Garry's Mod

Garry's Mod

gm_mellifera_island
38 条留言
Özürlü 2024 年 8 月 31 日 上午 11:22 
not bad
storm37000 2023 年 10 月 5 日 下午 5:20 
that means its re distributing the div foliage instead of listing it as a dependency. Im pretty sure most people don't want their stuff redistributed, especially for the addon conflicts.
Арбуз 2023 年 7 月 18 日 下午 3:52 
this map breaks div foliage and props addon
if you have this issue search for these props in gm_melifera_island addon :/
小卡齐娜3095 2022 年 10 月 29 日 下午 11:21 
uh ai nodes ?
Down Syndrome Destroyer 2022 年 8 月 26 日 下午 7:22 
what's hdr
✠_Isaac_✠ 2021 年 12 月 26 日 上午 9:31 
HDR OFF + RESOLUTION MEDIUM AND WORKS !!!!:steamhappy:
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 12 月 18 日 下午 2:26 
lol no fucking clue. as long as I can remember maps I've made have broken hdr. Personally idgaf and don't bother looking up how to fix it because I don't really give a shit about modding and don't personally use HDR. I make maps for fun that I'd enjoy/want to see when I have the time and share them with the world since keeping them to myself is pointless when the content can be used by others.
Xenon 2021 年 12 月 18 日 上午 11:24 
If you don't mind me asking, why is it necessary to disable HDR for the lighting to work in this map? Is it something that can be fixed to take out that extra step? Good map btw
✠_Isaac_✠ 2021 年 12 月 18 日 上午 7:59 
WHAT hdr map dark for me
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 7 月 19 日 下午 12:49 
Turn off HDR
TheJackOBonnieMan 2021 年 7 月 19 日 上午 11:14 
This map is dark for me
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 30 日 上午 11:16 
Just save these scripts as normal .txt files and it'll work
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 30 日 上午 11:15 
"node_scatter1" // This is what shows up in Type
{
base
{
// The base key-values of what you want to sprinkle. Every entity will have these values, but you do not need to put anything here
"classname" "info_node_hint"
// ...

// The default grid size of this type, this can be overridden in Hammer
"grid" "256 256"
}

10 // This is the chance of this set of values being used, this can be any number
{
// The key-value(s) of this case, left part is the key as seen without SmartEdit, the right part is the value
}
10
{
}
10
{
}
10 // Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
{
}
}
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 30 日 上午 11:15 
"Undergrowth1" //
{
base
{

"classname" "prop_static"
// ...

// The default grid size of this type, this can be overridden in Hammer
"grid" "256 256"
}

10 // This is the chance of this set of values being used, this can be any number
{
// The key-value(s) of this case, left part is the key as seen without SmartEdit, the right part is the value
"model" "models/props_foliage/ah_fern_single001.mdl"
"fademindist" "4096"
"fademaxdist" "6144"
}
10
{
"model" "models/props_foliage/ah_fern_single002.mdl"
"fademindist" "4096"
"fademaxdist" "6144"
}
10
{
"model" "models/props_foliage/r_plant1.mdl"
"fademindist" "4096"
"fademaxdist" "6144"
}
10 // Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
{
"model" "models/props_foliage/r_plant6.mdl"
"fademindist" "4096"
"fademaxdist" "6144"
}
}
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 30 日 上午 11:14 
"Ash Forest 02" // This is what shows up in Type
{
base
{
// The base key-values of what you want to sprinkle. Every entity will have these values, but you do not need to put anything here
"classname" "prop_static"
// ...

// The default grid size of this type, this can be overridden in Hammer
"grid" "256 256"
}

10 // This is the chance of this set of values being used, this can be any number
{
// The key-value(s) of this case, left part is the key as seen without SmartEdit, the right part is the value
"model" "models\props_foliage\ah_ash_tree_med.mdl"
}
10
{
"model" "models\props_foliage\ah_ash_tree_cluster1.mdl"
}
10
{
"model" "models\props_foliage\hedgerow01_small-bushy.mdl"
}
10 // Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
{
"model" "models\props_foliage\ah_ash_tree_lg.mdl"
}
}
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 30 日 上午 11:14 
"Ash Forest 01" // This is what shows up in Type
{
base
{
// The base key-values of what you want to sprinkle. Every entity will have these values, but you do not need to put anything here
"classname" "prop_static"
// ...

