安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It's still not functional for realistic mode, but normally you can just fix "maschinery" by paying some rubles, so I don't really care that much. I just explain it to myself with broken fishing nets or whatever :D
Build the farm as normal, and it will say it has wear and tear etc., indicating it will need repairing at some point.
Now, put $NO_LIFESPAN in the building config, save and reload the game.
You should find that the building are functioning and they magically no longer need repair.
I can't explain why... but it works.
See below.
$SUBTYPE_SHIP
$ANIMATION_MESH_WORKSHOP anim.nmf
anim.naf
$ELETRIC_WITHOUT_WORKING_FACTOR 1
$PRODUCTION_CONNECT_TO_SUN 60
$PRODUCTION livestock 1.0
$STORAGE_EXPORT RESOURCE_TRANSPORT_LIVESTOCK 300
$COST_WORK SOVIET_CONSTRUCTION_GROUNDWORKS 0.0
$COST_WORK_BUILDING_ALL
$COST_RESOURCE workers 1
$HARBOR_OVER_WATER_FROM 100
$HARBOR_OVER_TERRAIN_FROM 100
$SHIP_STATION 60 0 -20 -60 0 -20
$HEATING_DISABLE
$ELECTRIC_DISABLE
$WATERSEWAGE_DISABLE
$WASTE_PRODUCTION_DISABLE
$WASTE_WORKERS_DISABLE
$WASTE_CUSTOMERS_DISABLE