Hearts of Iron IV

Hearts of Iron IV

EU4 Style Monuments
300 条留言
Ursinho Flinflon 9 月 15 日 上午 6:20 
hey man, any chance for a submod that unlocks all monuments for all nations?
LimonenZitrone  [作者] 8 月 30 日 上午 7:20 
@konnik009: Is there a model for that in vanilla? If so I can take a look, if not the no, because I have no idea about modeling and model modding.
konnik009 8 月 30 日 上午 2:55 
Could you replace the reichstag with the Volkshalle visually when you build it?
BrightSydeBill 8 月 29 日 下午 2:29 
Could you add the Triumphal Arch for Berlin? It was a massive Arch planned for Berlin as part of Welthauptstadt Germania. It would have dwarfed the Arc De triomphe and even the Eiffel Tower, it would go well with the Volkshalle IMO.
Johan 7 月 4 日 上午 8:35 
can you add more monuments my friend?
Alexander lohengram 2003 6 月 24 日 上午 12:54 
can you please do a compatibility patch for code geass black requiem
napamathguy 4 月 18 日 下午 2:17 
Note to other users (and myself): There are five slots to upgrade monuments AT ONE TIME. You can serially upgrade all available monuments.
napamathguy 4 月 17 日 下午 3:40 
Oh, you are SUCH a meanie! :-)

Oh, look at all these wonderful monuments... You can only have 5, YOINK!
nightshadee 4 月 8 日 下午 1:24 
yknow what I think would be cool? Eu4 style hegemonies
economic hegemony could be having more factories than anybody else
military and naval hegemony are pretty obvious but it would be more divisions and ships respectively
im not entirely sure what kind of buffs would be required for this to even be remotely balancing and rewarding, but just cool idea I had
Mr.Manga 3 月 12 日 上午 8:28 
Something like that. I was thinking that combined with the “not restricted” rule, you could gain the bonuses of a lot more monuments without fulfilling all the requirements so long as you had cores.
LimonenZitrone  [作者] 3 月 11 日 下午 11:42 
@Mr.Manga: Like when you have the setting that only the owner gets the bonus and you just occupy the state, but it's your core?
Mr.Manga 3 月 11 日 下午 9:53 
Would it be possible to add a game setting where you could use the monument if you had cores on the province it was in?
LimonenZitrone  [作者] 3 月 5 日 下午 3:37 
@Ieuan: There wasn't any functional issue, so it should have worked. I updated the version for the launcher anyway, but if you actually had issues with the mod itself, maybe try to unsub and resub in order for steam to redownload it properly.
leuan 3 月 4 日 下午 11:36 
No work anymore since the paradox update of yesterday :steamsad:
LimonenZitrone  [作者] 1 月 31 日 下午 1:35 
@oAlvix: I haven't tested it, and since it's a total conversion mod there is a chance it doesn't work. You can try though, possibly requires to set it as dependency in the .mod file to force black ice loading before this mod though.
oAlvix 1 月 31 日 上午 8:39 
Is it compatible with the BlackIce mod?
Type97Chi-Ha 2024 年 12 月 29 日 下午 9:23 
Hello. I like your mod and I am making my own Japanese localization mod.
If you don't mind, could you please include my mod localization file?

