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My specs:
Linux Ubuntu 22.04
GPU: NVIDIA RTX A2000, nvidia kernel version: 550.107.02
32 GB RAM
Anyone has faced a similar problem?
Not at all, the merchants are still there. And besides, he didn't touch the merchants' file.
Me, I use his Mod with only one other Mod which increases trade profits. So if there was no merchant, I would know.
I realized that this mod removes the merchant
what did he mean by this?
doesn't RR/RTW give you the option to play on despite the time out? (I'm probably thinking of the later games...)
The new hotfix unfortunately affects your mod. If i start a new campaigne, the game crashes to desktop every time in the 7th or 9th round. Its when you click to end the round when the game crashes, mostly on the seleucid faction.
I'm told that hotfix shouldn't actually have affected mods. When there's a Steam update the launcher can disable (switch off) all mods, is that what happened? And if so can you re-select them?
@Medve - not by me, I'm in the middle of doing a medieval mod on a British Isles map for Remastered... I think a few people are working on it as a base though.
TLDR: The entire battlefield will be flooded when I load in and everyone is dead.
Question: Will his affect the campaign at any point? For example when I'm fighting at 'Italian Lowlands'?
#1- How do I modify the size of the frame.cas to fit a map with different proportions to vanilla, ITWE doesn't have an option for adjusting this file that i could find, but i know that since mundus magnus has a well fitting mosaic frame on the edge of the map despite it's size it should be possible
#2- How do I modify the large radar map that shows up when you fullscreen the minimap. the regular minimap works fine and matches my modified map but the large fullscreen version still shows the mundus magnus version despite me replacing all the files it could be using in the base and imperial campaign folders
should be a temporary fix if anyone wants to get old saved games to load on the mod - you need to be subscribed to both and select both and put the fix ABOVE the full MM map mod in your mods list
So it seems that wasn't save game compatible!