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if you have this issue search for these props in gm_melifera_island addon :/
{
base
{
// The base key-values of what you want to sprinkle. Every entity will have these values, but you do not need to put anything here
"classname" "info_node_hint"
// ...
// The default grid size of this type, this can be overridden in Hammer
"grid" "256 256"
}
10 // This is the chance of this set of values being used, this can be any number
{
// The key-value(s) of this case, left part is the key as seen without SmartEdit, the right part is the value
}
10
{
}
10
{
}
10 // Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
{
}
}
{
base
{
"classname" "prop_static"
// ...
// The default grid size of this type, this can be overridden in Hammer
"grid" "256 256"
}
10 // This is the chance of this set of values being used, this can be any number
{
// The key-value(s) of this case, left part is the key as seen without SmartEdit, the right part is the value
"model" "models/props_foliage/ah_fern_single001.mdl"
"fademindist" "4096"
"fademaxdist" "6144"
}
10
{
"model" "models/props_foliage/ah_fern_single002.mdl"
"fademindist" "4096"
"fademaxdist" "6144"
}
10
{
"model" "models/props_foliage/r_plant1.mdl"
"fademindist" "4096"
"fademaxdist" "6144"
}
10 // Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
{
"model" "models/props_foliage/r_plant6.mdl"
"fademindist" "4096"
"fademaxdist" "6144"
}
}
{
base
{
// The base key-values of what you want to sprinkle. Every entity will have these values, but you do not need to put anything here
"classname" "prop_static"
// ...
// The default grid size of this type, this can be overridden in Hammer
"grid" "256 256"
}
10 // This is the chance of this set of values being used, this can be any number
{
// The key-value(s) of this case, left part is the key as seen without SmartEdit, the right part is the value
"model" "models\props_foliage\ah_ash_tree_med.mdl"
}
10
{
"model" "models\props_foliage\ah_ash_tree_cluster1.mdl"
}
10
{
"model" "models\props_foliage\hedgerow01_small-bushy.mdl"
}
10 // Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
{
"model" "models\props_foliage\ah_ash_tree_lg.mdl"
}
}
{
base
{
// The base key-values of what you want to sprinkle. Every entity will have these values, but you do not need to put anything here
"classname" "prop_static"
// ...
// The default grid size of this type, this can be overridden in Hammer
"grid" "256 256"
}
10 // This is the chance of this set of values being used, this can be any number
{
// The key-value(s) of this case, left part is the key as seen without SmartEdit, the right part is the value
"model" "models/props_foliage/ah_ash_tree_lg.mdl"
}
10
{
"model" "models\props_foliage\hedgerow01_medium-bushy.mdl"
}
10
{
"model" "models\props_foliage\hedgerow01_small-bushy.mdl"
}
10 // Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
{
"model" "models/props_foliage/ah_ash_tree_med.mdl"
}
}
It's not rocket science. It's literally just checking boxes and hitting ok.