边缘世界 RimWorld

边缘世界 RimWorld

Industrial Armory
147 条留言
cow of french 10 月 19 日 上午 3:48 
1.6?
l83732116 8 月 26 日 下午 5:40 
old art better
Combine Elite 2024 年 9 月 21 日 下午 6:39 
1.4?
Gerewoatle 2023 年 3 月 18 日 上午 9:31 
Anticipation growing!
Daniel231154 2023 年 3 月 18 日 上午 9:29 
nice
Tyrannical_Elmo  [作者] 2023 年 3 月 18 日 上午 9:26 
WARNING. IMPACT IMMINENT. FINAL TESTING HAPPENING. ETA 15 MINUTES - 1 HOUR
Alastor Moody 2023 年 3 月 12 日 下午 2:28 
im waiting for release!!
Tyrannical_Elmo  [作者] 2023 年 3 月 10 日 下午 5:32 
Current ETA for release is 3/20/23.
VoidNightmare 2023 年 3 月 7 日 下午 5:07 
Hey just wanted to say I think you do good work. And I hope you continue to make mods. Be careful not to burn yourself out. Better to get updates slow then not to get them at all.
Xx_Ang3l0fD3@th_xX 2023 年 3 月 2 日 下午 6:25 
Oof, yeah balance really is a massive pain in a lot of situations, anyway hope you can get that sorted out.
Tyrannical_Elmo  [作者] 2023 年 3 月 2 日 下午 5:26 
Initial coding is going along fine. The big thing making it go so long is because its 35 items and reworking alot of balance...
Xx_Ang3l0fD3@th_xX 2023 年 2 月 25 日 下午 5:33 
$900? Jesus Christ, thats passion and dedication. You absolutely rock godspeed man!
Tyrannical_Elmo  [作者] 2023 年 2 月 23 日 下午 2:40 
I hope you guys love the new mod when it gets done. $900 went into it. Spoiled brats lmao!
Gerewoatle 2023 年 2 月 22 日 下午 9:50 
It's not obsession, it's enthusiasm .
Tyrannical_Elmo  [作者] 2023 年 2 月 22 日 下午 8:37 
Note to self: When planning a mod, try not to go crazy and do 42 pages of details. oof.
Gerewoatle 2023 年 2 月 21 日 下午 4:41 
Damn, sounds pretty impressive. Take your time, man.
Tyrannical_Elmo  [作者] 2023 年 2 月 21 日 下午 4:33 
Weekly Update! The textures will be done tonight. Coding will begin. Due to how many stuff I had drawn it may take longer than I anticipated. It may take 2 weeks into march, but it'll be worth it! 35 items!
Tyrannical_Elmo  [作者] 2023 年 2 月 16 日 下午 4:36 
Another update guys! The weapon retextures are almost done. The second plan after release is to do a round of surprise add ons for you spoiled bitches! Some new items and retextures for vanilla items. I may implement this in multiple mini updates. So I am going to make a new mod with a better system and balance. And that mod will update with new content probably monthly until may dependent on how much I get crazy adding. I will link that mod in this mod until I shut this mod down maybe late march or early April.
Tyrannical_Elmo  [作者] 2023 年 2 月 10 日 下午 7:59 
If you are reading this, then know I am finally getting the textures made for an overhaul.
Some things to note: There will be ranged weapons added to round out the name 'Industrial Armory'.
*Heavy Melee Weapons that was abandoned, I will be adding some inspired weapons to Industrial armory.
*The proto marine armor and the exo skeleton will be dropped. I apologize, but the weapons are easier to maintain and work on faster.