// The default grid size of this type, this can be overridden in Hammer
"grid" "256 256"
}

10 // This is the chance of this set of values being used, this can be any number
{
// The key-value(s) of this case, left part is the key as seen without SmartEdit, the right part is the value
"model" "models/props_foliage/ah_ash_tree_lg.mdl"
}
10
{
"model" "models\props_foliage\hedgerow01_medium-bushy.mdl"
}
10
{
"model" "models\props_foliage\hedgerow01_small-bushy.mdl"
}
10 // Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
{
"model" "models/props_foliage/ah_ash_tree_med.mdl"
}
}
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 30 日 上午 11:13 
It's the new sprinkle feature in the Garry's Mod hammer editor. Afaik it's only in Garry's Mod's hammer. The sprinkle tool works via scripts that are located in your Garrysmod/garrysmod/scripts/hammer/sprinkle folder. You can set all sorts of stuff like what model, fade distance, etc. Here's the scripts I used with the custom foliage (you're free to extract the foliage from this map and use it anywhere in any way)
Sistercyborg21 2021 年 5 月 30 日 上午 4:26 
Please, how do I find the scatter tool? It sounds like a huge help when using hammer editor!
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 29 日 下午 12:01 
Options. Video. Advanced. Make High Dynamic Range say off. Ok. Apply. Ok. Restart Garrys mod. Done

It's not rocket science. It's literally just checking boxes and hitting ok.
Remarlint 2021 年 5 月 29 日 上午 4:38 
cant find it, can you show me a tutorial
Gvarados 2021 年 5 月 28 日 下午 9:29 
the concrete looks like bird poop
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 28 日 下午 1:06 
Open options. Go to video options. Find the HDR pulldown. Turn it off. Apply and OK. Restart your game for good measure. Your all set
Remarlint 2021 年 5 月 28 日 上午 7:18 
how do i turn off HDR?
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 24 日 下午 6:21 
Nope. Didn't disable anything on any props.
johnny moe 2021 年 5 月 24 日 下午 6:00 
Did you disable shadows on your foliage?
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 24 日 上午 6:58 
You can extract all the textures and models by dragging the .gma file in your garrysmod/garrysmod/addons folder to the gmad.exe in your garrysmod/bin folder. Should extract the gma somewhere. All the textures/models you want are in there. You can do whatever you want with them.
армия армия армия 2021 年 5 月 24 日 上午 6:47 
bro pls give me texture of grass with sand
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 24 日 上午 6:14 
Turn HDR off
염따 2021 年 5 月 24 日 上午 5:13 
Whole map is black. Fix it
SharkLordSatan 2021 年 5 月 22 日 下午 9:42 
Does anyone know if this works in SFM?
XXBUTTERBALLDEADBODYKILLERXX 2021 年 5 月 22 日 上午 9:11 
good stuff
Videogames 2021 年 5 月 20 日 下午 9:59 
Verifiably spooked
Магомед Шариатов 2021 年 5 月 20 日 下午 9:16 
+
AtomicLugia 2021 年 5 月 20 日 下午 2:01 
Finally a beautiful nature-like map! Got sick of seeing dozens of horror maps around here.
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 19 日 下午 8:26 
Try restarting your game then. Definitely works without HDR.
MrNifto 2021 年 5 月 19 日 下午 8:16 
i did
𝔸𝕎𝔼𝕊𝕆𝕄𝔼  [作者] 2021 年 5 月 19 日 下午 4:12 
Turn off HDR. It's broken
MrNifto 2021 年 5 月 19 日 下午 3:46 
everything isdark and lights are very bright and the grass is gray