Portal 2
Exposure
22 条留言
wtrshpdwn 2022 年 6 月 23 日 下午 6:05 
Nice, but the amount of times I walked over and over until I saw the room with the camera was a little too long. Also... F-Stop?
kikililou 2022 年 1 月 20 日 上午 10:11 
Usaully I prefer complex puzzles than this kind of map. But it's the first time I had a geat fun with that.
Because huge imagination, great designs, a few simple puzzles but never seen before. What a good work!
Very beautiful, innovative and clever.
Two thumbs up (because I nave only two!°.
Thank you very much (and sorry for my rotten english, I try to improve).
You're one of the best Portal maker!
Crazy Owl 2021 年 8 月 30 日 下午 3:57 
WOW! AMAZING! I feel like you could make this into it's own horror game!
Brat Haifa 2021 年 8 月 27 日 上午 4:26 
Great new idea. Can't wait to see more
Lead Paint Stare 2021 年 7 月 15 日 下午 6:21 
Awww
Ferni  [作者] 2021 年 7 月 15 日 下午 6:15 
Because LightmappedReflective is sadly not supported in Portal 2
Lead Paint Stare 2021 年 7 月 15 日 下午 4:34 
Why not use standard reflective shader? It's more compact and is entity based, see the gm_construct mirror
Ferni  [作者] 2021 年 7 月 15 日 下午 3:34 
Thanks! I did something similar to what is explained here: https://www.interlopers.net/tutorials/19882
Lead Paint Stare 2021 年 7 月 14 日 上午 11:45 
How does the reflective floor work! Still looks fantastic!
piglove1 2021 年 7 月 8 日 下午 10:49 
love it
LaChicaDeAperture 2021 年 6 月 29 日 下午 6:31 
tengo miedo :0
uwaga pyro #5 2021 年 6 月 27 日 上午 5:52 
Nice map, congrats! Once again executed with style and grace, the textures and custom objects are used to good effect, neither too much nor too little.

The lighting is well done, even if it's not the most important thing I remember about this map. The idea of the camera is interesting, well thought out and allows the atmosphere to be set up relatively well, even if it could have been used more.

The atmosphere is really good. It is well done, first the long corridor, making us question our presence. Then the big lobby with the typical music, immersing us a bit more in the atmosphere,... etc.

I won't spoil it for those who still haven't played it, even though they should!

Perfection doesn't exist, but you come close, thumbs up!

Have a nice day. :steamhappy:
- Goud
Čolibri 2021 年 6 月 16 日 上午 9:37 
Good work! :steamthumbsup:
Demon Arisen 2021 年 6 月 12 日 下午 3:59 
Another great concept executed with style -- keep up the great work :)
Paraddoxe777 2021 年 5 月 26 日 上午 10:40 
I loved this. It had such a good idea. I only wish it were longer...
Fuku Yamama 2021 年 5 月 25 日 下午 6:42 
Nice and spooky!
A_Fall3n_Angel 2021 年 5 月 25 日 下午 3:26 
@ferni Thought I did that, guess I had't. Thanks for the help, and for the awesome map!
Ferni  [作者] 2021 年 5 月 25 日 下午 1:36 
@A_Fall3n_Angel You have to take a picture of each trophy display to continue.
speedxpnew 2021 年 5 月 25 日 下午 1:01 
Whoa man.. this is awesome
A_Fall3n_Angel 2021 年 5 月 25 日 上午 9:44 
Very pretty! I'm a bit confused how to progress. I got the camera, and the lobby has gotten darker and some of the awards are missing, but now I'm stuck, and nothing I do changes things, even after several loops through the hallways.
quatrus 2021 年 5 月 25 日 上午 8:30 
Very pretty. thanks for mapping.
conni (one of two buns) 2021 年 5 月 24 日 上午 11:17 
helo this is my review

Great atmosphere. The music and soundscapes really help convey that solitary feeling, like this lobby should be bustling with activity. Even the subtle things, like certain lights not being on, contribute to this feel greatly.
Very spooky. The PT idea definitely contributed to this, which I love. Definitely had me spooked.
Quite unique. I like the "mechanic" you introduced at the end there. Gives the map an original spark and an eerie feel.
Overall, I think this map is fantastic. It uses resources from an existing style to shape around the theme while adding its own touch. Great job.