I hope to get this together by the end of February. I may end up making an entire new mod.
Trynt 2023 年 1 月 30 日 上午 1:06 
Godspeed, dude! This has been one of the coolest mods to come out for RimWorld, fits right into dealing with higher scale threats like mods that add more Mechanoids. Take all the time you all need to get it just right for 1.4:steamthumbsup:
Tyrannical_Elmo  [作者] 2023 年 1 月 27 日 下午 4:22 
Read below. I am planning a huge overhaul. Alot of textures to get done
Chasium 2023 年 1 月 27 日 下午 2:29 
to 1.4
Chasium 2023 年 1 月 27 日 下午 2:28 
will this mod be updated
CrackaJack 2023 年 1 月 6 日 上午 4:12 
@Elmo, thats the best possible news :p
vin 2022 年 12 月 15 日 上午 10:24 
I love the mod concept. Liking and favoriting, I look forward to this joining my modlist. Cheers.
FungalFish 2022 年 12 月 8 日 下午 5:10 
Oh nice! Don't rush yourself!
Tyrannical_Elmo  [作者] 2022 年 12 月 7 日 下午 4:11 
I am currently doing plans on making a brand new version of Industrial armory. I am sorry for the wait. but itll be worth it.
FungalFish 2022 年 12 月 6 日 下午 10:11 
Looks neat, I'm looking forward to trying this mod out in the future.
keyofrage yt 2022 年 11 月 13 日 上午 10:20 
quick warning for anyone using war caskets the impact hammer can seemingly one shot them even if nearly everything else cant so much as scratch the paint job
FractalIO 2022 年 11 月 1 日 上午 4:13 
Great mod, but doesn't work on 1.4, action bar disappears, and pawns disappear when you reload saved game.
(≡◉‿‿◉≡) 2022 年 10 月 29 日 上午 9:32 
1.4 :)
heyyusf 2022 年 10 月 23 日 上午 8:08 
1.4 pls
Tyrannical_Elmo  [作者] 2022 年 9 月 30 日 下午 9:22 
Unlist mod? Maybe? Who Knows! Yayyyy!!!
ComradeCorvus 2022 年 9 月 19 日 下午 3:44 
Firing the gun lance results in some rather odd behavior The pawn holds it vertically rather than actually pointing the end at the target.
Hyper Coder 2022 年 9 月 9 日 下午 4:09 
i wanna point to an isshue, every pawn wearing an industrial exo frame has just an pink square floating around them and in the colonist bar on top, theire head is gone?? is this a known problem?
Echo Lockhart 2022 年 8 月 1 日 下午 3:07 
im having issues with the mod, its saying i cant equip the weapons.
Three-legged Wolf 2022 年 4 月 30 日 下午 10:27 
@Tyrannical_Elmo Thanks for the reply. Yeah I figured the facial animations mod does some weird code-magic in the background. One of them is WIP, the other is "experimental" ^^ it was bound to do some weird things from time to time. Regardless, consider this "sharing my findings". Kind of strange to see a pair of eyes and a mouth float in a glass tank. Strange bug too. Not sure what would couse a pawn's head texture to "despawn". If you want I can send you a log later on. Bug should be easy to reproduce though.
Tyrannical_Elmo  [作者] 2022 年 4 月 30 日 下午 12:35 
I'm not sure how transparency with Facial animations works with the industrial power armors. Could be because of Facial Animations special properties, but even most default faces under the glass would appear bald. At the moment though, I have started a new job working from home and in the process of getting some Art done. I maybe making a whole new version of this mod with less clutter, more variations and better balancing.
Three-legged Wolf 2022 年 4 月 30 日 上午 8:33 
Heya, I decided to give this mod a go ^^ Heard alot of good about it. I have hit a snag though. A bunch of NPC's showed up in those Exo-mech suits and their heads are invisible underneath the glass. More specifically, I'm using "NAL Facial animations". All I can see are floating eyes and mouths, but the head texture Is missing. I might send a log later, but thought I'd ask even if I'm not at home. Maybe the solution is obvious to someone.
blackwater15 2022 年 4 月 27 日 上午 2:50 
Look cool can this be added mid game?
Luke 2022 年 4 月 17 日 上午 6:49 
Nevermind, found it under industrial melee >.> I was searching armory.
Luke 2022 年 4 月 17 日 上午 6:49 
So, the mod is downloaded but I'm not seeing it in RimPy. Does it have a different name on the modlist?
Tyrannical_Elmo  [作者] 2022 年 3 月 27 日 上午 8:04 
@manguyman lol! show me your hands if very difficult mod to try to patch for so it isnt currently on my list of priorities. I currently am building a new computer and I am going to overhaull the armory. But custodes with large hands is pretty warcraft to me!
manguyman 2022 年 3 月 27 日 上午 4:07 
well trying to create the most manly custodes i've noticed this conflicts with show me your hands (and, i assume by extension enable oversized weapons) causing... interesting results... the hands of the wielders become extremely large. like... comically large. i think this is even scarier then my original super soldier idea.
Revival.exe 2022 年 3 月 17 日 下午 5:56 
@Tyrannical_Elmo ahh fair enough, thank you for the timely response. I have been away from my laptop for a while so i am sorry for the late reply.
Perhaps this is something to add to their description so nobody else becomes confused?
Brilliant mod all things aside.
xkp92110(orick) 2022 年 3 月 15 日 上午 9:45 
Industrial power armor provide Armor - Sharp 150%
but my pawns wear armor only 100% even quality legendary
Tyrannical_Elmo  [作者] 2022 年 2 月 26 日 下午 10:38 
@furiousjoe Majority of the weapons in the mod require power armor, tough trait, or the exoframe to use.
TheMuffinMan 2022 年 2 月 22 日 下午 2:38 
I've also had Furious Joe's issue
Revival.exe 2022 年 2 月 20 日 上午 6:44 
Hey so I end up with a random glitch where colonists straight up refuse to equip any of the weapons? The impact bow for instance.
Two i got off of raiders work fine but i made one myself and it is just not working at all.
not even a debug message or error to show for it