My Mod→ https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3245139033
HAKX 2024 年 12 月 26 日 上午 11:13 
I wish there were a gamerule I could use to make monuments able to be used regardless of tag, as I play a lot of randomizer games, so using monuments with more than incidental value would be nice. I could plan my game around some of the bonuses and it'd be cool :)
LimonenZitrone  [作者] 2024 年 11 月 28 日 下午 4:40 
@nightshadee: Thanks, didn't notice they added states there. Should be fixed now in new saves.
nightshadee 2024 年 11 月 28 日 下午 1:08 
pryamids of giza and suez canal are in the wrong states now:
suez should be in.... suez state, not sinai
giza should be in cairo state, not seuz
LimonenZitrone  [作者] 2024 年 11 月 26 日 下午 10:51 
@Herr Wolf: Seems so. So I'll have to find another matching modifier then.
Herr Wolf 2024 年 11 月 26 日 下午 8:48 
Oh yeah, I noticed that too but thought it was just me. So they just removed the entire Wehrmacht/SS Mood mechanic but left it all in the game?
LimonenZitrone  [作者] 2024 年 11 月 26 日 下午 5:01 
@Herr Wolf: Thanks. The trigger should be easy to fix. But upon looking around a bit, it seems to me that PDX removed the whole mood mechanic as well (like the category still displays the values, but nothing actually changes them anymore). Do you know if that's correct?
Herr Wolf 2024 年 11 月 26 日 下午 2:43 
Wewelsburg castle doesn't work anymore, it doesn't recognise Himmler as being active probably because of the new inner circle system :(
Loftyzz 2024 年 11 月 18 日 下午 7:39 
thank you
katar3778 2024 年 9 月 29 日 上午 8:48 
oh ok
LimonenZitrone  [作者] 2024 年 9 月 29 日 上午 8:46 
@katar3778: Like I said, all your core states. So in case of Germany that usually is your starting states, Austria and Alsace Lorraine.
katar3778 2024 年 9 月 29 日 上午 7:18 
which ones?
LimonenZitrone  [作者] 2024 年 9 月 28 日 下午 8:25 
@katar3778: You need to own all your core states.
katar3778 2024 年 9 月 28 日 上午 9:58 
what core states do i need for the Volkshalle
katar3778 2024 年 9 月 28 日 上午 8:41 
ok
LimonenZitrone  [作者] 2024 年 9 月 28 日 上午 8:29 
@katar3778: It should be visible in the UI. But it's for fascist Germany after winning against the Soviets, Britain and France.
katar3778 2024 年 9 月 28 日 上午 8:17 
including the core requirements?
katar3778 2024 年 9 月 28 日 上午 8:05 
what are the requirements of the Halle des Volkes?
SMG Guy *Ask me to throw guns* 2024 年 9 月 24 日 下午 2:16 
can we remove the random events for monument construction, it fires too often and there aren't ever enough monuments to build in the game to make it useful
LimonenZitrone  [作者] 2024 年 9 月 3 日 上午 6:31 
@katar3778: Yes.
katar3778 2024 年 9 月 2 日 下午 3:37 
really? its it a constructible?
LimonenZitrone  [作者] 2024 年 9 月 2 日 下午 3:02 
@katar3778: It already exists.
katar3778 2024 年 9 月 2 日 下午 1:55 
Can you add the Volkshalle to this?
Ukraine-Rus 2024 年 8 月 24 日 下午 12:46 
add the monument Kiev Khreshchatyk 19-20 centuries
LimonenZitrone  [作者] 2024 年 8 月 3 日 下午 9:21 
@☭Streletsky☭: If you want to, sure.
☭Стрілецький☭ 2024 年 8 月 3 日 下午 9:06 
I see, then I could quite translate this mod, would you mind?
LimonenZitrone  [作者] 2024 年 8 月 3 日 下午 9:02 
@☭Streletsky☭: Russian localisation with English text. That means, you will have English texts from the mod instead of code strings. That way it's playable, even if the game is running in Russian. Though since I don't speak Russian I can't translate it.
Some strings however are grabbed from the vanilla game localisation, so e.g. the modifiers (as long as they are not new ones from this mod) will be in Russian.
☭Стрілецький☭ 2024 年 8 月 3 日 下午 8:12 
It seems that the description says that there is a Russian localization, but for some reason I don't have it
Divinity 2024 年 6 月 29 日 下午 9:50 
Any chance a submod could be developed for Old World Blues some day?
Black Jack 2024 年 6 月 18 日 下午 7:55 
Thanks for clearing that up. Wasn’t sure what the issue was.
LimonenZitrone  [作者] 2024 年 6 月 18 日 上午 8:26 
@Black Jack: It isn't. Sounds like you are playing with a map mod.
Black Jack 2024 年 6 月 17 日 下午 8:15 
Quick question. Why is Riga Castle in San Francisco?