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truly sad that the creator was bullied onto retiring from sfd, wish he made more of its stuff
[c] stands for normal chaos effects and [m] stands for meta effects
also check "/cm_commands" for more
But i want to make a script that changes the gameplay in a masochist way. That'll take care of all the tryharders permanently :p
2. File > Open > Subscribed Scripts > Chaos_mod.sfde
3. Click that small barely noticeable "Script" button on the right side of the screen next to the "Common" button above the "Layer" thing
Then you can set values in the config however you want
I was thinking about possibly rewriting this entire script sometime in the future, since the current version is a complete mess and the META effects aren't even working correctly (or at all), but I'm honestly just too lazy to.
Also we experienced some bot related effects not working correctly, like characters losing their AI or not being able to control characters once "players are bots" event ends. But I believe it's because of Snaker AI script as we were trying to use them simultaneously, so I guess it's fault on our side.
Thanks for your effort put into making this.
[Necromancy/strong influence/domination] every killed bot revived with low hp and fights for the team he was defeated by.
[???] spawn a random object, the one who destroys/interact with it gets the win.
[Crumbling/collapsing building] destroy all/some randomly chosen joints on the map (as result hanging crates fall down, elevators either freeze or fall down too), maybe a few explosions in place of joints for shaking effect.
[Armor Up] spawn a few metal shields in front of each player.
[Vandalism/fit of rage/???] Destroying an object restores a small amount of health (like 7-10)
[Gang Wars] every existing team gets the boss (spawn additional bot or select random member of the team), boss receives small buffs, like +20 max hp and 10% resist to everything, if the team boss dies, every member of the team gets gibbed.
The last one probably would be better as a new type of effect: (Startup effect) if it's chosen it does nothing until next round starts.
[Origin] teleport every player to their starting point.
[Regroup] teleport entire team to one of their random teammate. May apply to one team or to every team on the map.
[Ambush] teleport entire team (chosen randomly) to a random enemy.
[Immunity to *] up/set all player's resistance to the max from one of the: explosion/fire/melee/ranged/gibbing (if player about to get gibbed teleport him away). Basically like invincibility but only from one of the listed damage types.
[Time rewind] save player state (position, if possible maybe health, maybe weapons/ammo) and after 5 seconds passed, restore state. State saving happen either right at the moment when notification shows up or silently before the effect countdown starts.
[???] live drain when moving (or randomly switching between when moving/ when staying every few seconds).
[BOOM] destroy every barrel/fuel/gas can that persisting on the map.
[Map Erasing] create a point somewhere on the map, choose random direction, everything expect players to left/right/upper/lower gets deleted from map.
[???] create two points somewhere on the map, everything between them except players gets deleted from map.
[Vampirism] Damage dealing heals the player who deals damage for 20-50% of the dealt damage
[???] Damage dealing hurts the player who deals damage for 20-50% of the dealt damage.