022 年 8 月 20 日 上午 6:57 
can we have planning metro tracks?
LaylaTheLegendCEOofEpic 2022 年 7 月 10 日 上午 7:00 
@BickyMonster can we get a set of one way roads also for i.e. the roundabout builder that filter the road type based on if it is one way or not etc.
USAFalke 2022 年 7 月 10 日 上午 5:51 
2496900851.HighwayBridgePillar
Annoying Goblin Virgo Durai 2022 年 7 月 7 日 下午 7:40 
for some reason these roads are unable to be built
Selah 2022 年 7 月 1 日 下午 3:48 
I don't know if it's been suggested, but what about one-way planning roads? At minimum, a 2 lane one way planning road?
BickyMonster  [作者] 2022 年 6 月 28 日 上午 8:43 
@ keevitaja - Do you have any other mods that change road colors?
keevitaja 2022 年 6 月 28 日 上午 6:14 
anyone knows why i get default road skin instead of the planning road colors?

https://imgur.com/a/POwzH19
BickyMonster  [作者] 2022 年 6 月 22 日 上午 10:47 
I use the Move It! mod as well, but I've never tried the feature. Thanks for the tip.

1-lane roads have been asked for before, but I'm hesitant to make changes like that with so many subscribers and it probably isn't something I'd use. I may look into it again at some point though.
Gadriel 🗡 2022 年 6 月 22 日 上午 9:19 
Another possible feature would be a 1-wide road for planning paths.
Gadriel 🗡 2022 年 6 月 22 日 上午 9:14 
Another possible feature would be a 1-wide road for planning paths and whatnot. Just an idea!
Gadriel 🗡 2022 年 6 月 22 日 上午 6:44 
Great! I'll do that.

I also use Move It! to save a basic block configuration with zero-cost roads. Import the block, then upgrade at cost as needed.
BickyMonster  [作者] 2022 年 6 月 22 日 上午 4:13 
@Gadriel - I'm glad you like it.

The Precision Engineering mod ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=445589127 ) should help with measuring. I have distance measurements when I use these roads.
Gadriel 🗡 2022 年 6 月 21 日 下午 7:25 
Great mod! However, with normal roads, the price translates to distance. It would be nice if, when you drag out the planning road, it showed distance.
Oldhip 2022 年 6 月 6 日 下午 4:51 
Amazing how ever did I manage without them
Arnomrnym 2022 年 5 月 7 日 上午 7:32 
Great. 👍🏾😎 Thx